Heres a Link to our easy to understand guides on how to DPS in FFXIV:
http://shinra-ffxiv.guildwork.com/fo...754-job-guides
- KrietoR
Heres a Link to our easy to understand guides on how to DPS in FFXIV:
http://shinra-ffxiv.guildwork.com/fo...754-job-guides
- KrietoR
I guess you should atleast put some credits on your "improvised" guides?
IGN: Yvaine Isaulde
World: Tonberry
Good call on Miasma before Bio II - makes sense - will implement
@ Cons
No, you misunderstand how it work
Most situation (actually all situation) should be Bio 2 -> Miasma not Miasma -> Bio 2, for debuffs time duration wise.
@ KrietoR
First, thank you for your guide but I have thing to against this (about Summoner DPS)
Excuse that Dreadknight need to be slow immediately is make no sense, you have ST to stun it for 6 sec firsthand already.
There no reason to put Miasma up first, You will have Miasma applied to Dreadknight after ST stun anyway.
You bard BiS gearset is way, WAY over acc'ed.
Good effort though.
EDIT: Also, curious to see your testing that proves the stat weights you have for Bard as well. Any links?
Last edited by LenTsani; 03-10-2014 at 12:00 PM.
Very good basic BLM guide. I would argue Mega INT and Mega Either (players picks one) should be there added to the list, they are both core on BLM (pick one). I would also suggest adding more information on Thunder. II is not always better than III/I.
As for the BiS, while I do agree with it and it is what I use, others would say SS BiS is better. They are not wrong and it should be added as a second option for BiS.
Last edited by NeoAmon; 03-10-2014 at 12:00 PM.
Just to add to this...Miasma adds disease...not slow. Which is Heavy (movement speed slowing, but not the Slow condition) and a Healing Penalty. Soloing I can see a reason to get it up first (more time to get Titan-Egi in position or to kite) but in a party your tank should have aggro and be holding the mob when you start attacking it (yes, I know there are some times that doesn't happen) so Heavy doesn't really matter here...@ Cons
No, you misunderstand how it work
Most situation (actually all situation) should be Bio 2 -> Miasma not Miasma -> Bio 2, for debuffs time duration wise.
@ KrietoR
First, thank you for your guide but I have thing to against this (about Summoner DPS)
Excuse that Dreadknight need to be slow immediately is make no sense, you have ST to stun it for 6 sec firsthand already.
There no reason to put Miasma up first, You will have Miasma applied to Dreadknight after ST stun anyway.
Only things I can think of that add Slow are Feign (LNC, cross-class BRD and MNK), Haymaker (PGL, cross-class WAR, DRG and BRD) and Lethargy (THM)...if there's another, I can't remember it right now.
Last edited by PArcher; 03-10-2014 at 12:33 PM.
How to DPS in 14? That's an easy one to answer.. you drop the mobs hp to zero before yours hits the same number.
Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dreams should be allowed to fly as free as the birds in the sky.
Your monk guide has the forms mixed up. Oppo-oppo is bootshine/arms of the destroyer/dragon kick. Raptor is Twin Snake/True Strike/One Ilm Punch. Coeurl is Snap Punch/Demolish/Rockbreaker. It leads to Greased Lightning info being wrong as well, it comes with Coeurl forms. You also don't need to finish the rotation to keep the timer, as long as there is less than 6 seconds of interruption, it'll be kept up. It's a good basic guide to monk but.... sometimes you have to mix it up. Considering... True Strike is 190 potency, I'd spam that instead of Bootshine.
BS has higher potency than TS considering it crits 100% from behind. Now if you crit with TS then yeah it has higher potency, however, how many times do you crit with TS while using PB?
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