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  1. #1
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80

    Increase of hunt mob HP is just a bandaid.

    I realize there's like a ton of hunt complaint threads on the forum but clearly we don't have enough as they are not reading them and not seeing the actual issues many people have mentioned. So here I go mentioning everything from the multiple hunt threads:

    What has been done:
    ● Increase of the monsters HP - they die SLIGHTLY less quicker now.

    What is still a problem:
    ● People are still using 3rd party softwares and from what I hear also teleport hacks? Banning only 9 people? Surely there are more than 9 people since masses of people run to the spawn locations!

    ● Sands and oils are UNLIMITED with NO WEEKLY CAP. As someone who is a t9 raider posted in another thread, they are limited to only maybe 1 sand per month so they can share with their whole team due to weekly lockouts. Meanwhile anyone who can spam AOEs, flashes, medicas whatever can spend a day hunting and get a sand. The complaint isn't that "noobs be getting good gears" but the complaint is that those who can clear coil are getting less reward for their effort. Why even do coil? You can zerg your way to i110 in no time right?

    ● Hunt rewards are so good most people are not doing any other content. On my server there are barely any Ramuh ex parties. Why? Because Ramuh ex drops i100 rings and i100 weapons. But who needs that when you get easily get soldiery from hunts, geta piece of a gear, get your oil/sand and bam you got 110 item/weapon. Why even bother learning mechanics of a new fight when you can just zerg your way to end game gear!

    ● This system promotes very unfriendly play. Sure there's linkshells for hunts, but some people tend to keep it all secret. Some other threads have shown people charging MONEY to get into the linkshell. Even with the increased HP, people be scouting maps, following random people like stalkers thinking they're going after a mob. Instead of working together like intended, people are working against each other.

    ● For casual players who do not have time to join a link shell or hunt for hours on end...the daily hunt rewards are STILL A JOKE. Killing 3 monsters gives 1 MEASLY SEAL. Killing a fate boss gives 2 MEASLY seals. Killing an A rank monster in less than 2 minutes gives 20 SEALS. I saw in the update that you are "considering increasing the daily mark rewards". Please stop considering and just DO IT. As it stands the current rewards are pathetic and demotivating!

    ===========
    After everyone's multiple suggestions and complaints, only increasing the HP is just putting a bandaid on the issue:

    (29)

  2. #2
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Oh sweet this thread again. If you don't like the content don't do it.
    (2)

  3. #3
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Nadrojj View Post
    Oh sweet this thread again. If you don't like the content don't do it.
    Oh sweet you're completely not reading my post. If you don't have anything useful to contribute don't post.
    (20)

  4. #4
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Nadrojj View Post
    Oh sweet this thread again. If you don't like the content don't do it.
    Give us another way to farm infinite Sands and Oils and time and deal.
    (3)

  5. #5
    Player
    Jakeson's Avatar
    Join Date
    Mar 2014
    Posts
    69
    Character
    Jelly Nightschool
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nukocafe View Post
    For casual players who do not have time to join a link shell or hunt for hours on end...the daily hunt rewards are STILL A JOKE. Killing 3 monsters gives 1 MEASLY SEAL. Killing a fate boss gives 2 MEASLY seals. Killing an A rank monster in less than 2 minutes gives 20 SEALS. I saw in the update that you are "considering increasing the daily mark rewards". Please stop considering and just DO IT. As it stands the current rewards are pathetic and demotivating!
    This 1,000 times. Also, if you increase the daily rewards, there might be less people trying to zerg the rest of the mobs. If I could get maybe 20-30 a day instead of 7, I wouldn't be interested in hunt groups at all. As it stands, I'm not because of time constraints and the absolute mess that it is. I hope they fix this soon.
    (10)

  6. #6
    Player
    Jakeson's Avatar
    Join Date
    Mar 2014
    Posts
    69
    Character
    Jelly Nightschool
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    750 / 20 = 37.5 days to get a sand (if daily reward is increased)
    750 / 30 = 25 days to get a sand. (if daily reward is increased)
    750 / 7 = 107.14 days to get a sand (if daily reward stays the same)

    So doing dailies right now I can get 3 sands a year. That is dumb.
    (9)
    Last edited by Jakeson; 07-16-2014 at 12:33 AM.

  7. #7
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Jakeson View Post
    750 / 20 = 37.5 days to get a sand
    750 / 30 = 25 days to get a sand.
    750 / 7 = 107.14. days to get a sand

    So doing dailies right now I can get 3 sands a year. That is dumb.
    By the time the dailies would give you 1 sand, they'll probably be dropping from Syrcus Tower ಠ_ಠ
    (6)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jakeson View Post
    750 / 20 = 37.5 days to get a sand
    750 / 30 = 25 days to get a sand.
    750 / 7 = 107.14 days to get a sand

    So doing dailies right now I can get 3 sands a year. That is dumb.
    I think you are a bit misinformed, you don't even need the daily weeklies to obtain allied seals.

    B rank will give 1-5 seals
    A rank will offer 1-20 seals
    S rank will offer 1-50 seals

    So the true logic is this

    750/50=15 mobs
    750/20=37.5 mobs
    ignore B since it's pointless to divide by that

    There are 51 mobs, 17 of each type, so you can do a rotation of S mobs and obtain a sand.

    The other thing is this A and S rank mobs can drop the 250 allied seal tome that is needed to obtain the sand, so that in itself is another reason people will continue to spam the mobs.
    (0)

  9. #9
    Player
    Jakeson's Avatar
    Join Date
    Mar 2014
    Posts
    69
    Character
    Jelly Nightschool
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Airget View Post
    I think you are a bit misinformed, you don't even need the daily weeklies to obtain allied seals.

    B rank will give 1-5 seals
    A rank will offer 1-20 seals
    S rank will offer 1-50 seals

    So the true logic is this

    750/50=15 mobs
    750/20=37.5 mobs
    ignore B since it's pointless to divide by that

    There are 51 mobs, 17 of each type, so you can do a rotation of S mobs and obtain a sand.

    The other thing is this A and S rank mobs can drop the 250 allied seal tome that is needed to obtain the sand, so that in itself is another reason people will continue to spam the mobs.
    Yeah but the point of my post was only doing dailies, not hunting elite mobs. I don't have time to get in a hunting party and I can't stand the jerks, so I just do dailies. As it stands, that is extremely inefficient.
    (6)

  10. #10
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    It's a band-aid, yes.

    To me it's more important that there's an attempt being made - to do so, and so soon after a system is implemented, indicates that the developpers are fully aware of all the stuff going on with the Hunt. I would not expect sudden drastic changes, however, but rather gradual ones until it's in a place they (and the players) are more comfortable with. Larger scale changes are risky - I very much doubt they expected some of the problems that did come up with the Hunt system.

    And no large changes means band-aid fixes.
    (2)

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