I will try to be as blunt and nice as possible with this post.
Because people keep misunderstanding what I am stating, I am not asking that we leave out good ideas that were in FFXI. We need to change the, lets say, FFXI behind it. For example, Mog houses. We do need in my opinion a form of housing, whether it is solo or for linkshell, but we do not need strickly a mog house. We do need things VERY similar to FFXI, but not the exact same thing. Do not misunderstand, FFXI had so many good things that I would like to see in the game to. Anyway edit end. O.o
Frankly people keep saying stuff like "Oh we need skill chains and magic bursts" "We need to rename the classes to be the same as FFXI" "We need mog houses!" "We need more crispy bacon." Whatever the case may be.
Now I do agree a lot of issues need to be fixed or changed, but making this game by constantly just taking stuff from FFXI will make this just a remake of FFXI, like FFX with FFX-2.(and we all know how that turned out) We need to look towards key thinks that people seem to be ignoring for the most part. I have seen mention on other topics on things that need to be looked at, but things such as these are more important then naming classes or implementing skillchains and magic bursts:
1) Reorganization of Party Search Function.
-Reason being is due to recent patch on Doblyn lots of people are getting more and more into group grinding. We need to fix this function so it will encourage more group play.
2) Re-evaluation of Linkshell Setup.
-Touched up on other topics in more detail, but in short allowing the /kick function of inactive members, applying a linkshell message, and/or detailed linkshell list, as in ranks/location/current job, something along those lines.
3) Implementation of Different Transportation.
-Like all FF chocobos are classics and the airships are a given due to maps. A lot of people are having to create anima mules just to port due to lack of transportation as well as pay for teleports. I know SE has talked about it being implemented soon enough, but also like Yoshi P stated awhile back on deathports not being very FF like. As for a solution maybe offering the Return function costing 0 anima instead of 1.(excluding death of course which is already 0)
4) Linkshell House/Storage
-Now I do not mean mog houses at all, I did like that in FFXI like most people but this is not that. Since multiple linkshells at this point farm NM's and also collect HQ mats, it would be beneficial to all in linkshell if they could have a storage system where leader and/or officers could keep tabs on HQ mats, NM drops/gear, gil, anything the linkshell needs that can be distributed.
There are so many things that could be listed here and that should not be. Such as a mailing system or bug/glitch fixes.(Things that should) Now I do not think these issues above are the most important issues at all, they are just one of the few and which most of them have already been brought up in Yoshi P letters. However, I would just like to see people stop trying to implement everything that was in FFXI. I did love playing FFXI, but I came here cause I want to try something new and I am sure you all do also. So instead of saying they need this or that from FFXI, try thinking of other things unique or a hybrid.
So how about posting some new ideas not related to FFXI, I mean there was good things like the party function in FFXI that I think would work great in here, but not things like a skillchain/magic burst. While those were good in FFXI, battle regimens fit the battle style more for this game.
So in basic try to think outside of the box of FFXI, we do not need specifics from it, only generalizations(mailing, transportation, classic FF moves, things like that)