like aion and wow, i really liked rest xp that u get when u r not logged in for certain hour. gives player to catch on others. how about it.
like aion and wow, i really liked rest xp that u get when u r not logged in for certain hour. gives player to catch on others. how about it.
Last edited by zoekwon; 06-28-2011 at 03:52 PM.
Dance like you mean it !
I've never heard of this before.
So they reward you for not playing?
You know, like Surplus, only in reverse.
*ahem* Now that I'm done being a smarty britches.
He's talking about rested exp. Here's how it's done in WoW:
http://www.wowwiki.com/Rested
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I'll get to this in a moment...
Okay. I've read enough to cast my two cents. They've stated several times that they are trying to create 'new' elements, and reform xiv with original content. How would this help that direction in any way? They've also specifically stated they will not be trying to absorb any elements of another current gen mmo if they can help it.You know, like Surplus, only in reverse.
*ahem* Now that I'm done being a smarty britches.
He's talking about rested exp. Here's how it's done in WoW:
http://www.wowwiki.com/Rested
Ah, thanks. I might've missed that.
How would it hurt? Not doing something just because somebody else did it is what made FFXIV so bad to begin with. Rest XP doesn't mean they can't add new elements and original content. Do you complain on the Toyota forums that other auto manufacturers also include anti-lock brakes and air conditioning in their models?I'll get to this in a moment...
Okay. I've read enough to cast my two cents. They've stated several times that they are trying to create 'new' elements, and reform xiv with original content. How would this help that direction in any way? They've also specifically stated they will not be trying to absorb any elements of another current gen mmo if they can help it.
My name is a killing word.
(Seriously: "Caerith" was a forbidden name when I signed up on the forums.)
Eorzea should be a world, not a lobby.
You can look at surplus as being a bonus sorta... if you do not play for awhile surplus goes down there for your sp goes up.
So technique if you put it in perspective. Rested Bonus is the Maximum obtainable SP. These are times of strait killing
WoW/Rift Rested bonus 200% (100% Possible Max XP gain) = last 20mins
FFXIV Surplus 0 100% sp (100% Possible Max Sp Gain)= last 3hrs
Time it takes in WoW/Rift to get to 50% sp: No Bonus XP 100% xp (50% Possible Max xp gain) = 20mins
Time it takes in FFXIV to get to 50% sp:FFXIV Surplus 5 50% SP (50% Possible Max Sp gain)= 1800 Mins
So if you look at the real Changes, FFXIV gives you around 1,780mins more Rested Bonus then most the mainstream mmos... just they do not call it "bonus".
It is the whole perspective things, both games are technically taking away 50% of the sp. One is perceived as a bonus, one as a penalty... but in reality they are both the same thing a 50% reduction in leveling over time.
You can look at surplus as being a bonus sorta... if you do not play for awhile surplus goes down there for your sp goes up.
So technique if you put it in perspective. Rested Bonus is the Maximum obtainable SP. These are times of strait killing
WoW/Rift Rested bonus 200% (100% Possible Max XP gain) = last 20mins
FFXIV Surplus 0 100% sp (100% Possible Max Sp Gain)= last 3hrs
Time it takes in WoW/Rift to get to 50% sp: No Bonus XP 100% xp (50% Possible Max xp gain) = 20mins
Time it takes in FFXIV to get to 50% sp:FFXIV Surplus 5 50% SP (50% Possible Max Sp gain)= 1800 Mins
So if you look at the real Changes, FFXIV gives you around 1,780mins more Rested Bonus then most the mainstream mmos... just they do not call it "bonus".
It is the whole perspective things, both games are technically taking away 50% of the sp. One is perceived as a bonus, one as a penalty... but in reality they are both the same thing a 50% reduction in leveling over time.
Perception is a powerful thing though. Nobody complained about the exp rings introduced into FFXI which made it easier to level up in short bursts, but the howling is pretty consistant in FFXIV when it comes to the surplus/fatigue system.
SE should have just reworked the whole fatigue system as an exp/sp bonus and players would be cheering the idea rather than complaining about it even though the exp/sp gains would be exactly the same.
Easier yet, we could have players that were actually smart enough to realize this and stop whining... (but I'm dreaming big here)
Last edited by Zantetsuken; 06-28-2011 at 03:58 PM.
That's correct. A bonus is always viewed more favorably than a penalty, even if the end result might be the same (and it's not).Perception is a powerful thing though. Nobody complained about the exp rings introduced into FFXI which made it easier to level up in short bursts, but the howling is pretty consistant in FFXIV when it comes to the surplus/fatigue system.
SE should have just reworked the whole fatigue system as an exp/sp bonus and players would be cheering the idea rather than complaining about it even though the exp/sp gains would be exactly the same.
Easier yet, we could have players that were clever enough to figure this out and stop whining...
you log off for 1day you log in with 200% more SP but there a amount of hour it can last
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Do away with a penalty for playing too much and put in a benefit for playing too little.
Staying logged out in a city/hamlet for 48 hours will give you 1 level's worth of double exp.
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