Not really. Japanese company, Japanese developers, Japanese representatives of the Japanese developers posting in Japanese...do you see a connection yet?
The NA/EU reps pass on the information in a more condensed form.
sorry was out to lunch, here's some Q/A regarding post 11/1 Lodestone, current version.
こんばんは。
Good evening,
The Lodestoneはこれまで同様に利用できますが、キャラクター情報やアチーブメント、ヒストリーなどのデータは更新されません。
The Lodestone can be used just like now but the characters information, achievements, history and such date won't be updated.
本公式フォーラムは、11月以降もそのまま存続しますので、引き続きフィードバックをお寄せください。
This official forum will continue even after November so please continue giving feedbacks.
これまでと同様、通常通りプレイ可能です。
GM対応なども行いますが、パッチがあたることはないため不具合修正やアップデートなどは行われません。また全ワールドダウン後の運営については、第36回プロデューサーレターで吉田Pからもご報告させていただいておりますが、継続することになりましたので、11月11日の全ワールドダウン後、ワールドを再起動する予定です。
Just like now you will be able to play.
We will also have GM support and such but there will be no patches so there wont be any bug fixes or updates. Also Yoshida P has announced regarding the situation after the server down. We will keep the servers so after the 11/11 world down, we are planning to restart the worlds.
Thread talks about how ARR graphics engine will render the characters differently so the current characters looks may change due to this and you can only make the change once only (the gender/race change we all get in ARR for current existing players)
こんばんは。
Good evening,
そのあたりの心配はよくわかりますので、第3回プロデューサーレターLIVEでもお伝えした通り、新生版ローンチ直前にキャラクターメイキングができるベンチマークを出す予定です。つまり、描画エンジンが変わると、いままでと顔つきが変わってしまう可能性があるということですね。
一度だけしか許されない変更で狙った線がちゃんと出せるものなのでしょうか?
一定の様子見期間と再調整機能がほしいと思うのは私だけでしょうか?
So this means it's possible that with the different rendering engine the face design may change correct?
Is it possible to get the changes right with just one time change we are given?
Am I the only one that wants a feature where we can check and make adjustments over some time?様子見期間=新生版ローンチ前の期間と受け止めていただいて、あれこれと試していただけると嬉しく思います。
再調整機能=キャラクターメイキング機能付きベンチマーク
I understand your concerns so as mentioned in 3rd Producer Letter LIVe before the ARR launch we are planning to release a character making benchmark software. Please consider this as:
Time for adjustments - The time until ARR launch.
Readjustment feature - Benchmark software which includes character make
People were questioning about the requirements to use the forums.
ちなみに最終セーブ以降のフォーラムの利用条件については、先日告知している「今後の現行ファイナルファンタジーXIV のスケジュールと課金手続きについて (2012/09/11)」の中にあるように、
Regarding the requirements to use the forums after the final save, as mentioned in FFXIV schedule and billing (from topics - this one)
という条件のまま変わりありません。現時点で利用できる方であれば、特別な操作を必要とせず利用いただけます。ファイナルファンタジーXIVフォーラムのログインについて
2012年9月30日(日)以降、ファイナルファンタジーXIV フォーラムは、2012年9月30日(日)の時点で、現行ファイナルファンタジーXIVを課金している方のみがログインできます。
Beginning September 30, 2012, only the following users will be able to log in to the official FINAL FANTASY XIV forums:
Paying users as of September 30, 2012 (Sunday)
So that requirements won't change. If you are able to use the forums at current timing you will be able to use the forums without any special changes.
11月11日以降の状況について、具体的にこのフォーラムを一旦閉じるかどうかなどについては現時点では確定していません。先日の第36回プロデューサーレターの中で現行版のゲームサーバーに関して吉田Pよりコメントがありましたが、その状況と合わせて検討していきます。
Also for post 11/11 we have not made any decision at this time yet to close the forums. We will look at the situation of current versions game server as Yoshida P in the 36th Producer Letter.
ちなみにαテストやβテストについては、テストに参加していただける皆さん専用のフォーラムが別途設置されます
Also regarding alpha test or beta test, for those participating we will have a separate forum specifically for that purpose
Hey I kind of have a request Rein~ I don't think this has been translated yet, but would you mind?
EDIT: Just to clarify what the picture is/about. It's a diagram of the Ifrit X jump pattern, and the avoidance tactics.
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Last edited by Sabaku_Usagi; 10-10-2012 at 09:41 AM.
IfritX Dashes?
Yea, I was just wondering what the notes were about.
** I personally never done Ifrit extreme mode my self so I'm not sure what this one is talking about, just translating it directly.
Blue text in diagram
left side text: basically run in clockwise direction
right side by #4: Run anti-clockwise only when it pops directly across.
Blue text on bottom:
PC needs ro run on the outer edges to dodge crijmson.
Basically run in clockwise direction.
when across from #1 then run anti-clockwise to dodge.
Increase the camera movement speed, remember to detect quickly and start moving quickly to dodge.
Black text:
Side (distance) of the attack is pretty wide, When standing by the flame and get hit you will take about 1900 damage along with DoT damage for 75dmg/3sec lasting 3 minutes. This can be erased with Esuna spell.
Will come in clockwise order of 1,2,3, and 4
For damage timing - even if you touch ifrit if it's the one not moving then you wont get damage.
There is no position where you can stand still to dodge them so you will have to be moving at all time.
If 2 horns are down then #4 wont happen.
When 2 horns are up then you can't avoid #4
Red text:
After cyclone end and lands the hate is reset
(if you want to avoid it you have do it before it lands)
After landing it will target one player and will use incinerate once. When you take incinerate the person targeted becomes human bomb and deal heat damage around him/her. This damage deals around 300 damage to both targeted player and players near by lasting 30 seconds.
The hate resets so don't use cure, potions, healing wind and such.
After incinerate until the tank gets enough hate should avoid curing (Paladin use it's skill + cure is OK)
Esuna, Regen, Stoneskin wont get as much hate so to survive use these.
Edit: nevermind someone already covered it.
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