Right, which is why these prices are outrageous. My FC has been busy gearing up and working on endgame content while putting money here and there in the company chest ever since the game started and are nowhere near buying any house. If we need to buy supplies and etc that will make it take even longer.
We were excited to finally have our own hangout and a place we can customize because we will all be able to have a hand in it. I agree with not benching progression, but that is entirely why these prices are stupid. Anyone that has been focusing on progressing and working their way into endgame content is likely very far away from owning a house and will continue to be if you aren't on any of the lowest tier servers.I don't get why so many people even want a house. We can sleep anywhere, it serves to real purpose except some minor buffs we can live without. When we get one, we get one, but I won't be benching my own progression to pay for an FC house, that would be detrimental to everyone.
Last edited by Estellios; 12-17-2013 at 03:06 AM.
Totally, which is why they increased the cost of repairs and totally didn't decrease it or add gil drops because here was so little gil being generated that people can't even afford repairs.
Please actually do come and see our market and point out the massive amount of gil in circulation here.Thus, that's why legacy servers have such high housing cost, it's because so many people are holding onto gil and have so much gil in circulation that it's super expensive there.
as opposed to you, who is obviously privy to information we don't have right?Everything has been designed to be in the perfect proportion, people just don't realise it because all they see are big numbers.
You may want to tone down them floodlights on your armor, I think you're blinding some poor aliens two galaxies over.
Only the main storyline, quests, dungeon runs and now dailies and treasure hunts generate substantial amounts of money while Allagan pieces, leves and FATES generate smaller amounts, the rest of those options are just redistributing that generated money or the money from legacy players between other players. Say, using the prices on my server, a FC does manage to buy a 312 million plot, a non RMT FC to boot, that's 312 million less in the server for other people to buy things on the market, keep in mind this money had to be pooled from a substantial amount of players in the FC too. Now this will be pretty much impossible but say more than one FC manages to buy the best plot, or something more reasonable, a lot of the smaller plots start selling. That's also money that won't ever be redistributed until they add the option to resell the land, which to my knowledge isn't implemented yet, those 25 million will add up too.
Eventually there will be a point where the generated money and the player's savings won't match the money needed to buy a plot, not until many months of saving money generated from the game anyway. There's also the fact that since the announcement a lot of people have started both hoarding gil and selling as much as they can, but the people hoarding gil are really less likely to spend it so they can save as much of it as they can, thus markets end up moving far slower and become an even more unreliable way to make money.
It's pretty easy to make 100k gil a day with minimum effort pre-patch. I imagine with dailies and buffed leve gil output it will be even easier to make gil.
Even with any of the options above, its a delicate balance. Either market wise, or FC wise. Because you honestly run the risk of burnout and stop playing if you do it for too long.
Being in the largest FC on Hyperion, we even didn't expect the cost of housing to be so high. We thought we'd have enough, but like many other FC's out there our hearts sank the moment we read the patch notes.
And ever since we've been trying to band together and brainstorm ideas and raise what we can. Our FC leader even got a tell from another leader of a different FC on the whole situation.
The issue is that the prices are a function of the amount of gil currently in the economy.
This would be fine, if we assume:
Gil is distributed relatively evenly among Free Companies.
Players within Free Companies are willing to donate a significant chunk of their wealth toward housing.
Neither of those are necessarily true. And so we'll have wealthy FCs gleefully throw gil at the larger plots, and smaller (obviously more casual) FCs who've struggled to scrounge together a few million (when the entry price is 4-8 million).
It is mind boggling that content designed for casual players have been subjected to a quite anti-fun grind fest that is FFXIV gil generation.
dont know how legacys are holding on to all that money when SE took 90% of our gil when 2.0 hit.People still need to do day to day things and not everyone is farming for FC housing which may be surprising to you....
This is an extremely common misconception. The current ways to generate gil in the economy is overly sufficient. If you have too many new ways to generate new gil and insufficient gil sinks then you're going to have inflation. Thus, that's why legacy servers have such high housing cost, it's because so many people are holding onto gil and have so much gil in circulation that it's super expensive there. This is also what happens if your country prints money like crazy. Your $$ in bank becomes worthless.
Everything has been designed to be in the perfect proportion, people just don't realise it because all they see are big numbers.
one gil is one gil regardless, there is no gross domestic product to go by means there is no real economy same rules dont apply.
You should zoom out.