Short Description: The Samurai excels in long fights, becoming more efficient as the fight progresses. Their main resources is Enmity, and hyper scale their skills based off how much enmity they generate. With a complex variety of branching out skill combos, the most efficient way of gaining enmity and mitigating damage changes depending on the situation. What choice you make is up to you and your way of the Samurai.
Note: At the end will be a list of scenarios of how the skills will work. There isn't a TL;DR section, but feel free to make one and post it if you want. Also any spelling errors, I take no responsibility. V_V
Samurai Skill Ideas (Lv.50)
Skills still subject to change and still not totally refined. Please leave your suggestions and criticism. Try not to take all the numbers too seriously they're just a base. The mechanics of how the class works is what I mainly focused on. Also, I was able to get up to lv 50, so ignore the lv 40 title if you're able.
Swordsmen + Lancer (Tank)
Slicing blade: Lv.1/0 cast/2.5 recast/0 MP/70 TP/3y Range/0yRadius
Delivers an attack with a potency of 150
Mempo: Lv.2/0 cast/120 recast/0 MP/0 TP/0y Range/0y Radius *Changed*
Reduces Damage taken by 35%. Duration: 15s
Duration and potency decreases as Enmity decreases.
Cold Divider: LV.4/0 cast/2.5 recast/0 MP/60 TP/3y Range/0y Radius
Delivers an attack with a Potency of 100
Additional Effect: Increases Enmity
Combo Actions: Slicing Blade
Combo Potency: 200
Sheathing Aura: Lv.6/0 cast/30 recast/0 MP/0 TP/0y Range/4y Radius *Changed*
Reduces surrounding enemies Physical and Magical damage up to 35%. Duration: 15s
Percentage decreases as Enmity decreases.
Additional Effects: Puts sword to "Sheathed Grip"
Removes "Two Handed Grip" Buff
Crescent Razor: Lv.8/0 cast/2.5 recast/0 MP/80 TP/0y Range/0y Radius *Changed*
Delivers an attack with a potency of 120 to all enemies in a cone before you.
Additional Effects: Increases enmity.
Sheath Shot: Lv.10/0 cast/2.5 recast/0 MP/80 TP/3y Range/0y Radius *Changed*
Delivers an attack with a potency of 110
Additional Effects: Stun.
Duration 5s (duration 3s below level 32)
Sword Dance: LV.12/0 cast/2.5 recast/0 MP/80 TP/3y Range/0y Radius *Changed*
Delivers an attack with a Potency of 100
Combo Action: Slicing Blade
Combo Potency: 200
Combo Bonus: Restores TP
Sheath Throw: LV.15/0 cast/2.5 recast/0 MP/120 TP/15y Range/0y Radius
Delivers an attack with a potency of 120. Additional effects: Increases Enmity.
Two Gripped Rage: Lv.18/0 cast/30 recast/0 MP/0 TP/0y Range/0y Radius
Increases Damage Dealt : Duration up to 15s
Potency decreases as Enmity decreases.
Additional Effects: Puts Sword to "Two handed Grip"
Removes "Sheathed Grip" Buff
Fair Warning: Lv.22/0 cast/40 recast/0 MP/0 TP/25y Range/0y Radius *Changed*
Steals 25% of a single allies enmity.
Iaido: Lv.26/0 cast/2.5 recast/0 MP/75 TP/3y Range/0y Radius *Changed*
Delivers an attack with a potency of 120
Additional Effects: Increases enmity
Combo Actions: Cold Divider
Buff Actions: Sheathed Grip
Buff Bonus: Extends Sheathing Aura by 15s
Combo Potency: 240
Duration decreases as Enmity decreases.
Buff Actions: Two handed Grip
Buff Bonus: Greatly increases Enmity (Removes Two Handed Grip Buff)
Combo Potency: 260
Potency decreases as Enmity decreases.
Slicing Storm: Lv.30/0 cast/2.5 recast/0 MP/70 TP/0y Range/5y Radius *Changed*
Delivers an attack with a potency of 120
Combo Actions: Sword Dance
Combo Potency: 220
Buff Actions: Sheathed Grip
Buff Effects: Increases Enmity. (Removes Sheathed Grip Buff)
Duration: 3s
Buff Actions: Two handed Grip
Buff Effects: Restores surrounding allies TP over time. (Removes Two Handed Grip Buff)
Duration: 15s
Duration and potency decreases as Enmity decreases.
Samurai skills and Lv 30+ skills
Ronin Stance: Lv.30 /0 cast/2.5 recast/0 MP/0 TP/0y Range/0y Radius (Samurai skill) *New*
Decreases Enmity by 30%.
Increases Critical hit rate by 20%
Increases physical damage by 5%
Effect ends upon reuse.
Karma's Weight: 34/0 cast/120 recast/0 MP/0 TP/0y Range/0y Radius *New*
Reduces damage taken from the highest enmity enemy by 50% : Duration 10s
Potency decreases as Enmity decreases.
The Enmity of my Enemy is my Friend: Lv. 35/0 cast/180 recast/0 MP/0 TP/0y Range/5y Radius *New*
Restores 120% of HP and 120% of TP slowly over the course of 10s.
Percentage decreases as Enmity decreases.
Greatly reduces Enmity gained for 10 seconds after.
Unforgiven Aura: Lv. 38/0 cast/120 recast/0 MP/0 TP/0y Range/6y Radius *New*
Increases the enmity of surrounding enemies for each enemy killed while focusing you : Duration 20s
Duration decreases as enmity decreases.
Honor Stance: Lv.40/0 cast/2.5 recast/0 MP/0 TP/0y Range/0y Radius (Samurai skill) *New*
Lowers damage dealt by 20%
Increases Enmity by 30%
Increases Healing received by 35%
Being healed increases Enmity
Healing percentage decreases as enmity decreases.
Cannot be used with Ronin Stance.
Effect ends upon reuse.
Vow of Loyalty: Lv.42 /0 cast/120 recast/0 MP/0 TP/0y Range/3y Radius *New*
Prevents damage from being dealt to allies behind you as well as knock backs. : Duration 5s
Fatal Deliverance: Lv.45 /0 cast/45 recast/0 MP/0 TP/3y Range/0y Radius (Samurai skill) *New*
/0 cast/2.5 recast/0 MP/75 TP/3y Range/0y Radius
Delivers an attack with a potency of 320
Potency decreases as Enmity decreases.
Grip Switch:Lv.46 /0 cast/180 recast/0 MP/30 TP/0y Range/0y Radius *New*
Changes "Two Handed Grip" To "Sheathed Grip" and "Sheathed Grip" to "Two Handed Grip".
Will Of The Shogun: Lv.50 /0 cast/300 recast/0 MP/0 TP/0y Range/0y Radius (Samurai skill) *New*
You can only be hit with 1 damage by most attacks for 10s
Blade Vortex: Lv.50 /0 cast/40 recast/0 MP/0 TP/0y Range/6y Radius *New*
Delivers an attack with a potency of 100
Pulls surrounding enemies 3y's in front of you and holds them there for 2.5's.