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  1. #11
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Agreed. Combat text should be customizable.
    (2)

  2. #12
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    There is the option to turn off flying text for enfeeblements and enhancements. Under UI settings -> HUD -> Flying Text.

    EDIT: Nevermind. This toggles the "Status Effects" HUD element. Confusing. I'd expect to see these "Display HUD elements" window while "HUD Customization" is enabled. Instead you see a window with one small drop down menu containing over twenty HUD elements in a menu that only shows five elements at a time, a"Default" button that reset your entire HUD, not the element listed just above it, and a "Save" button. I'll admit, the "Save" button does what I'd expect.

    Quote Originally Posted by Pyretta_Blaze View Post
    Also I do not need to see everything I gather on botanist in giant blue letters in the middle of my screen, it's already in my chat log.
    Then turn it off while gathering.
    (0)
    Last edited by Laraul; 07-14-2014 at 08:28 PM.

  3. #13
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Pyretta_Blaze View Post
    Like

    Also I do not need to see everything I gather on botanist in giant blue letters in the middle of my screen, it's already in my chat log.
    This^ please allow us to turn off this notification in the middle of our screens for both gathering and when something sells on the markets.
    (0)

  4. #14
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I agree. Especially for buffs like mnk/blms that refresh almost every cast.
    (0)

  5. #15
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    In T6 the flying texts really gave me a headache lol. I turned all effects off and names only initials to ease the pain but since you stand very close to each other for the entire fight, the flying texts still made it a mess for the eye. Especially Eos. I like her healing but she is veeery talkative. :xd So big Yes for customizable flying texts. All on, all off, own/others on/off and I am happy.
    (0)

  6. #16
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Add ons. SE - save yourselves a lot of development time. Introduce a kit. Let US handle this mundane work for you, and break anything you don't like.

    Take this VERY IMPORTANT page out of the Blizzard development handbook, and do yourselves a favor and don't do a half-ass job like Trion did.

    This is a winning formula for gaining many more players who like a customizable UI and smooth gameplay experience.
    (0)

  7. #17
    Player
    Baneus's Avatar
    Join Date
    Oct 2013
    Posts
    391
    Character
    Baneus Prime
    World
    Behemoth
    Main Class
    Thaumaturge Lv 56
    Quote Originally Posted by Souljacker View Post
    Add ons. SE - save yourselves a lot of development time. Introduce a kit. Let US handle this mundane work for you, and break anything you don't like.

    Take this VERY IMPORTANT page out of the Blizzard development handbook, and do yourselves a favor and don't do a half-ass job like Trion did.

    This is a winning formula for gaining many more players who like a customizable UI and smooth gameplay experience.
    This of course assumes that UI modification in this game is as easy as in those other games. Given the way that SE operates, I wouldn't be surprised to find that the UI is embedded completely in the rest of the code, rather than a separate system that calls the game code.
    (0)
    Having an opinion does not make you right or wrong, it simply means you have an opinion. Don't get irritated when people don't agree.

  8. #18
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Souljacker View Post
    Add ons. SE - save yourselves a lot of development time. Introduce a kit. Let US handle this mundane work for you, and break anything you don't like.
    While I do hope they add add-on support, it wouldn't get them out of taking care of all the UI issues themselves. Too many players won't have access to add-ons if they can't be used on the console systems.
    (0)

  9. #19
    Player
    Remina_Garamonde's Avatar
    Join Date
    Oct 2013
    Location
    Ul-Dah
    Posts
    69
    Character
    Remina Garamonde
    World
    Siren
    Main Class
    Gladiator Lv 90
    +1 for the OP
    I was just discussing this with my FC members today. It would be a great addition!
    (0)

  10. #20
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Greetings,

    While we would like to look into setting display options for various types of flying text, we are currently addressing other aspects that have a high priority, so we do not have any specific plans for this at the moment.

    We’ll let you know if the status of this changes.
    (25)
    Devin "Camate" Casadey - Community Team

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