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  1. #941
    Player
    Haziel's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58
    Character
    Haziel Wishmaster
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Go Team, take your time and {Resurrect} this awesome game!! *-*
    (5)
    Legacy, since day 1

  2. #942
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    I know I'm late to the party, but I liked the OPs post. That's exactly how I felt in XI and it is severely lacking in FFXIV
    (3)

  3. #943
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Scape View Post
    I know I'm late to the party, but I liked the OPs post. That's exactly how I felt in XI and it is severely lacking in FFXIV
    Never too late to show your support for this thread! The bigger the support, the higher the priority.

  4. #944
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Bayohne View Post
    Greetings everyone,

    I apologize for the delay in getting a comment to you all about this. We are aware it is a hot topic in the forum, but it’s one that is difficult to provide a satisfactory comment on. Firstly, I want to bring attention to the following comment was posted by Yoshida on the Japanese forum back in March:



    We brought up the concerns being presented by the community, as well as the comment made above, to Yoshida again today.

    In regards to the overall direction, he said that nothing has changed and he is still dedicated and moving forward with the edit work.

    Next, in regards to the main focus of this thread, that the game is just a single area filled with monsters of different levels; the necessity to revamp this has not changed and we feel stronger than ever that along with the edits, each area should have its own specific theme.

    However, as stated by Yoshida in the comment before, please understand that there is a large amount of work to be done and it will take some time before we can even share the information with you. Once the new designs start to take shape, we will make it our top priority to share them with you.
    <3

    Thank you for taking the time to post, in depth, about this concern.

  5. #945
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    I've been supporting (Via the like button) a more varied world, (NPC interaction and the works included) as this is probably the most important immersion factor for me in a MMO. That being said, I'm definitely glad after 900 replies give or take, a response has been made.

    Kudos to all, and I wish the dev. team easy yet rewarding work for themselves and the players! /huzzah
    (5)

  6. #946
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Addressing the OP
    One zone with mobs 1-50 means we don't have to go anywhere.
    That doesn't mean we DON'T go anywhere, just that it's not essential. Content that takes us different places will serve us better than just redoing monster placement.
    The one thing that DOES bug me in this department, is you have areas close by to your starting cities that are very dangerous except to higher rank players. The regions are too big to have just a small level range in each one; that said, we could narrow things down to like 1~25-30 in the regions containing the starting cities, 31-40 in coerthas, and some yet-to be released regions, 41-50 in Mor Dhona and future areas.

    The OP seems to be forgetting that 50 is not going to be the end rank cap, and that new regions in the future will play host to the higher ranks, and not the current ones.

    It's not a bad idea, it just makes something seem like a serious problem when it's not a major issue.

    The game doesn't HAVE to expand beyond the 4 zones we have. So will it?
    It does have to expand, unless you'd like 50 to remain the rank cap forever. So yes, it will, at a minimum when the level cap rises.
    (1)

  7. #947
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    The OP seems to be forgetting that 50 is not going to be the end rank cap, and that new regions in the future will play host to the higher ranks, and not the current ones.
    Regardless of where we *will* be headed in the future, new players and people leveling new jobs have to start at 1 and have to progress through 50 to get to a new level cap. 1-50 in the same zone will still be a problem or I should say WOULD have been a problem - but SE seems to be fixing it so no worries.
    (3)

  8. #948
    Player
    Taruna-Aeon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Taruna Aeon
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Glad to see that this thread got a response! ^___^

    Yatta!!!!
    (4)

  9. #949
    Player
    Stupifyed's Avatar
    Join Date
    May 2011
    Posts
    57
    Character
    Stupifyed Gosuto
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Do you ever wonder if the new Devs sit around the office on their breaks talking trash about the old ones?

    I bet they do cuz WTF were they thinking when they designed these maps.
    (2)

  10. #950
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Stupifyed View Post
    Do you ever wonder if the new Devs sit around the office on their breaks talking trash about the old ones?

    I bet they do cuz WTF were they thinking when they designed these maps.
    No because the new team is not *entirely* new. lol

    Would be pretty funny though :P
    (2)

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