Go Team, take your time and {Resurrect} this awesome game!! *-*
Go Team, take your time and {Resurrect} this awesome game!! *-*
Legacy, since day 1
I know I'm late to the party, but I liked the OPs post. That's exactly how I felt in XI and it is severely lacking in FFXIV
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
<3Greetings everyone,
I apologize for the delay in getting a comment to you all about this. We are aware it is a hot topic in the forum, but it’s one that is difficult to provide a satisfactory comment on. Firstly, I want to bring attention to the following comment was posted by Yoshida on the Japanese forum back in March:
We brought up the concerns being presented by the community, as well as the comment made above, to Yoshida again today.
In regards to the overall direction, he said that nothing has changed and he is still dedicated and moving forward with the edit work.
Next, in regards to the main focus of this thread, that the game is just a single area filled with monsters of different levels; the necessity to revamp this has not changed and we feel stronger than ever that along with the edits, each area should have its own specific theme.
However, as stated by Yoshida in the comment before, please understand that there is a large amount of work to be done and it will take some time before we can even share the information with you. Once the new designs start to take shape, we will make it our top priority to share them with you.
Thank you for taking the time to post, in depth, about this concern.
I've been supporting (Via the like button) a more varied world, (NPC interaction and the works included) as this is probably the most important immersion factor for me in a MMO. That being said, I'm definitely glad after 900 replies give or take, a response has been made.
Kudos to all, and I wish the dev. team easy yet rewarding work for themselves and the players! /huzzah
Addressing the OP
That doesn't mean we DON'T go anywhere, just that it's not essential. Content that takes us different places will serve us better than just redoing monster placement.One zone with mobs 1-50 means we don't have to go anywhere.
The one thing that DOES bug me in this department, is you have areas close by to your starting cities that are very dangerous except to higher rank players. The regions are too big to have just a small level range in each one; that said, we could narrow things down to like 1~25-30 in the regions containing the starting cities, 31-40 in coerthas, and some yet-to be released regions, 41-50 in Mor Dhona and future areas.
The OP seems to be forgetting that 50 is not going to be the end rank cap, and that new regions in the future will play host to the higher ranks, and not the current ones.
It's not a bad idea, it just makes something seem like a serious problem when it's not a major issue.
It does have to expand, unless you'd like 50 to remain the rank cap forever. So yes, it will, at a minimum when the level cap rises.The game doesn't HAVE to expand beyond the 4 zones we have. So will it?
Regardless of where we *will* be headed in the future, new players and people leveling new jobs have to start at 1 and have to progress through 50 to get to a new level cap. 1-50 in the same zone will still be a problem or I should say WOULD have been a problem - but SE seems to be fixing it so no worries.The OP seems to be forgetting that 50 is not going to be the end rank cap, and that new regions in the future will play host to the higher ranks, and not the current ones.![]()
Glad to see that this thread got a response! ^___^
Yatta!!!!
Do you ever wonder if the new Devs sit around the office on their breaks talking trash about the old ones?
I bet they do cuz WTF were they thinking when they designed these maps.
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