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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Summoner got destroyed this patch

    Square destroyed the Summoner with this patch and did nothing to fix what was really wrong with the job. Removing thunder and replacing it with that nerfed Blizzard 2 reduced Summoner's damage by 10-15% making us been more less wanted for raids and drains a lot of mp unlike Black Mages Summoners don't get mp restored since we don't have umbra ice. Blizzard 2 for bind is useless because it will never be used in any type of
    Summoner Rotation just like the equally worthless Trip Disaster. Thunder should've been replaced with a 60s cool down on Enkindle.
    They also should've revamped the Egi System
    Make Ifit useful
    Make Titan useful
    (16)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Losing thunder is ~7.5% dps loss.

    It certainly hurts, to be sure, but it does not mean summoners are losing everything.

    I am all aboard the "SE, what were you thinking about making mana an actual resource for dps, make tri-disaster not cost an arm and a leg to cast".

    Also, lolol, blizz 2 > tri disaster.

    There must be some sort of joke here.
    (4)

  3. #3
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    That's the problem with new classes : they don't know what they're doing with it.
    (8)

  4. #4
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    Losing thunder is ~7.5% dps loss.
    I'm not the number cruncher I used to be, so could you explain how the loss of Thunder is only 7.5%? I'm genuinely curious.
    (1)

  5. #5
    Player
    Devaking55's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mose Vial
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Akiza View Post
    Square destroyed the Summoner with this patch
    All your doom and gloom is unwarranted go somewhere else with this crap.
    (9)

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Spellbinder View Post
    I'm not the number cruncher I used to be, so could you explain how the loss of Thunder is only 7.5%? I'm genuinely curious.
    Well I can't really dig up my thread now, but basically looked at all the raw potency numbers of all summoner attacks (ignoring spell haste).

    Essentially, what it boils down to is summonerss do roughly 22k potency over 180 seconds (cooldown of RS).

    You spend 8-9 of those GCD's on thunder, which counts for something like 2300-2400 potency.

    You instead use those GCDs to Ruin, which is ~740 potency.

    So you lose 1660 potency over 180 seconds, which is ~9.2 pps which is roughly 7.5% total dps loss.

    The reason it seems smaller is your pet is there for ~25-33% of your damage.

    This includes pet approximations.

    It is ~10% of personal dps loss, if you want to ignore pets entirely.

    For cleaving...it is a slightly higher dps loss, but we can't keep thunder up on more than maybe 2 targets anyway, too much mp.
    (6)
    Last edited by pandabearcat; 12-15-2013 at 01:08 PM.

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Looking at the notes, I only see the loss of Thunder and the Virus change as the only nerfs Summoner got. Considering the Thunder change is a nerf to all magic classes other than Thaumaturge and Black Mage, you only specifically got a nerf to Virus.
    (0)

  8. #8
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by RyuDragnier View Post
    Considering the Thunder change is a nerf to all magic classes other than Thaumaturge and Black Mage, you only specifically got a nerf to Virus.
    There's only one damage dealing magic class that isn't a Thaumaturge though, so that point seems kind of silly.

    Hell if anything it's the other way around. The virus change more significantly impacts BLM and WHM because their (non-traited) virus is potentially not going to be used at all.
    (7)

  9. #9
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pandabearcat View Post
    Well I can't really dig up my thread now, but basically looked at all the raw potency numbers of all summoner attacks (ignoring spell haste).

    Essentially, what it boils down to is summons do roughly 22k potency over 180 seconds (cooldown of RS).

    You spend 8-9 of those GCD's on thunder, which counts for something like 2300-2400 potency.

    You instead use those GCDs to Ruin, which is ~740 potency.

    So you lose 1660 potency over 180 seconds, which is ~9.2 pps which is roughly 7.5% total dps loss.

    This includes pet approximations.
    Two last questions just to be sure.

    1.) Does 2300 - 2400 potency include Enkindle in the rotation? (Depending on the instance, I tend to save it)
    2.) pps = potency per second? (I'm not familiar with the acronyms floating around the forums these days. )
    (0)

  10. #10
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Spellbinder View Post
    Two last questions just to be sure.

    1.) Does 2300 - 2400 potency include Enkindle in the rotation? (Depending on the instance, I tend to save it)
    2.) pps = potency per second? (I'm not familiar with the acronyms floating around the forums these days. )
    1. Naw, I dont' think I counted enkindle...over the course of 5 minutes its something like maybe a 1%? dps increase.
    2. yea, thats what I use it as.

    PS maybe look at my edits, I realized I was not entirely clear.
    (0)

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