We're pleased to present the full Q&A digest from the Producer LIVE Letter Part XII! If you missed the live stream, or if you just want to watch it again (and again), follow the link below! Please note that subtitles will not be added to the LIVE letter itself.
Don't forget to select the 720p option to watch the video in HD!
Letter from the Producer LIVE Part XII Q&A
A: We review player data every day, and recently there are actually a significant number of players leveling tank classes. When participating in the low level duty roulette, for example, you'll encounter players leveling their tanks and even players that just started a tank class. The number of tanks around level 40 is growing as well, and I believe this number will continue to increase. However, as you all know, there are also a number of players who are simply leveling a tank class because it's easier to queue in the duty finder, so whether or not these players will continue to play as tanks in the long term is still an issue. As things stand now, however, the number of tanks is growing, and I'm sure there are many players who will find tanking to be fun and continue leveling them up, so we're going to keep an eye on how many decide to use their tanks as their main class. If tanks are still in short supply, we would like to consider adding various bonuses such as a specialized mount.0:07:49
Q: Despite the implementation of a role bonus, tanks still remain in short supply. Have you considered other ways of encouraging players to play as tanks?
A: Directly after release there were a number of FATEs that were not activating properly, which greatly inconvenienced players, but we made sure to fix this issue as quickly as possible. There were also several balance issues in the Wolves' Den that were addressed in patch 2.15, and in patch 2.2 we plan to make additional balance changes such as implementing matching based on rank. Dungeons will also be adjusted as we move forward, as the difficulty of high-level dungeon bosses is a bit too hard compared to the rewards you can obtain, discouraging some players. Just looking at the numbers, though, players are trying a little bit of everything, so I believe we have succeeded in our goal of giving players more options to enjoy themselves.0:09:27
Q: Please tell us what you think of the game as of patch 2.1, and what direction you plan to take the game in future updates?
We've received a separate question regarding the high cost of housing, and we'll be answering this in just a bit with how we will be lowering the prices and when this will happen, but making housing affordable is will be our first step. I think players will be more inclined to start spending gil again once they're able to purchase houses. Also, the item level cap will increase in patch 2.2, and a vast number of items will be added along with high-level crafting recipes. With advanced materia melding, it would be quicker to outfit oneself with gear from the market, giving crafters an opportunity to make money and revitalize the market. A host of new crafting materials will also be added, so you'll want to keep an eye out.
The economic balance of FFXIV: ARR is set up in such a way that players save up to fill the gap created by the item level cap, or perhaps craft equipment and meld it with materia to raise their item levels faster, gradually procuring equipment until the next patch. At the time of the next patch, players will have procured most of their equipment and the economy will begin declining, but the patch to follow will add a large amount of new items which will revitalize the economy, and the cycle will begin again. Updates will continually introduce new items and materials for use by both battle and crafting classes, and we believe economic conditions will vary greatly when new patches are implemented. The first wave of this change will come in patch 2.2, so please keep an eye out for this. I realize some players would simply have us change the drop rates of materials already in the game, but this would have little effect on the market. Additionally, the upcoming glamour system will involve Disciples of the Hand, so please look forward to this.
In the future, we're thinking of adding encounters similar to Turn 4 of the Binding Coil of Bahamut, where players must defeat wave after wave of enemies, figuring out how to effectively defeat them before being overwhelmed. The order in which enemies must be defeated will change with every encounter, so you can expect a fair bit of variety. We'll also be implementing elements where someone will have to operate certain mechanics.
I'd also like to talk a bit about small houses. Plans have been made for the future so you can create an underground workshop, as well as build airships and boats, and there have been questions as to whether it will be possible to do these things with small houses. I'd like to assure you all that there will be no difference in what you can do regardless of your house's size. Obviously the underground workshop can't be seen from outside, but there will be sufficient space in the workshop even for small houses. Also, we're aware that many players feel the small size house is too small to be shared with free company members and have avoided purchasing them, so we're looking into expanding small size houses in patch 2.2 or shortly after that. A basement room will be added and floor space doubled, with the ability to build an underground workshop underneath this basement space. For a 7 or 8 person free company, this size will be much more accommodating, so please consider purchasing a small size house knowing that it will be more spacious with the coming update.
* The video introduces screenshots of the basement that will be added to small houses.
* The video introduces a list of items to be implemented in patch 2.16
* The video shows off a provisional "Through the Maelstrom" logo.
* The video introduces slides showing an overview of the Leviathan fight.
We've prepared two battles—a hard mode battle undertaken as part of the main scenario, and an extreme battle to serve as a challenging end game encounter. Both of these will be implemented simultaneously and will require a full party to participate.
A: Not long ago we mentioned that gear with higher item levels will be introduced, but if we were to reveal the maximum item level for patch 2.2, it could lead to a lot of unnecessary speculation about encounters currently available in the game, so we'd like to wait until the next Letter from the Producer LIVE to talk about this.0:32:46
Q: What's the difficulty level of the Leviathan fight (extreme mode)? Also, what’s the required item level?
What I can tell you is that Leviathan will drop some very powerful weapons, and because the average item level requirement will be higher than the battles added in patch 2.1, you can expect it to be much more difficult. The hard mode Leviathan fight will be tied to the main scenario, and thus we're setting the difficulty so you'll be able to defeat him in two or three tries. We felt that Good King Moggle Mog XII was a bit too difficult after patch 2.1 was released, causing many players to get stuck on the main scenario quest, so we've decided to adjust the difficulty for Leviathan with this in mind.
A: I can't reveal their item levels just yet, but rest assured that you'll be rewarded with very powerful items.0:34:08
Q: What kind of rewards will we be able to obtain from the Leviathan battle? Can you tell us their item level?
A: Because this new encounter requires Disciples of War and Magic, and takes place during a rather intense part of the main scenario, it would be rather difficult to incorporate fishers. However, we plan to add a new challenge for fishers in patch 2.2.0:35:43
Q: Since Leviathan is associated with the sea, will there be rewards related to fisher, such as rare fishing rods?
* The video shows screenshots of the Leviathan battlefield.
Amdapor Township (Official Name TBD)
* The video shows off slides that introduce an overview of Amdapor Township.
A: This will be slightly more difficult than the light party dungeons implemented in patch 2.1. We’ll be making adjustments to Pharos Sirius as we feel the difficulty of Siren does not match the rewards, but considering the fact that players can obtain a new type of Allagan tomestone here, you can expect the difficulty of Amdapor Township to be slightly higher.0:38:08
Q: How difficult will it be, and what's the required average item level to enter the Amdapor Township?
A: Amdapor is mentioned in the white mage job quest line as well as several other sidequests, but this is a city-state that existed near Camp Tranquil. I'm sure many of you have seen the gated area in the western part of Camp Tranquil, but there is an ancient city past these gates deep in the forest, and this will be the dungeon. Players will face a great evil linked to the fall of this civilization,, so please look forward to this challenging new addition to Eorzea.0:38:49
Q: Will we be able to learn more about Amdapor in the new patch? Also, will the main storyline be tied to it?
* The video shows off screenshots of Amdapor Township.
A: The biggest reward is perhaps the new Allagan tomestones that can be obtained here, but we're preparing gear rewards as well.0:40:31
Q: What kind of rewards can you obtain from Amdapor Township? What is the item level of the rewards?
* The video shows off new equipment, chocobo barding, hairstyle concept art, and the Leviathan battlefield.
A: We're making final adjustments for the rewards in this dungeon, so please wait just a little bit longer for information.0:42:04
Q: Will there be only equipment rewards for Amdapor Township or will there be minions and housing materials as well?
The next phase of the Binding Coil of Bahamut
* The video shows an overview of the next phase of the Binding Coil of Bahamut.
I’d like to mention one other thing; there are a lot of you who have the impression that you’ll be continuing deeper underground with the next Binding Coil of Bahamut. However, we don't want you to think of this as a simple continuation of the same dungeon. Players who've cleared turn 5 and watched the cutscene will understand, but the entrance to this next part of the Binding Coil will be in a completely different area. The first installment of the Binding Coil of Bahamut is over when you clear turn 5, so please think of the second installment as a newly discovered entrance to another area of the Binding Coil.
* The video shows off some slides of the inside of the next phase of the Binding Coil of Bahamut.
* The video shows off some slides of the inside of the next phase of the Binding Coil of Bahamut.
* The video shows off an overview of other content to be added in patch 2.2. Check it out here.
Q&A with Assistant Director Hiroshi Takai
"FINAL FANTASY IV," "Romancing SaGa," "FINAL FANTASY V," "Romancing SaGa 2," "Romancing SaGa 3," "SaGa Frontier," "Legend of Mana," "Bouncer," "FINAL FANTASY XI" "FINAL FANTASY XI: Rise of the Zilart," "Romancing SaGa -Minstrel Song-," "Hanjuku Hero 4: 7-jin no Hanjuku Hero," "Last Remnant," and "FINAL FANTASY XIV."Q: What titles have you worked on up to now?
A: Takai: While this is just my personal preference, warrior has a lot of HP and their damage is high, and I find it really fun going through the rotations of buffs to reduce the damage taken even by a bit as the healer does their best to heal me through heavy hits in endgame battles, and fighting to keep the party alive.1:13:50
Q: I hear that that you are a born and bred warrior. In a time where tanks are in short supply, please tell us why you enjoy playing as a warrior.
A: Takai: I’m certainly not against this, so if there are enough requests, we may consider it. It's a title I’m actually quite fond of, so I would like to have the opportunity.1:15:40
Q: The PlayStation®3 version of "The Last Remnant" was never released. Are there any plans to release this title on PlayStation®4? Also, are there any plans for a sequel?
A: Takai: I feel like this is a bit over exaggerated. Naturally, we use assets that were taken in the development environment, making it possible to utilize camera angles and camera work that cannot be replicated in the actual game.1:16:56
Q: Your camera work has won you a good number of fans. How did you get this reputation? Also, what did you previously work on?
Yoshida: However, even using debug commands, the camera controls we have access to are similar to those in the actual game. Even the dev team members who made the tools asked us how he got the camera to move like it did for the walkthrough video scenes, like the one where the camera rotates and pans out on a warrior walking through the desert.
Takai: As for past camera work, I was in charge of the editing of the demo scenes for the opening title portion of "Romancing SaGa" and also the opening movie of "Legend of Mana." I was also in charge of the camera work for the battle scene effects in "Romancing SaGa -Minstrel Song-."
Yoshida: Can't grant that wish so without saying a word, head straight back to Tokyo and get back to work.
* The video shows off slides on the PlayStation®4 package art, Collector's Edition pre-order bonuses, Beta Test start date, and the official release date.