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Thread: Jobs start @50?

  1. #161
    Player
    CptGrimlock's Avatar
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    Mar 2011
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    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kiara View Post
    Hi Dyne,

    I posted this in an earlier thread, regarding the SE Interview in Dengeki Magazine. But this might help some of your concerns...

    I understand both sides of the argument about the "Same Rank Class = Instant Same Rank Job." I think initially, my gut reaction was, "Aw... isn't that just too 'easy' then?" But then I thought about it some more, and thought about Matsui's official post about Job Quests to unlock the job and exclusive skills.

    We don't know what the final implementation is like, so this is all speculation, but as physic and Wind have pointed out:

    • Rank 50 Gladiator = Rank 50 Paladin is Not A Bad Thing.
      • Job Quest and Skill Quests: Matsui has said that we're getting Quests to unlock the Job and Skills. If this turns out to be *multiple*, challenging, interesting Quests to (A) Unlock the Job; and then (B) to Unlock Each New Skill, that's far more engaging and interesting than just getting "Paladin Rank 1" and grinding.
      • Job Specific Equipment (JSE) Quests: We've seen the Concept Art for JSE Armor for Black Mage and Dark Knight, and Yoshida-san has mentioned it's coming. So this is another set of more meaningful content (instead of just grinding 1 - 50).
      • Same Grind AGAIN (Leves, Efts, Raptors) To Be Able To Use New Job Fully? No Thanks.
        Let's say they gave us Paladin Rank 1 after you reached Gladiator Rank 50. Do you really want to grind the same Nanawa Mines, Efts, Raptors, Guildleves for another 50 (FIFTY) Ranks just to be able to fully utilize Paladin skills? (and then repeat that over every other Class in the game?) As much of a Final Fantasy fan as I am, I'd probably say "No."

    • Class Rank = Job Rank Means You're Ready for Real Raid Dungeons & New Content Now.
      As Wind said, grinding Rank 1 to 50 *again* on, say, Paladin, is *not* real "content." I would hope most of us would want to *use* the (hopefully) cool, new Paladin Skills / Weaponskills, *for* stuff like the Rank 30 and Rank 50 Raid Dungeons and New NMs and New Frontier Quest Hubs.

      So, having it so that we're the same Rank at our new Job as the Class that unlocked it means we're basically "Ready!" to jump into the exciting, meaningful real New Content as soon as it gets delivered.

      If it was the other way, then, say a new Patch gets released. "Oh, we have New Raid Dungeons and New NMs and Grand Company Challenges... but they're balanced for Paladin, Monk, White Mage, etc. OK, let's spend ~4 - 12 WEEKS grinding Paladin from Rank 1 to 50 and THEN we can start to have fun with those new Dungeons and Challenges." That'd be frustrating, no?

    • 1 Job for 1 Class. More To Come / More To Explore.
      For those that are worried about 1:1 unlock, it does seem a bit limiting, but there's no reason they couldn't add more Jobs per Class later. It's better to start small and focused, instead of having too many Jobs and not have them all balanced properly (or need a lot more time before unleashing them in a Patch for us).

      Also, it encourages more "Class Exploration." I think one of the biggest question marks is which Class unlocks White Mage vs. Black Mage? That's a great question.

      As an example, let's say, Conjurer unlocks White Mage, and Thaumaturge unlocks Black Mage.

      At first, you might think, "Aw darn it! I'm a R50 Conjurer already and I want to cast Elemental Spells / be a Nuker!" Well, it's not a bad thing to now *explore* playing Thaumaturge to unlock the Black Mage Class. No one has said that you have to play THM to Rank 50 to unlock the Job Quest. It could be Rank 20 or 30 (which is really easy to get to with the fast SP these days). You get THM to R20 or 30, unlock the Black Mage Quest and start working your way through that (hopefully interesting set of Challenges / Quests).

    • Real Content: Raid Dungeons, Grand Companies, Frontier Quest Hubs
      The real "content" that's already been confirmed for this next patch 1.18 should be the R30 and R50 Raid Dungeons, which will hopefully be tied into the Grand Companies and a developing Rank System (SE has hinted that you can earn better equipment and items via the Grand Companies, so hopefully it's a long-term goal-oriented system, like a Reputation / Points System, or working towards stuff like Relic Weapons / Armor).

      In addition, we're getting the Frontier Quest Hubs, which should also give us more interesting things to do than repeat the same Guildleves we've been doing the past 9 months.

      This stuff should be the real content (along with more NMs (which they said are on the way), and more Dungeons, etc.). It shouldn't be grinding a Job from 1 - 50.

    Of course all this could be moot after we find out the full details, but let's try and stay positive.

    Great post Kaira,I believe this is the most well written thought out post I have read on here,its like you took what I have been thinking but worded it better,thank you.
    (1)

  2. #162
    Player Vackashken's Avatar
    Join Date
    Mar 2011
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    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kiara View Post
    Hi Dyne,

    I posted this in an earlier thread, regarding the SE Interview in Dengeki Magazine. But this might help some of your concerns...

    I understand both sides of the argument about the "Same Rank Class = Instant Same Rank Job." I think initially, my gut reaction was, "Aw... isn't that just too 'easy' then?" But then I thought about it some more, and thought about Matsui's official post about Job Quests to unlock the job and exclusive skills.

    We don't know what the final implementation is like, so this is all speculation, but as physic and Wind have pointed out:

    • Rank 50 Gladiator = Rank 50 Paladin is Not A Bad Thing.
      • Job Quest and Skill Quests: Matsui has said that we're getting Quests to unlock the Job and Skills. If this turns out to be *multiple*, challenging, interesting Quests to (A) Unlock the Job; and then (B) to Unlock Each New Skill, that's far more engaging and interesting than just getting "Paladin Rank 1" and grinding.
      • Job Specific Equipment (JSE) Quests: We've seen the Concept Art for JSE Armor for Black Mage and Dark Knight, and Yoshida-san has mentioned it's coming. So this is another set of more meaningful content (instead of just grinding 1 - 50).
      • Same Grind AGAIN (Leves, Efts, Raptors) To Be Able To Use New Job Fully? No Thanks.
        Let's say they gave us Paladin Rank 1 after you reached Gladiator Rank 50. Do you really want to grind the same Nanawa Mines, Efts, Raptors, Guildleves for another 50 (FIFTY) Ranks just to be able to fully utilize Paladin skills? (and then repeat that over every other Class in the game?) As much of a Final Fantasy fan as I am, I'd probably say "No."

    • Class Rank = Job Rank Means You're Ready for Real Raid Dungeons & New Content Now.
      As Wind said, grinding Rank 1 to 50 *again* on, say, Paladin, is *not* real "content." I would hope most of us would want to *use* the (hopefully) cool, new Paladin Skills / Weaponskills, *for* stuff like the Rank 30 and Rank 50 Raid Dungeons and New NMs and New Frontier Quest Hubs.

      So, having it so that we're the same Rank at our new Job as the Class that unlocked it means we're basically "Ready!" to jump into the exciting, meaningful real New Content as soon as it gets delivered.

      If it was the other way, then, say a new Patch gets released. "Oh, we have New Raid Dungeons and New NMs and Grand Company Challenges... but they're balanced for Paladin, Monk, White Mage, etc. OK, let's spend ~4 - 12 WEEKS grinding Paladin from Rank 1 to 50 and THEN we can start to have fun with those new Dungeons and Challenges." That'd be frustrating, no?

    • 1 Job for 1 Class. More To Come / More To Explore.
      For those that are worried about 1:1 unlock, it does seem a bit limiting, but there's no reason they couldn't add more Jobs per Class later. It's better to start small and focused, instead of having too many Jobs and not have them all balanced properly (or need a lot more time before unleashing them in a Patch for us).

      Also, it encourages more "Class Exploration." I think one of the biggest question marks is which Class unlocks White Mage vs. Black Mage? That's a great question.

      As an example, let's say, Conjurer unlocks White Mage, and Thaumaturge unlocks Black Mage.

      At first, you might think, "Aw darn it! I'm a R50 Conjurer already and I want to cast Elemental Spells / be a Nuker!" Well, it's not a bad thing to now *explore* playing Thaumaturge to unlock the Black Mage Class. No one has said that you have to play THM to Rank 50 to unlock the Job Quest. It could be Rank 20 or 30 (which is really easy to get to with the fast SP these days). You get THM to R20 or 30, unlock the Black Mage Quest and start working your way through that (hopefully interesting set of Challenges / Quests).

    • Real Content: Raid Dungeons, Grand Companies, Frontier Quest Hubs
      The real "content" that's already been confirmed for this next patch 1.18 should be the R30 and R50 Raid Dungeons, which will hopefully be tied into the Grand Companies and a developing Rank System (SE has hinted that you can earn better equipment and items via the Grand Companies, so hopefully it's a long-term goal-oriented system, like a Reputation / Points System, or working towards stuff like Relic Weapons / Armor).

      In addition, we're getting the Frontier Quest Hubs, which should also give us more interesting things to do than repeat the same Guildleves we've been doing the past 9 months.

      This stuff should be the real content (along with more NMs (which they said are on the way), and more Dungeons, etc.). It shouldn't be grinding a Job from 1 - 50.

    Of course all this could be moot after we find out the full details, but let's try and stay positive.
    I hit like on your post even though I don't -- in essence -- agree with you. Really well made up post regardless; very thoughtful and intuitive in many regards. The reason I disagree is that I find it unlikely that the dungeons will be overly complex enough to satiate us for too long. Yeah, it will be nice to basically have a new set of powers right off the bat but thats part of this games failing: They made things far too easy. The dungeons, basically 8 months late, won't keep us occupied as long as needing to grind and quest our way up another job (or several) would have. Hopefully they will take out the leve fail junk - with that plus dungeons and (if they implemented it as such) having to level up new jobs (so to speak) it would have given us a lot more to do and them a longer respite to get other stuff going.

    There is a balance of needing to give us a bone (instant gratification) and needing to give us a challenge (sense of accomplishment) this patch needs to bring forth. Come a month from its release, when we all attack the dungeons like a lion on a gazelle, it will be back to business of grinding crafts and battle jobs. Without a plethora of new things to work for in the sense of grinding them up there is a good chance people will be even more bitter then they are now. In particular mages who will still only have had two classes to level.
    (3)

  3. #163
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    Zavier Mhigo
    World
    Hyperion
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    Arcanist Lv 80
    I would love to have an overwhelming "let them make the game" movement. I get we're all cynic assh*les and have cynic assh*le syndrome (for those of you who watched the South Park episode), I have it too. But at one point we gotta be like "they make games, let them make this game; if they make something I don't like I'll just stop playing and be bored" You can't actually control the fate of the game through this forum. I was banking on this game too after XI, but that doesn't mean I just gave up all hope and it doesn't mean I'm totally effing trusting either. But complaining about hush hush info is like beating a dead horse.
    (0)

  4. #164
    Player
    Duuude007's Avatar
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    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    I like that they are taking this route. Several months before they made any announcements on the new jobs system, i was floating an idea on zam forums (these forums didnt exist yet).

    I suggested they try to bring back a job system similar to FF1, where players operating a specific job encounter Bahamut, and after satisfying a difficult quest, they attain a permanent upgrade to their existing job.

    Here was the list:

    Fighter > Warrior
    Monk > Black Belt
    Thief > Ninja
    White Mage > White Wizard
    Black Mage > Black Wizard
    Red Mage > Red Wizard

    Furthermore, I suggested that future hybrids could later be implemented to introduce some of our other beloved jobs. On the topic of hybrids however, they could be treated as lvl 1 classes.
    (0)

  5. #165
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    So from what I understand. Gladiator can become Paladin. Can we further advance Paladin to Templer or Crusader?

    Just curious if there is multiple tiers to advance in these jobs/classes. I hope somebody or a rep can shed some light^^
    (0)

  6. #166
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
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    Ul-dah
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    Yuki Ynagi
    World
    Ragnarok
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    Pugilist Lv 90
    for what we know, actually we'll have only one specialization. Further jobs will be released in the future
    (0)

  7. #167
    Player

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    Quote Originally Posted by Bayohne View Post
    Jobs won't have levels and as such won't need to be leveled up. Jobs are an advanced form of the class that unlocks them. So for example purposes, a level 50 Gladiator would be a level 50 Paladin. (Example only!)

    Also we can confirm that we'll be changing the term "ranks" (as in rank 50 Pugilist) to "levels" (as in level 50 Pugilist) along with the removal of the physical level. We'll also be changing skill points to experience points.

    In summation:
    Rank > Level
    Skill points > Experience points
    Thank you Bayohne for the info, SE is doing a fablous job with the workload they have. You guys are appricated, i just wanted to let u know that!!
    (0)

  8. #168
    Player
    Kiara's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vackashken View Post
    I hit like on your post even though I don't -- in essence -- agree with you. Really well made up post regardless; very thoughtful and intuitive in many regards. The reason I disagree is that I find it unlikely that the dungeons will be overly complex enough to satiate us for too long. Yeah, it will be nice to basically have a new set of powers right off the bat but thats part of this games failing: They made things far too easy. The dungeons, basically 8 months late, won't keep us occupied as long as needing to grind and quest our way up another job (or several) would have. Hopefully they will take out the leve fail junk - with that plus dungeons and (if they implemented it as such) having to level up new jobs (so to speak) it would have given us a lot more to do and them a longer respite to get other stuff going.

    There is a balance of needing to give us a bone (instant gratification) and needing to give us a challenge (sense of accomplishment) this patch needs to bring forth. Come a month from its release, when we all attack the dungeons like a lion on a gazelle, it will be back to business of grinding crafts and battle jobs. Without a plethora of new things to work for in the sense of grinding them up there is a good chance people will be even more bitter then they are now. In particular mages who will still only have had two classes to level.
    Hi Vackashken,

    Thank you for the thoughtful reply.

    Oh don't get me wrong, if the 2 new Raid Dungeons turn out to be a short-sighted, "Guildleve Counter NPC tells you to go here and kill XYZ. Done."-type scenario that we can clear in ~ 1 week or less, I totally agree with your sentiments then; they didn't give us enough to do.

    I'm trying to stay positive and hope that the the Raid Dungeons are tied into the Grand Companies and a Reputation / Rank System (within those Companies), and the ability to gain more powerful equipment (hopefully something like building Relic Weapons). From the Grand Companies of Eorzea page:

    "Prove your worth by unfailingly completing the tasks assigned, and you will climb the ranks and be entrusted with missions of greater import and issued powerful equipment befitting your prowess."
    If these Raid Dungeons are meaningful and provide incentive for us to go back again and again and explore different parts of it, like a Dynamis-Xarcabard, and the Frontier Quest Hubs they talked about have interesting, meaningful content, and the Job System has Quests to unlock the Jobs and to get Job Skills and other quests to get JSE Armor, etc., then it's not so bad that Class and Job are the same "rank" (i.e., no grinding Job from 1 - 50).

    No matter what, we'll see something when 1.18 hits and we can laugh, cheer or cry at that point.
    (1)

  9. #169
    Community Rep Bayohne's Avatar
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    While I can't offer too many new details, another thing I wanted to clarify about the upcoming job system; jobs won't be unlocked at rank 50, but when leveling a class up and it hits a certain rank you'll be able to unlock the related job.
    (31)

  10. #170
    Player
    Zantetsuken's Avatar
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    Siorai Aduaidh
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    Leviathan
    Main Class
    Conjurer Lv 50
    At first glance, this system seems like a desperate slap-stick way to implement a job system.

    In the example, the "Paladin" job is nothing more than a title and some extra skills on top of the Gladiator class. So why not just rename 'Gladiator' to 'Paladin' and make those same skills unlockable via a quest?

    Lets say that GLD can open multiple jobs like PLD and RDM... does that mean that putting further levels into GLD will result in gains in both jobs that are unlocked??

    Many traditional FF jobs are a combination of skills found in the current classes. How could a job like DRK be a natural outgrowth of just MRD or THM? It should require both.

    This approach seems both rushed in it's implementation and limited in its potential. I hope they seriously reconsider the linking of Jobs and Classes; or better yet just dump the whole class concept and change to a full Job system.
    (12)
    Last edited by Zantetsuken; 06-18-2011 at 03:41 AM.

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