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  1. #1
    Player
    Mtoto_Wamoto's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Khojinn Kha
    World
    Midgardsormr
    Main Class
    Conjurer Lv 80

    Patch 2.3 Shield Oath Issues

    Anyone else noticing shield oath not giving as much of an enmity buff as pre patch? Since the patch, I've been having some trouble holding hate solid against nearly everyone else in the party and my mp is nearly drained during every pull (even small ones of 5 mobs) due to having to use flash more than I'm used to. Before the patch, to hold hate on a group of mobs equal to what I've been doing in the new dungeons, I've only ever had to use flash sparingly while using my enmity combo through the mobs. It's gotten to the point where I've switched out my vit accessories for strength and been popping X-ethers while weaving in my enmity combo thought the mob list. That seems to help but the fact that I have to do that when I've never had enmity issues in the past is odd to me.

    Of course I could just suck, but I'd like to think I know what I'm doing, lol.
    (0)
    Last edited by Mtoto_Wamoto; 07-12-2014 at 12:31 AM.

  2. #2
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    With the change to Shield Oath and Sword Oath not falling off upon death, I have noticed that it doesnt quite work properly.
    I noticed I have not been gaining as much aggro as I use to, I notice this most of all in T9.

    To fix this I just turn it off, then back on again manually, and it seems to work properly again.

    Something might of happened in the patch when they changed it. I do not believe its 100% your fault.
    (0)

  3. #3
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Yeah aoe pulls as a pally just seam I dunno different???

    I'm deff using more mana than I normally would with normal dungeon pulls. I know the shield oath/sword oath thing was buggered up sometime in patch 2.0 or 2.1. Could of happened again.
    (0)

  4. #4
    Player
    Jarvix's Avatar
    Join Date
    May 2014
    Posts
    54
    Character
    Adrian Silverthorn
    World
    Ultros
    Main Class
    Gladiator Lv 50
    I think you are on to something. I though it might have been just me but I'm glad others have noticed it aw well. I will give the on/off a try later to see if that helps.
    I 1st noticed it in the Main Story Line Roulette when pulling the groups and taking them to the cannons. Healer throws a quick heal on you as your run by taking them to the cannons and you look and 1 or 2 of then peel off.
    (0)
    Some people are like Slinkies - not really good for anything, but you still can't help but smile when you see one tumble down the stairs

  5. #5
    Player
    Avy4576's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Avy D'auth
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    The issue isn't with Shield Oath or anything like that. I tanked T9 and had no issues with enmity and have been going since the patch with no issues. The issue is with Flash it is a piece of shit ability that needs to be changed to properly scale with gear. Currently it only scales with level and nothing else. This means that a i110 Paladin tank generates the same enmity from flash as a fresh level 50 paladin with Artifact gear. As of right now Paladins are useless in the new dungeons or in any instance that you need to have them pull multiple adds. So until they fix the issues with flash take a Warrior into the new dungeons and you will have an easier time holding aggro.
    (0)

  6. #6
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Avy4576 View Post
    Currently it only scales with level and nothing else.
    No; Flash scales with your weapon damage and your attack power. It's also affected by anything that modifies your damage%. However, Fight or Flight only modifies physical damage%, so, Flash is unaffected.
    Warrior's Maim (damage%), Unchained (damage%), and Berserk(attack power%), on the other hand, all modify Flash's potency.

    As far as I've tested, it's basically the equivalent of an out-of-combo Rage of Halone, or 500 enmity potency.

    As for the Shield Oath issues, I haven't noticed anything, and the testing I've done does NOT suggest that there's any problem with Shield Oath's enmity multiplier (even following death).
    (0)
    Last edited by Argyle_Darkheart; 07-12-2014 at 05:40 PM.

  7. #7
    Player
    Avy4576's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Avy D'auth
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Argyle_Darkheart View Post
    No; Flash scales with your weapon damage and your attack power. It's also affected by anything that modifies your damage%.
    As far as I've tested, it's basically the equivalent of an out-of-combo Rage of Halone, or 500 enmity potency.
    Considering that flash is a magic based ability it would not be affected by weapon damage, attack power or damage percentage modifiers. And as for you comment on an out-of-combo Rage of Halone, it actually generates more enmity than a flash. And the reason that I state that it is garbage is a single un-buffed Overpower generates 1.5x more aggro than a flash will. And since flash can't be buffed by any ability in our repertoire it makes it a worthless skill for trying to gain aggro on multiple mobs.
    (0)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Avy4576 View Post
    Considering that flash is a magic based ability it would not be affected by weapon damage, attack power or damage percentage modifiers ...

    Flash scales with things like weapon damage, strength, and determination. It is unaffected by Fight or Flight, but is buffed by things that modify your attack power like Berserk and potions. If I recall correctly (it's been a while since I checked), things like Raging Strikes and Blood for Blood even work with it. Uncomboed RoH and Flash are similar enmity, though I don't think Flash has any variance to its effectiveness like melee attacks do, nor can it crit (as far as I know, anyway). I'm at a bit of a loss as to how you came to the conclusion that Flash scales only with level, since that, at least, is very easy to go test. Just get two naked paladins and give one a weathered short sword and the other any level 50 weapon and have them both Flash something. The results should be obvious.

    edit: didnt really read argyle's post before posting. He's got the flash stuff right. There could be a shield oath bug floating around but I haven't noticed it.
    (0)
    Last edited by Brannigan; 07-12-2014 at 10:07 PM.

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    The only enmity problem I'm having since the patch is with BLMs and that's simply because of the buff.

    I just have to readjust my tanking to the raised potency on their spells.
    (0)

  10. #10
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    BLM's AoE potency didn't go up so if you're having problems with that, it's not related.
    (0)

    XI: Zeroblade, Titan Server

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