We're pleased to present the full Q&A digest from the Letter from the Producer LIVE Part XIII! If you missed the live stream, or if you just want to watch it again (and again), follow the link below! Please note that subtitles will not be added to the LIVE letter itself.
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Letter from the Producer LIVE Part XIII Q&A
From the Character screen, select the base item whose appearance you wish to alter and open the subcommand menu. By selecting the new "Cast Glamour" command, a list of all the equipment you currently possess will be displayed, and the items that can be projected as glamours will be highlighted. Select the item you would like to project, and a "Cast Glamour" option will be displayed, with the required glamour prism displayed under "Catalyst". Glamour prisms are not very expensive, so it should be easy for crafters to start making them and selling them on the market.. Once you’ve procured the appropriate glamour prism, select "Cast" and your base item will take on its altered appearance. In the event that you would like to restore the original appearance of your gear, glamours can be removed. From the subcommand menu, select "Cast Glamour" and then select "Remove Glamour." With a glamour dispeller on hand, press the "Remove Glamour" button and your gear's appearance will revert back to normal.
If you want to change the appearance of an item you’ve already glamoured, there’s no need to remove the glamour—you can just overwrite its appearance with a new glamour. Glamours can also be used for accessories and weapons as well, so you can dress up with your favorite pair of earrings or a nice choker without sacrificing performance.
A: Cowls can be projected onto other gear that occupies the same two slots. It's also possible to the reverse, and project the appearance of regular chest gear onto a cowl. That said, there are a few additional restrictions in such cases.0:19:34
Q: Will it be possible to project the appearance gear that occupies both chest and head slots, such as cowl-type equipment?
Also, any gear that's been glamoured will have a plus sign displayed on the upper-right corner of its icon, making it easy to identify when browsing your inventory. If you select a glamoured item, the details of both the base item and the projected item will be shown, so you can quickly see which item's appearance is being projected.
*The video demonstrates the process of casting a glamour on a weapon.
Needless to say, before you can unlock retainer ventures, you’ll need be able to hire a retainer—meaning that you’ll need to make sufficient progress in the main scenario. Once you’ve hired a retainer, you'll be able to undertake the quest to unlock ventures.
The first thing you'll want to do after unlocking retainer ventures is to assign your retainer a class. Select “Set retainer class” from the retainer menu, then choose either a Disciple of War/Magic or Disciple of the Land class. The items your retainer will procure will depend on the type of class you pick. In other words, you’ll want to choose based upon whether you’re looking for items dropped by enemies or those obtained by gathering.
Once you’ve set your retainer’s class, you’ll need to set a main arm. From the retainer menu, select "View retainer gear and attributes." Here you can outfit your retainer with gear and accessories.
After equipping a main arm, the “Assign venture” option will be added to the menu, displaying a list of available ventures for your retainer. Assigning a venture requires payment in a unique currency of the same name─ventures. Since the Adventurers' Guild pays the wages of retainers, adventurers are not permitted to pay them directly in gil, so think of it as giving your retainer a tip for their services. There’ll be a variety of ways to obtain ventures, which include purchasing them with grand company seals and receiving them as rewards for completing beast tribe daily quests.
When your retainer’s level is still low, you’ll only be able to assign them ventures suitable to their level. The quantity of items that they procure will also be limited. As your retainer’s level increases, you’ll be able to instruct them to procure specific items. The duration of time required will vary by assignment, and these times will be displayed in Earth time for your reference. For example, you could assign a venture to a retainer right before you head out to tackle a dungeon or other duty, and when you return the assignment would be completed. You'll be able to check the time until completion from the Duty Timers window. Note that in order to reduce server burdens, this information is saved to your local client, so you might encounter slight discrepancies in the time display when switching between the PC and PS3 versions of the game. The correct time and information will be refreshing when you re-summon your retainer.
Basically, you assign ventures to your retainer, and upon completion they will receive experience points and gradually level up. It’s also possible to change a retainer's class—any experience points they gained up to that point will be reset, but it shouldn’t take too long to level them up again. You're able to hire two retainers for free, which means you can arrange it so one is a Disciple of War or Magic and the other a Disciple of the Land.
A: Yes. We had a long discussion about this, because from a story perspective it would be quite strange to have your retainer return from a venture every time you ring the summoning bell. In the end, however, we felt it would be problematic if you were unable to store and retrieve items after assigning a long term venture, so we’ve made it so they will return to you temporarily.0:29:49
Q: Will we be able to store and retrieve items from retainers as well as sell items on the market while retainers are on ventures?
A: Needless to say, first you’ll need a place to put your garden, which means that you'll need access to a free company estate. Garden patches will be sold as garden furnishings, so you can purchase them and place them on your estate grounds as you see fit. The number of seeds you can plant will depend on the size of the garden patch purchased. Once your seeds are planted, you’ll have to water them and add fertilizer on occasion. Even if you neglect your garden from time to time, your plants won't wither and die easily, but good care will result in a quicker harvest, so it might be wise to have your free company members work in shifts. Also, overfeeding your plants will not cause them to wither, so no need to worry.0:33:27
Q: Please tell us everything you can about gardening, from planting seeds to harvesting crops.
Continue tending to your plants, and after enough time passes (Earth time), you'll be able to harvest your crops. The items you can harvest will depend on the type of seeds you planted, and you’ll also be able to obtain seeds, allowing you to replant the same crops if you desire. It's also possible to intercross seeds planted next to each other. Certain high-tier and rare seeds can only be obtained through intercrossing various species of plants, so be sure to consider the layout of your garden carefully. The rarest items you can obtain through gardening will only be yielded by repeated intercrossing with a perfectly maintained garden. Certain items are obtainable only through gardening, so we encourage all of you to experiment with various intercrossing theories.
A: In my 55th Letter from the Producer, I touched upon the Saga of the Zodiac Weapons, which will be introduced in patch 2.2. This isn't something you should expect to complete in patch 2.2—it will continue through patch 2.25 and 2.3. Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete. As they require the collection of items with a low drop rate, their item level has been set fairly high. Ultimately you'll be able to customize attributes such as spell speed and critical hit rate to a certain extent, and we plan for the design to change significantly over time. This will essentially become the weapon upgrade system that I've been talking about up until now.0:40:54
Q: To coincide with the increase in item levels, will it be possible to further enhance job-specific weapons?
A: We'll be adding new main tools and headgear in patch 2.2. These will be critical for crafting the new high item level equipment using the challenging recipes learned from master recipe books. While there are no limitations, it’s been designed to take a long time and I think that trying to master every class will be quite difficult, so it would be best to choose just one class to start with.0:43:53
Q: Will the item level of equipment for Disciples of the Land and Hand classes also increase?
A: Strictly speaking, the item level of equipment that can be purchased with Allagan tomestones of soldiery and equipment that drops directly from the Second Coil of Bahamut is different. In patch 2.0 and 2.1, the equipment from the Binding Coil of Bahamut and the equipment you could obtain with Allagan tomestones of mythology were exactly the same, and I think this detracted from players’ motivation. This time around we've prepared something a little different, so they won't necessarily be equal. As I mentioned earlier, we’ve prepared three main ways to increase your item level, and regardless of which route you take you’ll be able to achieve the same item level in the end. The system has seen some adjustments with this patch, so we encourage you to give it a try.0:44:49
Q: Is the item level for the equipment from the Second Coil of Bahamut and the equipment that you can purchase with Allagan tomestones of soldiery the same?
A: As I mentioned just before, it's been designed as follows: 90→100→110, and only the weapons will go beyond this to 115. Think of it as there being three stages.0:47:55
Q: Will there be equipment to fill the gap between item level 90 equipment and the highest item level equipment in patch 2.2?
A: We have no plans to allow players to raise the item level of gear using materia. We're currently discussing further additions to the materia system, and when the time is right, I'll be sure to tell you all about it. Just as I mentioned earlier when talking about the Zodiac Weapons, you won’t be able to increase the item level of gear, but we'd like to look into customizing other aspects of gear.0:48:21
Q: Melding multiple materia to gear doesn't change its item level, but will this be possible in the future?
A: The effect will differ depending on the duty undertaken.0:52:57
Q: Could you tell us the specific effect of the Echo and which duties it will be applied to?
Players will receive the power of the Echo after being defeated in battle, raising their maximum HP, attack power, and healing potency incrementally.
The first group of duties wherein players can receive the Echo includes The Bowl of Embers (Hard), The Howling Eye (Hard), The Navel (Hard), Thornmarch, A Relic Reborn: The Chimera, and A Relic Reborn: The Hydra. The Echo effect granted for these duties will be implemented with the release of patch 2.2. In order to receive the effect, you'll have to fight as hard as you can for at least 3 minutes before being defeated. The effect will grant you increased HP, attack power, and healing potency in 10% increments, and will stack up to a maximum of 50%.
Players can also receive the Echo when undertaking the following duties: The Bowl of Embers (Extreme), The Howling Eye (Extreme), The Navel (Extreme), and The Minstrel's Ballad: Ultima's Bane. The Echo will be introduced to these duties in patch 2.2 as well. The requirements are also the same as the first group of duties; however, because these duties are intended to be more difficult, the effect will increase only in 5% increments, stacking up to a maximum of 25%. Still, I believe this will be a significant increase that will allow many of you to emerge victorious.
The Binding Coil of Bahamut needs the most thorough explanation, so I will discuss this in depth. After the release of patch 2.2, you will be able to queue for this content in the Duty Finder with a party of eight players. For example, after recruiting seven other players using the Party Finder, you’ll be able to select the Binding Coil from the Duty Finder. The entry restrictions have been abolished, so you can take on each turn as often as you like without having to clear previous turns. We’ll also be easing the effect of High Voltage in turns 1 and 2, allowing the paralysis effect to be removed with Esuna. Also, to coincide with the Binding Coil’s addition to the Duty Finder, we’ve imposed item level restrictions for each turn.
After patch 2.2 is released, we'll add the Echo buffs in patches that occur every two weeks. The first stage will be added 2 weeks after patch 2.2 is released. At that time, it will be possible to queue via the Duty Finder solo. Matching players together at random without the Echo could potentially make the encounter too difficult, and so the first phase will introduce the first level of the Echo, offering a 10% increase to HP, attack power, and healing potency. The effect will be applied upon entering the Binding Coil of Bahamut. Furthermore, the effect will increase every two weeks, first to 15%, then 20%, and finally a maximum increase of 30%. Although 30% will be the maximum, the Echo may be increased further depending on overall player progression through the Binding Coil. The first phase we will also see adjustments to the magic damage reflected by Clockwork Knights in turn 4. In short, we'll be making adjustments so that the Binding Coil can be cleared regardless of what jobs get matched together in the Duty Finder.
*The video shows the schedule for how the Echo will be implemented.
Significant progress has also been made on Frontlines PvP. This will be field combat that takes place between three opposing groups. We’re working toward for a patch 2.3 release, and it will be an extremely large update. We’re currently finalizing the rules and the other specifics, and during the next LIVE letter, I’d like to show off Frontlines and explain a bit more .
*The stream shows off screenshots of the PvP-equipment to be added in patch 2.25 and the Frontlines content.
On the other hand for end-game encounters, there is a lot of stress and responsibility on tanks, as well as a lot of things you have to remember. We also realize there are many players who take great pride in playing as a tank and try their best to play this role. As a way of saying thank you to these players, we've prepared special mounts as job-specific rewards. These mounts are a reward to keep tanks who constantly challenge end-game encounters motivated. Warriors will receive the “Warbear,” and paladins will receive the “Warlion.” Both of these mounts will be sized to match your race. The Warlion was designed to fit really well with the image of a paladin if you're using Glamour to project your job-specific equipment. Both jobs have their own achievement which grant a mount upon completion.
*During the stream Yoshida mentions the role bonus will be seven times greater, but adjustments were made and it was changed to six times the current bonus.
*The video shows off gameplay of the Warbear and Warlion.
A: This relates to what I said earlier about personal housing, but if we were to increase the cap on the number of furnishings you can place on estate grounds, it would put more stress on the servers, and as a result, it would be difficult to confirm if the performance of housing areas is sufficient for unlocking personal housing. After patch 2.2 is implemented, we'd like to monitor how much time is spent inside and outside of estates, then calculate to what extent the limits on furnishings can be increased based on our findings. Although it's not difficult to actually increase the limit, we'd like to do this after properly confirming everything.1:18:37
Q: Will you be increasing the number of indoor and outdoor furnishings that can be placed on estate grounds?
Beast Tribe Quests
A: Maehiro: The mounts that can be obtained from the beast tribe quests have been designed based on modes of transport that would be used by these tribes in day to day living.1:37:56
Q: Please show us a demo of the new mounts and minions that will be added with the new beast tribe quests.
*The video shows off game play of the kobold mount that can be obtained from beast tribe quests.
Yoshida: I have to make the final checks, and I’m always wondering how long they're going to keep making adjustments until it’s done. If we record beforehand, it wouldn’t make it in time unless we record extremely far in advance, so just as Maehiro said, we wouldn’t be able to make the adjustments to the scenario for release. As we'd like to prioritize everyone’s overall enjoyment of the story, we’ve decided to do it this way.
A: Maehiro: The reception has been really great, and we are having a lot of fun developing them. The story will continue in patch 2.2 as well as patch 2.3, and we'd like to continue making updates through the 2.x series of patches.1:45:22
Q: These quests are so hilarious that I'd really like them to continue on forever, but do you have a conclusion in mind?
Yoshida: I think that a group of eight people who challenge it for the first time should be able to clear it. There are a lot of jokes during battle, so while you’re laughing you may wipe if you're not paying attention, but you should be able to beat him when you retry. Also, Gilgamesh has only two arms, but I seem to remember him having eight originally…
Maehiro: Oh, you noticed? Well, when he gets serious…
Yoshida: You’ll just have to look forward to the conclusion of this quest line.
Development Team Talk Session
Guest: Event Manager and Main Scenario Writer Kazutoyo Maehiro
Titles worked on: Dynamite Racer, FINAL FANTASY Tactics, Vagrant Story, PlayOnline, FINAL FANTASY Tactics Advance, FINAL FANTASY XII, Last Remnant, FINAL FANTASY XIV: A Realm Reborn
Yoshida: Right, but in between that you were also writing a lot of item text and flavor text. A lot of the detail text you see in FINAL FANTASY Tactics and such was written by Maehiro.
A: Maehiro: We've received many requests for this, so I'd like to release them bit by bit. However, if we make them into quests where portions are just relived, the information may get a bit scattered. This is something that would serve to deepen everyone’s knowledge of Eorzea, so I’d like to be able to tell the story gradually through the main scenario.1:50:00
Q: Will you be adding content that lets you experience the story of FFXIV 1.0 or stories that expand on what happened during the five years after the Seventh Umbral Era?
A: Maehiro: While there really isn’t a large scenario that they will take part in, there will be times where they show up. They'll also have minor appearances in the main scenario for patch 2.2.1:50:52
Q: After the start of the main scenario Miounne, Momodi, and Baderon of the Adventurers’ Guild don’t really show up again. Will they appear in new scenarios?
Yoshida: They are there as supporting roles, and I believe they will frequently appear in the future.
A: Maehiro: This is also something for which we've received numerous requests. The Lore Team has some plans drawn up for something similar, but as we're prioritizing patch releases, they're a bit behind on this. There's a ton of lore that is yet untold in Eorzea, and I think we need to go deeper into each aspect gradually, so I’d like to look into this. More than a library, I would like to make it so you can obtain literature from different situations or record parts from dialogue with NPCs, so I’m thinking a lore version of the quest journal would be more appropriate.1:51:39
Q: Please implement a building such as a library where we can learn more details about the lore.
Yoshida: A plan for a weapons and armor compendium has come my way. The plan is to allow you to read about the origins of each weapon and armor after you have completed the series, and we would like to implement this as well.
Yoshida: I spoke a bit before about the expansion, and I said we were deciding on whether we should swim or fly. Well, we decided to go with flying so players can expect to look to the skies in the coming expansion.
A: Maehiro: In patch 2.2 there is a scene where a certain character gets really uncomfortable trying to clean up their "tarnished" image, and I personally really enjoyed that scene. There is also a scene in 2.0 where Yda duels with a member of the Garleans. It’s stereotypical, but I enjoy that kind of development.1:54:26
Q: As the main scenario writer have there been any cutscenes that you felt were really good?
Yoshida: Look forward to how she will make her return.
A: Maehiro: We don’t really have any specific characters in mind that we want to reintroduce, but if there is a time when we need to bring them into the story, we will introduce them at the right time, just like F'lhaminn.1:56:55
Q: Will there be other characters from 1.0 that make an appearance in ARR like how F'lhaminn did in patch 2.1?
A: Maehiro: To be absolutely clear, there is no direct connection between FFXIV’s Hydaelyn and FFXII’s Ivalice or even FFXI’s Vana’diel. They are not the same world in different dimensions or time—they are their own separate worlds. However, there are certain connections to people or objects that appear in these other worlds that figure into the story of FFXIV as it has been conceived and is being told.1:57:29
Q: A lot of names from Ivalice have been mentioned such as Dalmasca, Belias, and Zodiak. Is there some kind of connection between Hydaelyn and Ivalice?
Yoshida: We’ll be revealing more as we move forward.
Yoshida: You cross paths with heretics in the main scenario, but there will be more to it soon.
A: Maehiro: Honestly speaking, we don't have any plans for this at the moment. We're still focusing on modern day Eorzea, as there are a lot of aspects that have not been covered yet, and we’d like to prioritize this first. Afterwards, we can gradually look into it as we keep an eye on what’s going on.2:00:18
Q: Will you be adding quests that let you relive the founding of the three city-states, the foundation of the grand companies 1,500 years ago, or when the map of Eorzea was completed 70 years ago through the use of the Echo?
The items you can purchase with philosophy tomestones, such as Darklight equipment and crafting materials, will become drops from various dungeons. For example, if a new player is starting with the game from PS4 launch, they will start from a time without any philosophy, and after reaching level 50 through clearing the main scenario, they can obtain gear by going through dungeons like Wanderers’ Palace and Amdapor Keep to become stronger. By doing this they will be able to obtain Darklight equipment. Also, if you're working on a secondary job and want Darklight, you’ll be able to obtain it by going through dungeons where you can also earn Allagan tomestones of soldiery.
Also, the crafting materials that could be purchased with philosophy tomestones will now be obtainable by purchasing them with grand company seals, as rewards from treasure hunts, from dungeons, and through other means. New players that begin the game in the future will have an easier time procuring item level 70 gear through the market rather than finding Darklight. After this, they can go through the Crystal Tower, and then save up mythology and purchase equipment. With this, the economic conditions will change quite a bit, so please keep an eye on the market boards.