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Last edited by aikawananase; 01-18-2012 at 07:40 PM.
Best wishes for you and your family Rein.
Ok... i understand.
No more translations XD
BEst wishes!
Uproar? I think most people are fine with it and like it more than they hate it.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Thanks for all the translations Rein. Best Wishes! ^^
Thank you for your service to the community, sir. We wish only the best for you and you family.
Original Thread Post: http://forum.square-enix.com/ffxiv/threads/20742
まさか、ク○ールから豹柄に発展とは思わなかった吉田ですw
This is Yoshida who didn't think of idea of leopard design (pattern) from Q____ (the new mob he mentioned in last PLetter)
なるほど、と思ったので1.20以降の高ランクレシピに、
(1.19はさすがに間に合いません;-;)
豹柄系アイテムも入れておくれ、とアイテム担当に話しておきました(今日)。
少しだけ首を長くしてお待ちください
I thought, "I see" so talked to the person in charge (today) for high rank recipe for post 1.20 (can't make it to 1.19 ;-
Please wait for this one
Darn, Kitties in leopard Design would be awesome, and would remind me of Thunder Cats! >.> Speaking of which, i can't wait to see the new series. lmao. Looks so awesomeOriginal Thread Post: http://forum.square-enix.com/ffxiv/threads/20742![]()
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/21432
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
はい、基本スタンスはこれなのですが、根本的な方針を御伝えできてないと反省しています。1~50すべてのレシピを簡単にするので本職クラフターの方から意見が出たりするのかなと思うので
The recipe for 1-50 is going to be easy so might have comments from main crafters so
1~20レシピ 現在より簡単に Easier than now
21~40レシピ 現在と同じくらい About same as now
41~50レシピ 歯ごたえのある難易度 Challenging
位にすれば新規には優しく、高ランクも納得の合成ライフを送れるんじゃないかなと妄想!
I think making something like this it will be easy for starters, and at higher rank they can spend a crafting life.
Yes basic stance is this but I regret that I couldn't explain the goal.
吉田の方から来週の火曜深夜くらいには、具体的なポストを行いますので、
方向性は「高ランク以降は、かなり難易度が高く、リアリティもある程度踏襲し、高性能なクラフト専用アイテム」のレシピが、更に追加されていくようになると、方向性はそのようにお考えください。言葉足らずで申し訳けありません。
I will post next week Tuesday around midnight about the specifics, for direction for recipe for "High levels it will be high difficulty and have reality, craft specific item with high efficiency" will be added, please think of it this way. Sorry i'm lacking words.
平たく言えば間口は広くなるけど、頂点を維持するためには、試行錯誤も、難易度も、歯ごたえもある。
バトル系クラス同様に、クラフトもギャザリングもエンドコンテンツ型を目指す、ということになります。
In general the window will be wider but to reach the top it will be challenging, just like battle class, craft, and gathering will also be type to aim for end contents.
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