
Originally Posted by
ZDamned
No worries! I was under the impression that a Hard cap is the highest attainable from available gear, and a Soft Cap is the highest usable amount of a stat. I always thought Diminishing Returns were in a different category, but a lead in to what I had understood was the Soft Cap. So, thanks for correcting me!
Ok, Looks like there needs to be a consistent standard set on how much damage you can deal with, and without Determination/Crit, because that number you pulled makes no sense to me, unless your parser works differently than mine does.
If we ignore secondary stats all together:
I was using a Wave Buckler to maximize Shield Swipes. 3xSS are greater potency than 1 RoH combo, so I only use RoH when it's about to fall off, or when SB has connected, otherwise SS is higher priority.
Your lodestone shows you using the Noct Hoplon, If you were using that shield, you should generate way less opportunities to use Shield Swipe.
So that alone should give me a huge potency edge by the 3 minute mark in how much damage was dealt. (Unless you got super lucky, and blocked the same number of times as I did with a Buckler)
Which is the next question I want to ask you. How much total damage did you deal in that fight? I'll get my number and post it soon. (I'm at work now)
Also, did you Main Tank, or Off Tank? and Did you clear the boss?
On a Training Dummy, I get a clear 30~ DPS boost in my DPS gear over my Parry gear, and that is without Blocks adding more potency, so my in combat DPS is higher while standing still on a boss like T7.
So your stated number ALSO bothers me because I have more strength than your lodestone profile(If that is the gear you were in) by at least 10 points.
Your DPS number is either flat out wrong, or your parser is badly configured. Because stats can't enable you do pull those numbers.