Didn't even know B&N can do stuff like that, JP bookstore here overpriced right now manga comics that used to be $4.00 they are now charging almost $10.00... ><
California right? I always thought it was kind of odd honestly lol -- I usually just bring a ton of stuff back from Japan for that reason lol.
Bummer, looks like B&N can't get it. To get it through CDJapan, the cheapest shipping option would take at least several weeks and all other options are way too expensive.
Source: Still reading through http://metenyo.blog15.fc2.com/blog-entry-6330.html
携帯電話向けのアプリ(キャラクター、アイテム情報、リテイナー、フレンド、フリーカンパニーメンバー
デリバリーモーグリを介したアイテム送受信などの機能)は新生エオルゼアのローンチと同時期にスタートする予定とのこと
For phone app - character, item info, retainer, friend, free company, delivery moogle send/receive feature - planned for release at time of 2.0 launch
基本アプリ本体は無料。アップデートで機能単位で有料というビジネスタイプ
Basic app is free with update depending on feature will require payment.
Translation of this image:
- The reason behind why battle will start with TP 1000 - Didn't like how you couldn't use WS at start of battle and it will become troublesome in PvP
- The TP regen after battle is fast but balanced to where if you spam 6-7 WS it will stop
- Combo will be changed so the first will only require positioning
- Battle will change a lot. Specially for MNK want to say sorry
- For targeting feature at the stage demo they were clicking but YoshiP normally uses Tab Key or using feature to target nearest enemy. Game pad will have upgraded target circle and you can choose your favorite circle and rotate with that.
- Keyboard and Gamepad will have completly different action bar structer/positiong. For Keyboard it's concentrated on mouse control but with gamepad it will only open the UI that's related to current selection and all other windows will close. Will be simple. Main menu display will be 8 (??? I don't get this last part)
With current version at first wanted to put in token system in contents.>・現行では当初コンテンツにトークン制を取り入れたいと考えていた。
>例えば1回クリアで必ずパーティに2~3個の報酬があってみんなで分配する形。
>何もエられなかった人にはトークンが渡されてコツコツ参加すれば本命のアイテムより性能が少し落ちる品物が手に入るようにする構想
For example when you clear 2-3 tokens will fall under party members and they can distribute them.
For those that couldn't get anything they can get the tokens and by participating they can get the item similar to the actual drop item but with little bit lower stats.
Huh. I wonder what this means.Translation of this image:
- The reason behind why battle will start with TP 1000 - Didn't like how you couldn't use WS at start of battle and it will become troublesome in PvP
- The TP regen after battle is fast but balanced to where if you spam 6-7 WS it will stop
- Combo will be changed so the first will only require positioning
- Battle will change a lot. Specially for MNK want to say sorry
- For targeting feature at the stage demo they were clicking but YoshiP normally uses Tab Key or using feature to target nearest enemy. Game pad will have upgraded target circle and you can choose your favorite circle and rotate with that.
- Keyboard and Gamepad will have completly different action bar structer/positiong. For Keyboard it's concentrated on mouse control but with gamepad it will only open the UI that's related to current selection and all other windows will close. Will be simple. Main menu display will be 8 (??? I don't get this last part)
Good news for those who still have trouble comboing I suppose lol.Combo will be changed so the first will only require positioning
so what kind of complexity that they will add to make the battle still deep and not just spam fest....
Aion Zwei - Masamune
i assume it was changed to help promote more diversity in party setup. Why? cus having to run around a primal in all directions was risky while a blackmage could stand back outa harms way and nuke away w/o worry, same goes for Archer. While i had no no problem comboing primals etc... Alot of groups/LSes just avioded bringing jobs that had to move around the target to be affective at all. Monk is such a mashup of previous FF jobs i hope its more streamlined now because alot of its mechanics where useless in harder battles no matter how well you where geared Featherfoot doesnt proc well against higher lvl monsters. And stun abilities have a low proc rate in the same. It would be nice if they removed some of the THF-like abilities from monk and gave it some more monkiness!
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