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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,804
    Character
    Abriael Rosen
    World
    Balmung
    Main Class
    Gladiator Lv 90

    An Open Letter to Yoshida-san: Please Slice One Zero Off the Housing Prices

    Dear Yoshida-san,

    Many of us expected a merry Starlight Celebration inside our new houses for which we waited for so long, maybe with seasonal decorations and the company of our friends to celebrate.

    Unfortunately, going by what I'm seeing, the majority us will spend a sad Starlight Celebration out under the falling snow, homeless.

    As a veteran MMORPG player since the times of Ultima Online (and quite a few MUDs before that) I'm perfectly aware of the value of countering inflation with large money sinks, and I fully understand the reasoning behind assigning high prices to a feature like housing, but in this case I believe someone went overboard, and not just by a little bit.

    I'm sure you and the team have a lot of metrics to look at, and I'm sure you know that there's a lot of gil spread across the servers, especially the legacy ones.

    The problem is that all that gil is not distributed evenly across the population. It's in the hands of few, and those few tend to be focused within very few free companies, many of which engage in not exactly savory activities like overpriced mercenary titan runs, taking even more gil from those that have less and hoarding it for themselves instead of being helpful with their fellow players free of charge.

    At least from my ground level point of view (but do feel free to correct me with actual data, if you so wish), most of the actual population doesn't even get near to have a very large amount of gil, even on legacy servers.

    As a veteran of 1.0, first on Mysidia, then on Gungnir and now on Balmung, I have only 300,000 gil to my name, and while I don't believe I represent anyone else, I also don't believe that the vast majority of my server's population has that much more than I do. Almost everyone I talked to doesn't, and I talk to many. I'm aware this is not a valid statistic, but it's the best I can come up with readily.

    The current pricing of housing is simply mind boggling for someone with my virtual finances, and the prospect of joining forces with a free company doesn't help much. Unless I join a giant one, the required contribution for even the smallest, less desirable house would still leave me penniless. I'd still have to join a Free company with at least 67 members and give up all my savings to be able to pay for it.

    And this is another of the elements that maybe hasn't been considered when setting the housing prices: many MMORPG players don't like being part of large, sprawling guilds. Many like medium sized guilds with 20-30 close-knit members. Others like family-sized groups of 8-10 members, with which maybe they form a dungeon static party.

    And this is the biggest problem, because looking beyond individuals, since this is a feature initially aimed at free companies, the prices announced today simply lock it away from the many small/medium-ish free companies, making it an exclusive of the big ones, and the few rich ones.

    It basically keeps the most anticipated and publicized feature of patch 2.1 "A Realm Awoken" away from a very large part of the playerbase.

    For players like me, that aren't in a large/rich free company and that aren't rich themselves (even because they like to help others for free instead of requiring a fee for helping fellow players out), the feature may very well not exist at all.

    Considering how much anticipation was built over the months for housing, I'm sure you can understand how disappointing that is.

    A further fact is that this won't really make the super-rich much poorer on the long run. Why? They're rich not just because the gil fell on their heads from a tree. They're rich because they have acquired the means to be (or they're willing to rip-off their fellow players), and those means will not go away even if they buy a super luxurious house. They'll keep doing mercenary runs, selling crafted items at high prices, and using the means they have in order to make more money than everyone else, and the status quo will be preserved.

    Then there's the effect on the community, which is even worse.

    To create a good MMORPG community, a game's mechanics need to encourage players to help each other out. Someone's shouting for Titan and you're well equipped and experienced? You help him out and you take a "thank you" and a smile as your reward, and who knows, maybe even a new friend, which is the best aspect of MMORPGs. A friend is a bit under-equipped? You pull out your level 50 crafter class and you make some better for him.

    This kind of inflated prices have the opposite effect, as they encourage players to put a price tag on everything in a mad scramble for the money necessary to enjoy one of the patch's most anticipated features.

    This means that we'll see more jacked-up prices, more mercenaries asking for the whole savings to of recently capped players that want to beat Titan for their relic weapons, and more "pay me for this," and "pay me for that."

    Ultimately there'll be less helpful people out there, and those people that will decide to keep being helpful will be at a severe disadvantage, because they'll stay out in the snow while the mercenaries party in their new houses.

    This is not good for the community, and what's not good for the community is not good for a community-based game like a MMORPG.

    Personally, looking at the table with the prices released on the 14th, and comparing it with the situation I see on Balmung, I can only say that the numbers would be reasonable if a zero was sliced off them all, across the board (just like it was done to our savings from Final Fantasy XIV 1.0, mind you).

    Two million for the smallest, least desirable plot of land seems to be a good entry level. It'll still remove a lot of gil from the collective coffers of smaller companies (the same can be said for 400,000 gil in the poorer non-legacy servers), but will allow those that don't have many members and an overabundance of gil to still be able to afford a little abode to call home and be happy with it.

    Large/Rich companies will still have to spend a whopping 65 million gil for a large plot, and that's no small money sink.

    Another solution would be to keep the top-level prices as they are to take more gil from the super-rich, but slice the prices for the smaller plots in order to give smaller FCs an outlet. For instance, on Balmung, this would entail keeping the super-top-of-the-line plots at 312,500,000 gil, but take a zero off the small plots (with a minimum price of 2,000,000 gil), while slicing the price of medium plots in half to create an average level.

    That would still hit the coffers of those that want VIP houses hard, but would help out those that have less, and require less, but would still like to enjoy one of the most anticipated features of the patch.

    The result of a reduction of the prices made this way will not make the money sink much less effective. It'll probably be MORE effective, because a money sink doesn't work very well if only few can have their coffers drained.

    Reduced prices at least for the smallest plots mean that the gil will still be drained away, but more people will be able to enjoy housing, and more people will be engaged with the game and stay subscribed. Even from a commercial point of view, keeping a feature that costed so much effort away from a large part of the game's population is not a good idea.

    Engagement is the key to subscriptions, and the current jacked-up prices are not engaging for most.

    The more people enjoy your content, the more people will stay subscribed. Housing should be an accessible feature like it was in XI (and it's not random that XI is the most profitable Final Fantasy of all times), because it is, in every MMORPG, a high-engagement feature.

    This is why in most MMORPGs housing has a low entry level price and very high top level costs. By giving an entry level option you allow the vast majority of the population to enjoy a new, big and anticipated feature, and you raise their engagement level with the game, draining part of their in-game money in the process. By making the top level costs high, you enhance the money drain and give players something to work towards, enhancing their engagement level further and over time. By not providing the entry level, the feature becomes much less valuable and engaging for the player base as a whole and as a money sink as well.

    Ultimately, Yoshida-san, you got us all very excited for this feature, and I hope you can realize that pulling that juicy carrot away now that we're so near is a big downer for many.

    Personally, You are one of the game developers in the industry that I most respect. I appreciated and appreciate massively the efforts you and your team have done to steer Final Fantasy XIV in the right direction. I've recommended (and I will still recommend) your game to countless friends, and I sang your praises as a video game writer, but I feel this situation is being handled in a way that will make housing ineffective both as an engagement factor and as an economy-balancing feature.

    I hope you'll manage to read this open letter and that you'll consider the feedback I included in it.

    All the best, and thank you,

    Abriael Rosen, Paladin, Balmung Server.
    (799)
    Last edited by Abriael; 12-17-2013 at 06:28 AM.
    Abriael Rosen - Paladin of Balmung

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I think SE forgot that they reduced our gil to 1/10 from 1.0.

    These prices are 1.0 prices.
    (236)

  3. #3
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Time to get my holiday cardboard box ready in Coerthas!
    (113)

  4. #4
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    The uh, biggest FC I know in my server has 20m. Haha..
    Pair that with FC dramas and people you don't even know IRL, you're either stuck with that and have to just believe no one will f you up and gather money to get the big one working together with no guarantees on a bright tomorrow. Human relationships are a real thing, trust is a real thing.. And to expect people to work together with strangers entirely is not a very easy thing to do for most.
    (25)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,804
    Character
    Abriael Rosen
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nukocafe View Post
    Time to get my holiday cardboard box ready in Coerthas!
    Haha, you just gave me a good idea...
    (7)
    Abriael Rosen - Paladin of Balmung

  6. #6
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    One 0 is too much.

    Earlier i said that people wants everything easy and cheap, and im right, people ranting over the prices of small houses is that kind of people, but after the prices revelead, i gotta say, this is pricing, for medium and large houses is stupid.

    It isn`t even properly scalated, prices are messed up, starting price for small houses is just fine, what you expect from a MMO with long terms and comunity work oriented progression, then you have medium houses which will be by the way the less buyed costing 3 times more than the first, have a bit more space for things and being barely larger, which will make no one even look at them, and then we have the large houses, which, with this ridiculous prices, will be buyed by what... 2% of the population of each server?

    Small houses are fine.
    Medium houses need to be a lot more cheaper.
    Large houses demand the guy who planned its prices to do the harakiri.
    (21)

  7. #7
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Well stated.
    (14)



  8. #8
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Price should be the same on every server. It's not our fault that SE let RMT run rampant in 1.0 and amass billions upon billions of gil, all of which was saved until ARR's release where they began selling it. They're putting all that gil into the equation now, likely not getting an average per person and instead just getting a total amount of gil per server and adjusting housing prices to fit.

    Why are you punishing people for playing your game? Even on the not-so-new ARR servers, you're punishing them for playing the game a little longer than those on the newest servers. Why? It makes no sense whatsoever.

    Everyone pays the same sub fee, more or less, and everyone should have the same prices for housing, regardless how much gil they (read: their server) has.
    (54)

  9. #9
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by DoctorMog View Post
    I think SE forgot that they reduced our gil to 1/10 from 1.0.

    These prices are 1.0 prices.
    I said something similar in another thread. 625 million would be 6.2 billion gil in 1.0.

    In order for Yoshi's gil 'denomination' to work as promised, nothing should cost more than 99.9 million gil in 2.0 which would be the max amount you could carry in 1.0.

    But here we are. I guess FC's that have 6 members with maxed out gil from 1.0 will be all set. I'm not one of them. I honestly believed I would be able to purchase a medium house for my FC. Now I've learned that I can't even buy the smallest house on a crappy piece of land if the price drops by half. I worked hard to earn my millions.

    Also I called the current situation but I had no idea it would be per server with such disparity. Complete insanity.
    (46)

  10. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,804
    Character
    Abriael Rosen
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alexander_Dragonfang View Post
    Earlier i said that people wants everything easy and cheap, and im right
    Funny to see someone telling himself that he's right

    Small houses are fine.
    Medium houses need to be a lot more cheaper.
    Large houses demand the guy who planned its prices to do the harakiri.
    The opposite. Large houses are a luxury, so it's a lot more acceptable for them to be overpriced and very rare. On the other hand smaller houses need to be an entry level in order for a large and anticipated feature to engage more players.

    A feature that required a large amount of development work that engages only a minority of the playerbase means a big waste in development resources, that aren't turned in player engagement.
    (47)
    Abriael Rosen - Paladin of Balmung

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