At the same time, the objectives of certain guildleves will be adjusted in order to accommodate a system in which difficulty and completion time influence your reward. For example, completing a high-difficulty levequest in a short amount of time will yield greater rewards. Through this we hope to encourage skillful adventuring.
Skillful adventuring: Running away from all mobs you don't have to kill in order to complete fast enough to get the higher reward.
In light of guildleves’ repositioning as solo-oriented content, leve link bonuses will be reduced. To make up for this reduction, skill points will be added as a new reward for the benefit of solo adventurers.
This is a good change. This will stop the failing leves epidemic since most of the SP I'd guess is part of the reward for completing it. Although, of course I participate in the leve linking/failing currently, one would be silly not to. I could also paint my house with a toothbrush, but that's just stupid. Lol to everyone who attempted to ridicule others for getting too much SP at a time.
I forget who's sig it was... hmm maybe on ZAM? He/she was correct all along... "Get the SP before the nerf!"
Any other thoughts on the incoming changes?
Raze, have you seen the movie Zoolander? I challenge you to a tank off!