Quick google translate appears to indicate it includes "why isn't the entire boards in the alpha" question everyone should not even have ever considered asking.
Quick google translate appears to indicate it includes "why isn't the entire boards in the alpha" question everyone should not even have ever considered asking.
Yea I kinda gathered that from google translate... like he is trying to make himself clear. One of these days he's gonna snap and rip someone on the forums lol
Good morning, reading through YoshiP's post right now I'll post the translation in here in a bit but for that long one he's planning to get officials translate and posted on forum section for all regions as everyone seems to want to know what is going on with alpha.
Let me finish reading through it first~
Appreciate it Rein.... we need like a Subligar Signal to flag you down for stuff like this =P
more or lessFor upcoming alpha test
Is the producer/every Yoshida.
Your patience has been. We will report further new FFXIV alpha testing plans,.
However, contents of the first alpha tests without description
And personally intent correctly, so I follows orders ( sorry long ).
Please report any previous producer letter streets, and MMORPG alpha-test
"A non-server load testing" should be objective development / management side alone.
And just what the load test itself, images would help, so I
We will explain in the next section ease.
■ new FFXIV server configuration summary and load test ■
Emerging around the world 1, FFXIV is designed as average peak simultaneous connection of 5,000.
Simultaneous connection of course can create is so the world has more character.
Maximum of 5,000-strong world, 1 housed peak times playing at the same time,
I think what you might be able to remember and.
So, this is just 1 world per "whole at the same time accommodating"
New FFXIV 1 World consists of approximately 40 zone has,
People scattered in each zone, are logged in is assumed.
So, to accommodate 5,000 people as 40 server that is
1 Zone server capacity is significantly less than 5,000.
Minus the playstyle, balancing content, character-level variation.
All the players concentrate in zone 1 is because it is virtually impossible.
( in possible if you deliberately trying to make the situation... )
1,000 Inmates as possible new FFXIV, still 1 zone is designed
Simply put "safe zone 1 in 1000 people! "For testing.
Can you frog and has also conducted the test.
( also conductor and checking whether more than 1000 characters so gathered on the content, also.
In that case, each zone to instantiate this into perspective )
Also battle happens some at the same time load validation?
Collection number occurring by at the same time, some monitoring of the quest is running, and
Not only the circumstances that simply people there are many zone server, validation.
Of course there too.
• Zone transfer 300 400 people in done at the same time have no problem?
-The problem does not occur when accessing centrally to the patch Server?
If client crashes on specific hardware is not.
-Monster POP/DEPOP control operates successfully under high load or
Such as cooperation with our tester, has a large.
■ why many people can't participate in alpha-test? ■
If the players through alpha test would assume server load testing
Compared to the retail version, playable range is extremely narrow.
Graphics are usually rough and provisional implementation of many present UI
Quest also scenarios exist and only battle at the same time often carry out many.
Display range is limited the following newborn FFXIV alpha testing.
And tribes can use midlander hyur man and only the miqo'te / Sunseeker woman
And all respond only to create a new character
And that Cap each class-level 20
-Countries can start only gridania
-バトルクラス is only LNC, arc, CNJ
/ Crafter/gatherer is only Carpenter, Leatherworker, BTN
Opening of the alpha test only temporary ones
Cutscenes are not implemented (black mask view)
-Dungeon is mausoleum of TAM-Tara deepcroft only (for Lv15-Lv20)
-Conductor quest Lv1-Lv10 until ( there Lv10 and thereafter implementation way of )
Of guildleves are Lv15 until ( produced Rives is Lv20 until )
Zone is to play mostly playable alpha test of it is I think
Focuses the 4 zone level (visibility is 8 zone).
New FFXIV is quite stick to the early lead, created for the
Login at the start of one city thousands of people and at the same time, start playing
High load is getting into the zone always with level up.
Also, other area does not have the content, to reach Lv20 CAP but
You tend to just accumulates in the initial zone.
To get put load on your intended purpose is server load testing, so
Might makes right in this as alpha-test, is to refine zone.
But for 1000 compute 1 zone around peak loads as I mentioned,
More players stay in simply increasing the number of players, and endlessly the same zone,
Will to no longer play overload usually happen.
Also received long-awaited elected to Alpha-test is now happy to not play well.
The only possible solution is that only have the.
Also, traditionally play limited alpha test, character data
Because is wiped on the alpha at the end (erased), there are login rate tends to decrease.
Therefore, sequentially distribute account, and logged in a new Tester
To continue the validation is customary.
See it nascent organisers login rate would be 20% for the account distribution, and
That's expected, for login rate remained still at 40%-50% less than at present,
While to calculate the load is gradually increased testing accounts.
■ progress in alpha-test ■
New FFXIV alpha-test enters third phase of all 4 phases of tomorrow.
Phase 1 is a basic test in 1 world production.
Tester to test thanks you guys very advanced,
At the same time at this one zone per connection 850, battle 270-280 in the same degree,
Could uncover critical bugs in load, etc, to fix the immediate.
In addition, processing high load to which starts at the same time that testing was followed by the
Can you list, finely focused on high speed processing.
Alpha test phase 2 opened the second world, increasing the tester
Did a test for simultaneous operation of multiple world.
Problems were, fortunately, and during this time of fast response,
German French global test start the final check was in parallel.
Phase 3 tomorrow, operational endurance test starts global operational test + for a long time.
Also added to distribute 11 / 26, according to phase 3, all region test account.
After phase 4 being world integration testing will
Our schedule is to plan looking at phase 3,, I am going.
However, until near the strong request from customers at the end of times as possible,
Looking to have released the alpha test world ( is no longer this alpha test... ).
■ number of Alpha test account distribution and future distribution plans ■
Please note that the current alpha test account deliveries not to disclose an exact figure.
However, as a percentage of Japan if, in 11 / 27 1 / 4 of the total number of tendered distributed,
Because North America's global test vol. 1 the total number of original less so is 1 / 6 of the total EU
Is approximately 1 / 3.
There is additional plans for the future, and stability testing of phase 3 until 12 / 2
We will add more Tester 12 / 3.
Also, for testers load, initially was no plan.
Will let me open third world for alpha testing from 12 / 3.
We will add to the Tester from time to time while watching login rate once, almost 2, 12 / 3 or later,.
Where NS is the number of additional will add thousands each week, or
Will be watching how busy the judgment. Please note that.
■ increased percentage of Alpha test account request ■
から 、 ご 要望 皆さん の が 強く 、 かつ 現行 運営 が した 終了 こと. 新生 FFXIV チーム として も 、 from request from customers strong current operation completes can... new FFXIV team as well
Believe many one people with your application, and to pass to the account.
Then ask who elected to test is, as far as possible,
Join us alpha test when they play in the second world, third world
I think if you ask.
And players to focus on specific world on open range of the alpha test mentioned
Become a load is usually impossible in operation and test accounts increase calculation.
Freaky would it artificially.
Now has operations in two different "Moogle", "Chocobo" world
I think first of all character creation / and I would appreciate and play possible "Moogle" in.
Also if you participate to Alpha-test 12 / 3 or later
And choose please added to the third world, and very helpful.
Will be over! ( So ended up letter States, can be translated as soon as rush, up to the letter! )
People just need to realize they will add more testers as soon as they can.... "patience is a tough pill to swallow"
Since it seems like there is going to be official translation... basically.... blame alpha version of the game being so damn good and people not wanting to leave to open more slots for others to come in... lol
プロデューサ/ディレクタの吉田です。
皆さんとても悲観されているようですので、本日夜中には今後のαテスター追加について、
このスレッドに状況や意図をポストします。もう少々お待ちください!
(グローバルにお知らせするために、フォーラムだけにではなく、数日後にレターも出しますね)。
Producer/Director Yoshida here,
Since many are disappointed, I would like to post in this thread the current situation and the goals future of adding new testers to alpha. Please wait just a little more!
(Need to explain this globaly so not only on the forums but in few days will put it in the letter as well) [most likely meaning producer letter]
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
お待たせしました。今後の新生FFXIVαテストの予定について、ご報告させて頂きます。
ただし、そもそものαテストの中身について説明がないと、
正しく意図が伝わらないと思いますので、以下ご一読ください(すみません長文です)。
Sorry for the wait, I would like to report regarding future plans of ARR FFXIV Alpha test.
However I believe that if there isn't the details about alpha test the message won't get delivered correctly so please read below (Sorry it's long)
以前のプロデューサーレターでもご報告している通り、MMORPGのαテストとは、
開発/運営サイドだけでは不可能なサーバの「負荷試験」が目的となります。
ただ、負荷試験自体がどんなものなのか、イメージが湧かないと思いますので、
次項で簡単にご説明させて頂きますね。
As I mentioned in the previous producer letter, alpha test for MMORPG is to test the server load which is not possible to do just from the development/operation side. However I believe saying that alone won't give clear image to what the server load test itself is so I would like to explain this one briefly.
■新生FFXIVのサーバ構成概要と負荷試験■
ARR FFXIV Sever structure summary and server load test
新生FFXIVは1ワールド辺り、同時接続者数5000を平均ピークとして設計されています。
同時接続者数ですので、当然そのワールドにはそれ以上のキャラクターを作成可能です。
プレイのピークタイムには同時に5000人強が、1ワールドに収容される最大人数、
と覚えて頂ければよいかと思います。
In ARR FFXIV we have structured 1 world to have about 5000 people online simultaneously at an average peak. It's number of people online simultaneously so of course it is possible to create more characters that this number for that world. Just remember it where at peak time there are about 5000 players in one world.
ただ、これは1ワールド当たりの「全体同時収容人数」ですので、
新生FFXIVの1ワールドは約40ゾーンで構成されるており、
各ゾーンにプレイヤーの皆さんが、分散してログインしていることが前提となります。
However, this number is total number of players in all the zones for that one world; in ARR FFXIV one world is made up of about 40 zones and all the players are logged throughout these zones.
つまり40のゾーンサーバで5000人を収容するので、
1ゾーンサーバの収容人数は、5000を大きく下回ることになります。
キャラクタレベルのバラつき、コンテンツへの分散、プレイスタイルの幅から、
1ゾーンに全プレイヤーが集結することは、事実上あり得ないためです。
(故意にその状況を作ろうと思えば可能ではありますが……)
So with 40 zone servers to handle 5000 players each zone server's wthin each zone will be a lot less than 5000 due to character level differences, separation due to the content [people doing content in different zones], or due to players play style in reality it's not possible to have the entire player base to concentrate on just 1 zone.
(but if we tried to make that type of situation it is possible....)
新生FFXIVでは、それでも1ゾーンに対して1000人の収容が可能なよう設計されており、
簡単に言えば「1ゾーンに1000人入っても大丈夫!」をテストするために、
αテストを実施している、とも言いかえることができます。
(また導線やコンテンツ上、1000以上のキャラクターが集まりそうかどうかも確認しています。
その場合には、ゾーンごとインスタンス化することも視野に入れています)
Still in ARR FFXIV, it is structured to be able to handle 1000 players in 1 zone, so basically it can be said that we are running the alpha test to test "it's ok to have 1000 players in 1 zone!". (Also we are checking to see if more than 1000 characters will gather when they follow the storyline or following the content, in that case we are even thinking of making the individual zones instance based as well.)
またこの負荷検証は、バトルが同時にいくつ行われているか、
採集が同時にいくつ行われているか、クエストの監視はいくつ動いているかなど、
単にゾーンサーバに人がたくさんいる、という状況だけでは検証になりません。
Also this server load test will include those currently engaging in battle simultaneously, gathering simultaneously, also observing how many of the quest is running. The test isn't just where it's checking where many players are in zone server.
当然他にも……
Also we got the following major scale checks going with support of the testers.
・ゾーン間移動が300人/400人で同時に行われても問題がないか
・パッチサーバへのアクセス集中時に問題は発生しないか
・特定のハードウェアでのクライアントクラッシュはないか
・高負荷発生時にモンスターのPOP/DEPOP制御は正常に動作するか
- Will there be a problem when 300/400 people move between zones
- Will any problems occur when there is many access to the patch server
- Will there be any client crashes for specific hardware
- Will the monsters pop/depop control work fine when there is heavy server load.
など、テスターの皆さんにご協力頂いて大規模な検証を行っています。
■なぜ沢山の人がαテストに参加できないのか?■
Why many players can't participate in alpha test?
αテストはサーバ負荷試験が前提となるため、プレイヤーの皆さんから見た場合、
製品版と比べてプレイ可能な範囲が極端に狭くなります。
通常の場合グラフィックスは荒く、UIも仮実装が多数存在し、
クエストもシナリオも存在せず、バトルのみを同時多数行って頂くケースが多いです。
The main goal of alpha test is to test the server load, so when looking from players point of view, compared to product version there is not much to play.
Even at regular the graphics is rough, and the there are serveral UI which is just temporary release and there isn't much quest or scenarios. In most case we would just ask to go through battles simultaneously.
新生FFXIVのαテストも以下のようにプレイ範囲が制限されています。
Also in ARR FFXIV alpha test we have following restrictions on what you can play as following:
・使用できる種族はヒューラン/ミッドランダー男とミコッテ/サンシーカー女のみ
・全員新規キャラクタ作成にのみ対応
・各クラスレベル20でキャップとなる
・スタートできる国はグリダニアのみ
・バトルクラスは槍術士、弓術士、幻術士のみ
・クラフター/ギャザラーは木工師、革細工師、園芸師のみ
・オープニングはαテスト専用の仮のもの
・カットシーンは未実装(黒マスク表示されます)
・ダンジョンはタムタラ霊廟のみ(Lv15-Lv20向け)
・導線クエストはLv1~Lv10まで(Lv10以降も存在しますが実装途中のもの)
・ギルドリーヴはLv15まで(製作リーヴはLv20まで)
- You can only use Hyur/Midlander Male or Miqo'te/SunSeeker Female only
- Everyone has to create a new character
- Each class is capped at level 20
- You can only start from Gridania
- For battle class there is only Lancer, Archer, and Conjurer
- For crafter/gatherer there is only Carpenter, Leather worker, Botanist
- The Opening is temporary one just for alpha test
- Cut scene's aren't released yet (displays black masked screen)
- Only dungeon available is Tam-tara Deepcroft
Mausoleum[Thanks for pointing the name out, didn't know NA version name] (Aimed toward Lv15-20)
- Only Lv1-10 chained [continuing] quests (There are other quests post Lv10 but it's only half way released)
- For Guildleve it only goes up to Lv15 (For crafting leve up to Lv20)
αテストの割には結構プレイ可能とは思いますが、主にプレイするゾーンは、
4ゾーン程度に絞られます(公開範囲は8ゾーン)。
For an alpha tests I think you can play as much but for the most part you will be playing in about 4 zones (We have 8 zones released)
新生FFXIVは初期導線をかなり拘って作成したため、
1都市スタートで数千人が同時ログインし、プレイを開始すると、
レベルアップと共に、常に同ゾーンに高負荷がかかるようになっています。
また、他のエリアにコンテンツがないため、Lv20キャップに到達しても、
どうしても初期ゾーンに溜まってしまう傾向にあります。
In ARR FFXIV the starting line is created so it it's all connected so when few thousand players start in one city simulatneously and level up it will put a lot of stress at all times on the same zone. Also there isn't any content in other areas so even if you reach the Lv20 cap it tends to be where everyone gathers in the starting zone.
本来の目的はサーバ負荷試験ですので、負荷をかけて頂くために、
ゾーンを絞っていることから、αテストとしては、これで正しいことになります。
Our main goal this time is the servers load test, and to we have narrowed down the number of zones so for an alpha test this is the correct thing to do.
ですが、先ほども述べた通り1ゾーン辺りの最大負荷は1000で計算しているため、
単純にプレイヤー数を増やしていくと、延々同じゾーンに留まるプレイヤーが増え、
通常では起こり得ない負荷により、まともにプレイできなくなってしまいます。
Howerver, like I mentioned earlier we have calculated the maximum load for each zones to about 1000 players so just by simply increasing number of players it will just increase more players in the same zone and will end up in a situation where the load will go over the cap which will never happen in real sitaution and end up where you can't play normally.
せっかくαテストに当選して頂いても、これでは満足にプレイもできません。
唯一の解決策は、αテストワールド数を増やすしかない、ということになります。
Even if you were selected for the alpha test you won't be able to play satisfied.
To solve this sitaution we would need to increase the amount of alpha test worlds
また、従来ですとαテストはプレイ範囲が狭く、キャラクターデータも、
αテスト終了時にワイプ(消去)されるため、ログイン率は低下する傾向にあります。
ですので、順次アカウントを配布して、新たなテスターの方にログインして頂き、
検証を続行するのが通例となります。
Also up until now for traditional alpha testing the playability is really narrow and at the time of alpha test is finished the character data will be wiped so it will lower the rate of players logging in so with that we distribute accounts to the next to have new testers to log in and continue the testing.
新生運営側でもそれを見込んでおり、アカウント配布数に対して、ログイン率は20%程度になるだろうと、
予測していたのですが、現状でもまだログイン率は40%-50%弱で推移しているため、
負荷を計算しつつ、順次テストアカウントを増加させている状況です。
For ARR operation we were looking at it same way and we were expecting the login rate will drop to around 20% for those accounts distributed, but, currently the login rate is still around 40-50% and we are in a situation where we are calculating the load the increasing the test accounts gradualy
■αテストの進捗
Progress of alpha test■
新生FFXIVのαテストは明日より全4フェーズのうちの3フェーズ目に入ります。
Starting tomorrow ARR FFXIV alpha test is going into the 3rd phase out of the total 4 phases.
1フェーズ目は1ワールド運用での基礎負荷試験。
負荷試験はテスター皆さんのおかげで非常に順調に進み、
この時点で1ゾーン当たりの同時接続850、バトル270-280同時発生程度で、
クリティカルな負荷バグ等を発見することができ、即時修正することができました。
また、続いて行ったテストにより、同時起動されると高負荷を生みやすい処理を
リストアップすることができ、細かく処理の高速化を図ってきました。
The 1st phase was base load test operating 1 world.
Thanks to all the testers the load test went smoothly and at this time we had about 850 simulaneous connections with about 270-290 battles going at same time and finding a critical bug for load and address the issue right away. Also with continuing tests we were able to list up those tasks which will cause heavy loads when conducting at same time and we have been working on close details to increase the speed.
αテストフェーズ2では、2ワールド目をオープンしてテスターの方を増加、
複数ワールド同時運用のテストを行いました。
幸いにも目立ったトラブルは殆どなく、この間に処理高速化の対応と、
英独仏のグローバルテストスタートの最終チェックを並行しました。
2nd phase of the alpha test we opened the 2nd world and increased the amount of testers to test operation of several worlds running simultaneously.
Luckily there wasn't any troubles that stood out and in this time we were able to work on increasing the processing speed and work on the final checks for the global test start.
明日からフェーズ3となり、グローバル運用テスト+長時間運営の耐久試験が始まります。
また11/26には、フェーズ3にあわせて、全リージョンにテストアカウントを追加配布しています。
Starting tomorrow we are going into phase 3 where we are going to test the operation globally and endurance test for long hour operations
以降フェーズ4は、ワールド統合試験などを行う予定となっており、
こちらのスケジュールはフェーズ3の状態を見ながら、決めていくつもりです。
ただし、皆さんのご要望が強いことから、可能な限り年末近くまでは、
αテストワールドを解放しておくことを検討しています(もはやαテストとは呼べませんが……)。
For phase 4 we are planning to test stuff like world integration tests and for this schedule we will decide after looking at the situation of phase 3. However since many are requesting we are looking into releasing the alpha test worlds as much as possible to be available till near end of the year. (We can't call it alpha test by then.....)
■αテストアカウント配布数と今後の配布予定
Amount of alpha test accounts distributed and future plans for distribution■
現状のαテストアカウント配布数は、正確な数字を公表できませんのでご了承ください。
ただし、割合としては日本の場合、11/27現在で応募総数の1/4に配布済み、
北米はグローバルテスト第一弾なので総数の1/6、EU圏は元の総数が少ないので、
おおよそ1/3となっています。
Please understand we cannot release the accurate number for the current alpha test accounts. However for ration for Japan's case at timing of 11/27 for the total number of applications 1/4th has been distributed and for NA it will be first test for global so from total it is about 1/6th and for EU region the total amount is not much so it's about 1/3rd.
今後の追加予定ですが、12/2まではフェーズ3の安定性テストとなり、
12/3よりさらにテスターの方を追加させて頂きます。
また、テスター追加の負荷に対応するため、当初計画にはありませんでしたが、
12/3からαテスト用に3ワールド目をオープンさせて頂きます。
For future plans on increasing, up till 12/2 it will be phase 3's stability test and from 12/3 we will increase more testers. Also to address the load issue from adding additional testers we haven't had this in our official plan but fom 12/3 we would like to open a 3rd world for the alpha test.
12/3以降は概ね2日に1度、ログイン率を見ながら、随時テスターの方を追加させて頂きます。
追加数は週単位で数千を追加していきますが、どこまで足せるかは、
負荷の状況を見ながらの判断となります。ご了承ください。
Post 12/3 once every two days we will look at the rate of login and will add more testers from there.
We will add few thousand per week but how much we can add will depend on the situation of the server load so please understand that.
■αテストアカウントの増加割合についてお願い
Our request for increasing alpha test accounts■
新生FFXIVチームとしても、皆さんのご要望が強く、かつ現行運営が終了したことから、
ご応募頂いた方、一人でも多くアカウントをお渡ししたいと考えています。
For us ARR FFXIV team, we have strong demand from everyone and sicne the current version operation finished, we would like to give as much accounts out as possible for many of you that applied.
そこでテストに当選した方にお願いなのですが、できうる限り、
αテストにご参加の際には、2ワールド目、3ワールド目でのプレイを
お願いできたらと思います。
So this is a request for those that got selected for the test, when participating in the alpha test please play on the 2nd world, 3rd world.
前述したようにαテストの公開範囲の都合上、特定ワールドにプレイヤーが集中すると、
通常運営ではあり得ない負荷となってしまい、テストアカウント増加計算に、
慎重にならざるを得なくなってしまいます。
As mentioned earlier due to the amount of content released for alpha test if many players concentrate on specific world it will cause a server load which is unusual in normal operations and will require us to make more careful decisions to planning the test account increase.
現在は「Chocobo」「Moogle」という二つのワールドで運営を行っていますが、
可能な限りまずは「Moogle」の方でキャラ作成/プレイして頂ければと思います。
また12/3以降にαテストへご参加いただく方は、
どうぞ追加された3ワールド目を選択頂けますと、大変助かります。
Currently we have two worlds operating under 'Chocobo' and 'Moogle' world but as much as possible please start by creating character and playing on 'Moogle' world. Also for those of you participating in the alpha test post 12/3 please select the 3rd world. This will help us a lot.
以上になります!(レター状態になってしまったので、翻訳でき次第、急いでレターにも上げます!)
That's it! (It ended up like a letter but once the translations is up will put it up in the letter!)
Last edited by Reinheart; 11-28-2012 at 04:19 AM.
Thanks for your translation! I wish I saw this before I just sat through trying to read google translate on all of it. XD
It's good to hear this. Even if people can't play right now, we can take it as a good sign if so many people are logging in just to play alpha. Means we're going to be getting an awesome game.For ARR operation we were looking at it same way and we were expecting the login rate will drop to around 20% for those accounts distributed, but, currently the login rate is still around 40-50% and we are in a situation where we are calculating the load the increasing the test accounts gradualy
Thanks for the translation!
damn you yoshi for making such an awesome alpha version xD thanks for the translation, hope a lot nagging will stop now
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