Way to put in some of the badly need tweaking skills... sentinel which takes half a bar and last for 10 seconds?
And a heavy stab 3x will do more damage and hate then provoke (though the provoke trait is non standard) does most of the time. Most of them falling under "auto attack".
You're not going to bring anyone to liking a system they're not liking like this, auto attack or no auto attack.
It's still "spam" trained spam is still spam. 111234 is spam. 234111345 is still spam. The sequence of unnecessary actions make the game a race to do as many action in as little time as possible. Throw in quick tactics for spice.
It is not, no matter how you explain it, selecting the best action for the situation. Sure we don't want to slow it down to a chess game, but no one wants to learn how to juggle, cook, and play chess at the same time.
Auto attack is a short cut to equalizing the playing field via stats. Like using a calculator on a math test. The material of the test is what's important, not the accuracy. Making a stupid mistake because you carried your 4 wrong doesn't mean you don't know the material, it just means you made a stupid mistake doing basic multiplication.
I'll reiterate how I think a system would take place.
All skills should be split into 3 types, auto-activate skills, Stamina skills, and TP skills.
Light/Heavy thrust, etc should be put under auto-activate skills You can even create a system where you can change skills on the fly in battle. Mages can get new skills like "charge" or defense for various effects, like MP recover or HP recover.
Stamina skills would be the bread and butter skills which would have a timer and stamina requirement, the "game changer skills"
TP skills would not be on stamina requirement but rather TP, almost like the FF11, which can also help the BR/SC situations and we again can ration them, not like now with the TP spam all over the place (FF11 before the TP nerf)
So the battle system should then be push back to only needing to watch stamina and cool downs, and occasionally tp, but very rarely do you have to constantly make attacks to be useful.