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  1. #4381
    Player
    Snowy's Avatar
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    Freya Naman
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    Leviathan
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    Scholar Lv 90
    株式会社スクウェア・エニックスは現地時間の8月15日、ドイツケルンで開かれているゲームショウGamescom 2012において、「ファイナルファンタジーXIV: 新生エオルゼア」の実機を使ったデモンストレーションを初公開した。実機デモの模様を動画で公開できないのが非常に残念だが、その代わり出来るだけ細かく紹介したい。なお、デモで紹介されたスクリーンショットについてはこちらの記事で紹介しているので、合わせて参照いただきたい。
    Square Enix did a play demo for the first time of "Final Fantasy XIV: A realm Reborn" on the August 15th (local time) at the Gamescom 2012 show being held in Germany. Being unable to release footage of the play demo was extremely unfortunate, but in exchange we would like to explain the event in as much detail as possible. In addition, we also have an article detailing the screenshots introduced at the demo, so please take a look.

    8月15日はビジネスデイということで、正確にはメディア、流通関係者向けへの限定公開ということになるが、一般公開日となる明日以降は、同じ内容で1日3回以上のデモンストレーションが予定されており、ヨーロッパのユーザーに向けて「FFXIV: 新生エオルゼア」が大々的に披露されることになる。
    August 15th is a business day, so in actuality it is a limited release meant for distributors, but when it become a public release tomorrow they are planning on having a demonstration using the same material three times each day and making some great announcements for the European userbase.

     イベントでは、ドイツでスクウェア・エニックスタイトルの流通を担当するKOCH MEDIAブースのメインステージに、「FFXIV: 新生エオルゼア」プロデューサー/ディレクターの吉田直樹氏が登壇。ドイツ語で挨拶した後、スクリーンショットを見せながら自ら「FFXIV」について紹介し、今後「新生エオルゼア」として大幅リニューアルを計ることなどを説明した。
    At the event, Final Fantasy XIV: A Realm Reborn's producer/director, Yoshida Naoki made an appearance on the main stage of KOCH Media, the company responsible for distributing Square Enix titles in Germany. After greeting the audience in German, he introduced FFXIV while showing screenshots and discussed the widespread renovations they are planning in the "Reborn Eorzea".

    グラフィックスに関しては、「MMORPG史上最高」と断言し、吉田氏としても自信を持って送り出せる内容に仕上がりつつあることを報告。ストーリーに関しても『ファイナルファンタジー』シリーズ最新作としてRPGらしさ、『FF』らしさを追求したものを提供することを約束した。
    Regarding the graphics, Yoshida claimed they were "the best in MMORPG history" and said the content of the game was being made into a good enough quality for him to have confidence in it when he ships it out. Even regarding the story, he promised that he would present it with RPG-like qualities befitting the newest entry to the Final Fantasy series and also make sure it has the feeling of Final Fantasy.

     そして吉田氏は説明の最後にサプライズを用意。これまでインタビューで実装を明らかにしていた「FFVI」の魔導アーマー、「FFIII」のクリスタルタワーに続いて、「FFVII」のゴールドソーサーをカジノスポットとして実装する方針を明らかにした。少し長くなるが、吉田氏の発言を下記にまとめてみた。
    And then Yoshida had prepared a surprise at the end of his explanation. He unveiled the plan for implementing the FFVI magitek armor, FFIII's Crystal Tower, as well as using FFVII's Golden Saucer as a casino location which he had revealed before in an interview. It's slightly long, but we have collected Yoshida's statements below.

    吉田直樹氏「『FFXIV』は“Realm Reborn”という形で完全新生し、大きな飛躍を遂げようとしています。サーバーシステム、クライアントシステム、マップ、ユーザーインターフェイス、すべてを一新して、紛れもない『ファイナルファンタジー』シリーズの最新作として登場しますのでぜひご期待下さい。
    Naoki Yoshida is completely renewing FFXIV as "A Realm Reborn" and achieving great leaps in progress. The server system, client system, map, user interface have all been renewed, and will be released as a new product with an unmistakably "Final Fantasy" feel, so please look forward to it.

    グラフィックスに関しては、最高のゲームプレイとストーリーを提供する上で欠かせないと考えていて、『ファイナルファンタジー』シリーズとして提供する以上、長期間MMORPGとして楽しんで貰うためにMMORPG史上最高のものを用意して待っています。
    Regarding the graphics, in order to give the best gameplay and story to the players we consider them indispensable, and as long as we release this as part of the "Final Fantasy" series, we are preparing it with the best graphics in MMORPG history in order to have our players enjoy it for a long period of time.

     ストーリーに関しては、MMORPGである前に、『ファイナルファンタジー』シリーズというRPGなので、『ファイナルファンタジー』らしいストーリーを用意して、ナンバリングタイトルのプライドを賭けて作っていますのでぜひ楽しみにしていてください。
    In regards to the story, before it is an MMORPG, it's an RPG from the Final Fantasy series, so we are preparing a very "Final Fantasy" story and betting our pride on it as a numbered title, so please look forward to it.

     もちろん、シリーズでお馴染みのモーグリやチョコボも登場しますし、強力で巨大な召喚獣も用意してあります。イフリート、ガルーダ、タイタン、リヴァイアサン、シヴァ、オーディン、ありとあらゆる召喚獣を用意して、皆さんの挑戦を待っています。
    Of course it will have characters we are familiar with like Moogles and Chocobos, and we are also preparing huge and powerful summoned beasts as well. Ifrit, Garuda, TItan, Leviathan, Shiva, Odin, we are preparing every possible summon and waiting for everyone to challenge them.

     もちろんそれだけではなく、過去の『FF』シリーズの要素を取り込んでいきます。たとえば、『FFVI』の魔導アーマーが登場したり、『FFIII』のクリスタルタワーがダンジョンとして登場したり、将来的には『FFVII』のゴールドソーサーでカジノができるようになるので、ぜひアップデートも楽しみにしてほしいです。
    But of course that's not all. We are also bringing in past elements from the Final Fantasy series. For example, the Magitek Armor from FFVI or the Crystal Dungeon from FFIII. In the future the Gold Saucer from FFVII will also be available, so I really would like everyone to look forward to the updates.

    ほかには、シリーズ初となる本格的なPvP、対人戦も用意しています。もちろん、PvPをやるようなコアプレーヤーだけではなく、カジュアルなプレーヤーのためにパブリックエリアで楽しめるコンテンツもたくさん用意しています。仕事が忙しいカジュアルなプレーヤーでも楽しめますし、自分のライフスタイルに合った楽しみ方が見つかると思うのでぜひ手にとって遊んでみて下さい
    Aside from that, we are also preparing a full-blown PvP system for the first time in the series. This isn't just for the kind of core players who would do PvP though, as we also have prepared a lot of content in the public areas for casual players as well. Casual players who have busy workdays can enjoy it too and find a way to play it in accordance to their lifestyle, so please try it out.








    May translate more of it later, please enjoy.
    (26)
    Last edited by Snowy; 08-16-2012 at 09:59 AM.

  2. #4382
    Player
    Chinook's Avatar
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    Chinook Sirocco
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    Balmung
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    Carpenter Lv 50
    Thx for the translation
    (0)

  3. #4383
    Player
    Dragonheart's Avatar
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    Dragonheart Lux
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    Ragnarok
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    Gladiator Lv 50
    bump! tnx!
    (0)

  4. #4384
    Player
    Rannie's Avatar
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    Ul'dah
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    Rannie Lfey
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    Faerie
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    Red Mage Lv 100
    nice very nice
    (0)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  5. #4385
    Player
    neorei's Avatar
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    Neorei Dawnbreaker
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    (1)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  6. #4386
    Player
    Dragonheart's Avatar
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    Dragonheart Lux
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    Ragnarok
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    Gladiator Lv 50
    this one talks about, BS and limit break sweeeet, please translate it when you can <3 !
    (0)

  7. #4387
    Player
    Reinheart's Avatar
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    Subligania
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Quote Originally Posted by neorei View Post
    Gotta get back to work in RL so for now I got this much done https://docs.google.com/document/d/1...MwEi2VekQ/edit

    I'll try to update the rest later when my workload gets less
    (3)

  8. #4388
    Player
    Orophin's Avatar
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    Limsa Lominsa
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    Orophin Calmcacil
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    Excalibur
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    Gladiator Lv 50
    Quote Originally Posted by Reinheart View Post
    Gotta get back to work in RL so for now I got this much done https://docs.google.com/document/d/1...MwEi2VekQ/edit

    I'll try to update the rest later when my workload gets less
    Pretty cool info in this translation, especially about the gear sets being separate from your main inventory.
    (0)

  9. #4389
    Player
    Reinheart's Avatar
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    Subligania
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    Character
    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86

    Interview - 08/16/12 4Gamer - 2.0

    4Gamer Interview Translation
    Translated the part from where the interview starts.
    Source: http://www.4gamer.net/games/092/G009287/20120816021/


    Could you please explain about the limit break that was shown in the movie

    Y: Limit break is a new party battle system that replaces battle regimen. Would like the party members to think and decide at who is going to use at what timing.

    Who has the right to use?
    Y: If the gauge is full the entire party member can use. This gauge is shared within party if someone uses the limit break it gets emptied out.

    Please explain how to increase that gauge
    Y: Basically it will increase by just battling regularly but we also have a feature called “Fine Play” as well.

    What is Fine Play?
    Y: Like healing at the right timing or blocking. There is a category called nice play and by doing those the gauge increases faster.

    Does the system decide if it’s fine play or not?
    Y: Yes, its system side, however we are making adjustments so the balance is to a point where it’s not where you have to have fine play to increase the gauge.

    It looks like limit break has several levels; is this decided depending on the amount on the gauge?
    Y: Currently it’s by gauge, for this one if you can remember the limit break in “Final Fantasy 7”

    Is limit break prepared per job?
    Y: It’s not where there is 1 limit break per job since there are situations where it may break the balance so we deciding on this one carefully. However even if the effect is same depending on the job using the effect will be different. For example if Warrior and Paladin used the same limit break the effect will be different.

    Does the limit breaks effect depend on amount of gauge or the weapon being used or would it change depending on party structure?
    Y: We have idea for feature to change but currently it’s still being adjusted.

    Can the limit break be used from low level?
    Y: Yes, we are making it so you can use it even at somewhat low level, however there are limit break 1, 2, 3 so if you’re not high level you can’t use the higher level limit break, there is a link between characters growth. In beginning it’s like getting used to limit break system with level 1 limit break.

    Okay, please explain the basic concept for the battle system.
    Y: Speedy and with good tempo, finish off feeling good is what is in mind while being created. In 2.0 FFXIV, unlike current FFXIV it starts off with TP already so you can use weapon skills or ability to fight. For each monster the balance is set where you can defeat by using about 5 weapon skills so, if you think of it as time it’s set so it’s done in about 20 seconds.

    So, if you’re fighting with a party it fill finish faster?
    Y: Yes, It’s not where you kill the monster to obtain experience points. So by defeating monsters while doing a quest won’t give you must experience points. The system is set where you get lots of experience points after completing the quest.

    When looking at the screenshot with Dragon Dive it shows 9999 damage, like offline Final Fantasy series is the balance set to where the capped damage will continuously show?
    Y: Right now we’re taking screenshots in region with only level 1 mobs and in that type of area level 50 Dragoon is fighting therefore it’s doing 9999 damage.

    Is it OK to think that this is the actual balance?
    Y: Yes we are making adjustments towards alpha test so it’s close to alpha’s image.

    Looking at the screenshots shown this time, there are trees with leaves changing colors, is this where it draws the seasons when following the story?
    Y: When you move to the next zone we have changed the fields image dynamically to give the feeling of adventuring through a new field.

    Are there areas where you have to use chocobo’s jump to be able to reach?
    Y: We don’t have any place set where you need to use jump to get up. This is not an action game so I don’t think it’s right to have people feel “I don’t want to do this anymore” for those not good at climbing steps. We have it where you can jump anywhere so even when traveling through the field so I think it’s enjoyable.

    I see, so the jump action was added to enjoy the traveling.
    Y: Yes that is correct.

    In the last few information released, Dragoon comes up a lot but is there something particular about the Dragoon? Also could you please explain how many jobs you are planning at the service start?
    Y: The reason for Dragoon is because it’s FF like. Players from around the world likes Dragoon and also it has abilities that shine. And I like Dragoon as well (laugh).
    At start timing we will at least have the currently existing jobs. For additional jobs/class please wait a little bit more.

    How many type of Gear Set are there to switch gear instantly?
    Y: It’s actually quest based and at first you start with 1 and at timing where you learn the armory you get one more where you can use between two classes. Later by clearning quests the gear set will increase.

    Is there a limit to amount of Gear Set?
    Y: I believe it should match the amount of class/jobs being increased so currently we don’t have anything decided.

    For those inside the Gear Set, will those be counted as items being carried?
    Y: It won’t. So it won't show in the inventory .

    So, the items you have carrying are those not equipped and items that are expendable and such
    Y: The gear you obtain from rewards will go into inventory but for gears that is set in the gear set will be on the gear set side so it won’t fill up the inventory.

    So you can think of Gear Set as special inventory then
    Y: Yes if you could think of it as a gear specific inventory. Earlier we called it Mannequin

    I see, so the image is like walking around with a Mannequin
    Y: Yes

    The small villages are worked into and it’s said the NPC’s have peculiar movements but is it OK to think that quests happens in those areas?
    Y: Of course

    From early stages those NPC have those roles?
    Y: Yes, when you first reach a area by following the “!” (Exclamation mark) it leads to another ! We are currently making those links. By playing just like that you can reach level 7-8 fast. Also that also is linked to learning the game system so it will differ from current play style.

    So by following the story the game system can be learned naturally correct?
    Y: Yes, so like if you’re playing the current FFXIV it may feel like you’re being limited to what you can do. If you can do anything you will fall under panic mode so at the early stages we have put a limit on purpose.

    After you have taken charge the tutorials have been worked on a lot but it’s going to change even more?
    Y: Yes, the previous one isn’t going to be left.

    So what’s going to happen to the tutorials?
    Y: For example there is a specific UI for camera control by doing that you clear 1 quest. It’s made so by playing you can understand them. Also there are stuff like 10 categories a new player needs to go through and by clearing those you can obtain the starting gear, by understanding the story and system we have set where you can obtain stuff that will help on your adventure.

    Should current players with Level 50 also go through this?
    Y: The battle system will change a lot also so I think it’s good to do them.

    Can current level 50 players use that level to start the new tutorial quests?
    Y: You will be able to play those quests which flags are not up. (Not cleared)

    For completely new players who just started about how long would it take to understand the system in general
    Y: The answer to that one will change depending on the definition of system in general. For myself I am thinking of level 15 as an ideal level for setting up a party and trying out a dungeon. If you don’t sidetrack to get to that point probably would take about 30 hours.

    Was it planned to structure it so it takes 30 hours or did it end up that way after making the tutorial quests?
    Y: We had 30 hours as a target when making. We are working on the amount of message or the time it requires to clear one content.

    Why did you plan 30 hours?
    Y: If the starting point is too fast it would make the later stages hard, also if you try to cram everything at once you can’t remember them. By learning the official you have to use them several times or you won't learn it, thinking of that it’s about 30 hours. If you play 2 hours a day it’s about 2 weeks timing. If you’re playing just for efficiency you could probably get through much faster (laugh)

    In current FFXIV aside from quests there are guild leve where you take an order to do something, for those how will you adjust them?
    Y: For basic you just need to follow the quests, that how it’s made so we have it where you can’t start guild leve till you’re level 10. Level 10 is a point where you first graduate from beginner and that is where you can first take on leves. For those who don’t like read texts or those don’t mind repeating you can play the leve’s

    I see
    Y: There are lots of contents to choose from so we have it set where the obtainable EXP isn’t good just by doing one. For those who want to gain EXP efficiently I think it’s best to do different stuff equally.

    What are your thoughts on how much party play is required?
    Y: For content we have stuff for parties and solo. Also there are public contents which is in between. Basically it’s OK to think that the stuff that shows up in content finder are for parties, others are for solo play. Also when you login or change areas we have it where it shows recommendations of what you should try out.

    Is that decided on players situation?
    Y: It will display a list of contents depending on the considering the congestion of the content. For those players oriented to party play, party based content will be displayed

    So that’s kind of system will be prepared.
    Y: In MMORPG there are lots of stuff you can do so at around level 20 you will feel like you don’t know what to do. Would like to use this in those type of situations. Also the 10 contents will show up in the list and by playing all of them it will be about 2 hours.

    Thank you


    Response - tag to show up on sublimen tracker
    (28)
    Last edited by Reinheart; 08-17-2012 at 03:03 AM.

  10. #4390
    Player
    Gidonoidon_Sur's Avatar
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    Jun 2011
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    Uldah
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    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Reinheart View Post
    Yes, when you first reach a area by following the “!” (Exclamation mark) it leads to another ! We are currently making those links. By playing just like that you can reach level 7-8 fast. Also that also is linked to learning the game system so it will differ from current play style.
    Deathly afraid of quest-grinding, please god no.
    (7)

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