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  1. #1
    Player
    TomTom1968's Avatar
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    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50

    Suggestion for spectator and learning mode

    I’d like to make two suggestions to make it easier to learn several fight mechanics.

    1) Spectator mode

    I do not know if this idea is technically doable regarding the lag some already have now but nevertheless I would love to have it.

    A spectator mode that allows you to watch a boss fight or Dungeon run without being part of it, providing players with flexible camera views and also the option to choose which of the players you are watching. I check out videos regularly to see if others use a better tactics than I do but often I see the fight from a perspective that’s not mine like for example being a melee DPS but seeing the fight from a range attack DPS or healer’s view. You can learn a lot from good players this way and could see it from your very own perspective.

    2) Learning mode

    I’d like to see this for all Relic boss fights (Hydra, Chimera, Ifrit, Garuda and Titan) and all other plain boss instances like the Primal ex fights for example.

    The learning mode should enable the players to set the speed of the fight. Like decreasing speed to 50% of the regular speed as long as you are not safe with what you are doing or as long as you are unsure what an attack is really doing and to find safe spots you can move to without getting overwhelmed from the fight’s pace.

    Additionally, I’d like to see an option where the players can choose the phase of a fight they would like to experience further. I for once still have a problem with the fifth phase of Titan HM because as long as I do not find members of my FC it takes a long time to even find a group that’s able to get through the Heart phase. I can do everything including the Heart phase with ease but lack experience in the last phase of the fight. Being able to start directly in the phase that’s giving you a headache would be neat and reduce the number of attempts you have to go through.

    There could also be a God mode where you do not take any damage. This could help players to concentrate on the fight mechanics instead of fearing that one mistake means the end of the run.

    The learning mode should not count into your character progression or quest completion. It is just a learning ground where you can obtain the experience you need. So if you beat Titan for example, it’s nice for your Ego but you don’t get a Relic weapon for surviving the learning mode.
    (3)

  2. #2
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I like this suggestion a lot.

    The spectator could be active in the dungeon but not visible to mobs and immune from all actions. They could be invisible or ghosted to the party to avoid distracting them. They would see all party chat but the leader could choose to allow them to post in chat or not (also because of distraction). The spectator could then be learning, teaching, filming, etc.
    (0)

  3. #3
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Spectator not bad idea.
    But having someone that could help from outside the group I don't think they would allow it.
    Even if no in-game chat for the spectator, have someone on voice that could call for phases, warn people etc...not game breaking but clearly an advantage.

    I am not against it, just I don't think they will do it.

    As for learning/god mode, the fear itself should be enough (yeah hydra pun intended ) Try and retry is the learning process.

    If there was the death penalties from ancient mmos, I would say why not.

  4. #4
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Thaliss View Post
    [...]Spectator not bad idea. But having someone that could help from outside the group I don't think they would allow it.[...]
    Spectator mode is only for watching, not meant for help from the outside, that's what PUG's are for.

    Quote Originally Posted by Thaliss View Post
    [...]Try and retry is the learning process.[...]
    It would still be the same with learning mode, only difference would be that you can concentrate on the phases you have problems with instead of having to go through the phases you have already finished in your learning curve. Plus the option to slow the fight down as mentioned to learn the phase quicker. And in the end, you still have to kill him in the normal game mode with regular speed and regular fierce attacks. :P So no cheating or "easy Titan for bad players", just a different approach weeding out a few of the difficulties people have with particular fights.
    (0)
    Last edited by TomTom1968; 01-30-2014 at 11:36 PM.

  5. #5
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TomTom1968 View Post
    Spectator mode is only for watching, not meant for help from the outside, that's what PUG's are for.
    I know it is just for watching.
    You have a 8 players from a FC in a dungeon then a 9th member of the FC goes in as a spectator.
    The 9th could be in charge to warn the others of incoming phases, positioning of ennemies whatever..

    As I said not gamebreaking. But giving a small advantage I don't think they will.

    And players will find ways to abuse systems
    (0)

  6. #6
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Even if ideal for a user, for developers it's going to the trouble of using extra time and resources for something that can already be done unofficially. There are countless YouTube videos showing the point of view you need for any fight you want to watch. There are even live video feeds on twitch for observation too.
    (0)

  7. #7
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    Some kind of spectator mode would be fun and useful - but purely in a passive way. No intereaction should be allowed.

    Learning mode is already in the game and it's called trial and error. Plus there's always YouTube or Twitch when you wanna learn things.
    (0)

  8. #8
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Thaliss View Post
    I know it is just for watching.
    You have a 8 players from a FC in a dungeon then a 9th member of the FC goes in as a spectator.
    The 9th could be in charge to warn the others of incoming phases, positioning of ennemies whatever..

    As I said not gamebreaking. But giving a small advantage I don't think they will.

    And players will find ways to abuse systems
    Now I get what you mean. Correct, that would be, although not likely to happen often, a flaw but each system can be abused in the one or other way.

    Quote Originally Posted by NovaUltimatum View Post
    Even if ideal for a user, for developers it's going to the trouble of using extra time and resources for something that can already be done unofficially. There are countless YouTube videos showing the point of view you need for any fight you want to watch. There are even live video feeds on twitch for observation too.
    Could be true, or not lol. I can't really tell what efforts are needed to achieve it. And I agree to the Youtube part but I for example play on PS3 and when I am not raiding and using Teamspeak, my PC is not running. I also don't like to play a Game where I need other devices to get the most out of it. I prefer to have everything under one roof.
    (1)

  9. #9
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Spectator mode is a good idea, but as others have said, there are tons of youtube vids out there with commentary. I can see the jibes about: "go watch a vid! or go spectate ___ FC/LS"
    That being said, I wouldn't mind having it implemented in PvP (if it ever becomes more exciting to watch..)

    Learning/God Mode: They already have Story Mode, Hard Mode, and Extreme for primals. While not quite the same thing, you still get a feel for the fight. They just tweak and add actions. PUGs are really where it's at for learning and you do see them in PF. PUGs+vids+forum discussion (that is what forums are for, right? strat discussion and suggestion??? anyone?) should be sufficient.
    Of course, this mode is entirely appropriate in music/rhythm games :P
    (0)
    Server: Sargatanas || Main Job: Scholar || Chocobo: Bonchon

  10. #10
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I created a similar thread over a year ago. There was one on Japanese side too.
    http://forum.square-enix.com/ffxiv/t...rs-in-Dungeons

    SE Response:
    http://forum.square-enix.com/ffxiv/t...l=1#post934520
    (0)

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