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  1. #1
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58

    Cure Macro craziness with the new Fix

    The macro I used to heal in Raids and Fates with was
    /ac "Cure" <mo>
    /ac "Cure" <tt>

    This did exactly what i wanted it to do. I could heal party members with <mo> and then either tab around enemies healing non-party members, or stay targeted on the Boss and if he changed targets i could easily heal without having to try and click in a mass of bodies.

    Yesterday's patch killed that macro. Now if i don't have a <mo> then it heals my <t>, if that is invalid it heals <me>. In other words, the first line of a Cure macro will always be satisfied, and never go to the second line.

    Ok so no big deal, I can adjust. So i changed my macro to just
    /ac "Cure" <mo>
    This works mostly the same as you can mouse over target's target health bar and it works as an <mo>

    Now this is where the craziness starts. If i have a valid healing target, here is the behavior of casting /ac "Cure" <mo>

    1. If my mouse is over nothing, Cure is cast on my <t>
    2. If my mouse is over a valid target, Cure is cast on my <mo>
    3. If my mouse is over an invalid target(enemy, npc, out of range target), Cure will be cast on <me>

    Scenario 3 is what makes no sense to me. Why <me> and not <t>?
    (5)

  2. #2
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    That's what every whm spell does if your target is invalid: it is cast on yourself.
    (2)

  3. #3
    Player
    wildgalax's Avatar
    Join Date
    Oct 2013
    Posts
    154
    Character
    Wild Galax
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    exacly the same problem, they messed it up for me as well. why fix something that isnt broken, now if they dont fix it i may have to fully change how i heal since even in fights im finding myself self healing myself instead of the target i want which i never experienced before.
    (1)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Nalou View Post
    That's what every whm spell does if your target is invalid: it is cast on yourself.
    Then that should be happening in scenario 1 as well. If the mouse is over nothing, the <mo> should resolve to nothing, which is invalid, and by your logic should then cure the player. Instead, it's being cast on <t>. Presumably, scenario 3 has a valid <t>, but an invalid <mo>; and the macro is instead resolving to <me>.
    (2)

  5. #5
    Player
    Seppaqueas's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Jelica Lolic
    World
    Tonberry
    Main Class
    Archer Lv 50
    I am in the same boat. My macros don't work how they did. As mentioned; if their isn't a <mo>, it reverts to <me> than <f>/ Grrr.
    (1)

  6. #6
    Player
    Nalou's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Oulan Bator
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    Then that should be happening in scenario 1 as well. If the mouse is over nothing, the <mo> should resolve to nothing, which is invalid, and by your logic should then cure the player. Instead, it's being cast on <t>. Presumably, scenario 3 has a valid <t>, but an invalid <mo>; and the macro is instead resolving to <me>.
    In scenario 1, you mention cure is cast on your <t>, so you do have a valid target.
    If your target was a monster or something you cannot cure (like in scenario 3) then the spell would be cast on yourself.
    (1)

  7. #7
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Quote Originally Posted by Nalou View Post
    In scenario 1, you mention cure is cast on your <t>, so you do have a valid target.
    If your target was a monster or something you cannot cure (like in scenario 3) then the spell would be cast on yourself.
    OK I get your point, even if i think it's a bit counterintuitive. So i change the macro to

    /ac "Cure" <mo>
    /ac "Cure" <t>

    The macro still resolves with the same 3 scenarios.
    In scenario 3 instead of going to the next line and healing <t> it still defaults first to <me>.
    (1)

  8. #8
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Meh, i'm old skool, I don't use <mo>
    (2)

  9. #9
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    I have not found any issues with my <mo> macros. Granted, I never used <t> or <tt>. I keep the boss targeted and just use simple mouseovers to heal. Yes, if someone is out of range it will default to you, but that just makes you more aware of your party. Not really a bad thing.
    (0)

  10. #10
    Player
    Heofonum's Avatar
    Join Date
    Oct 2013
    Posts
    29
    Character
    Heofonum Lightfall
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    I don't understand the confusion. If you're "tabbing" through enemies, then <tt> is working perfectly, simply because <mo> isn't involved and the command itself won't be registered. If you're now trying to <mo> enemies for <tt> healing (changing your original style), the first line is default, making that heal invalid.... thus healing yourself.
    (0)
    http://onionknightsfc.guildwork.com/

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