We are compensated with AoE damage. They meant to nerf our ST damage, it's just a shame they had to remove a skill from our rotation to do it.
That was likely the point. This was making BRD essential for endgame content, or at least worth vastly more than its slot. I do think RoD could use some tweaking from here, though. 180TP for that? Garuda better have a hell of an evasion buff hiding under those tailfeathers.
This "10-15%" thing really needs to die. If 8 potency per second is 15% of your DPS, then you're doing about 120 DPS with a relic+1 and really need to re-evaluate your playing skill. What you've actually lost is more like 5-7% of your DPS.
It is barely an increase in AoE damage--20 potency per target per cast(Difference between Tri-Disaster and B2).
It is right around 10%. 11-15%? No, not even close.
Thunder is ~40 DPS or so(for me). Replacing that with a Ruin is ~4 casts a minute, which is 210-320 damage. This is ~14 DPS.
So we're sitting at a ~26 DPS loss, not including Contagion, Raging Strikes, or Int Pots.
Yes, it's roughly a 10% loss.
Last edited by Kevee; 12-16-2013 at 06:32 AM.
All the tears and complaints in this thread are overreactions.
It ain't the end of the world, it doesn't mean SMN are bottom-tier DPS, they are still needed.
We'll do a bit less DPS.
So, out of curiosity, I went and tested the nerf. Since damage values on ruin aren't changed, this was actually simple. I timed how long it took to cast thunder and the effect's duration. I then cast thunder on a target and spammed ruin until thunder ran out. On the second target, I simply spammed ruin for the same duration (yes, including the time it takes to cast thunder). I did this 100 times to make sure I had a decently sized test pool. Here is a screenshot of the typical difference of damage. The target on the right is the thunder + ruin target. Target on the left is ruin only for the same duration:
So, yeah. So much for SPAM RUIN MOAR. Keep in mind that's 20.42 seconds (give or take a half a second of human reaction time) of damage. Imagine over the duration of a boss fight.
Keep in mind we're losing damage from the boots nerf too.
Honestly...I agree with everyone here about losing the Thunder..it SUCKS ; ; But...I think instead my main complaint is..since we had to rely on a cross class skill for damage and it is gone, why is nothing being compensated for it from our main? Like why is Ruin not getting a boost, or one of our other DoTs? I hope with the level cap raise they give us worthwhile stuff to make up for it..sigh.
Thunder takes up too much MP for summoner and we don't have Blizzard to get it back quickly. I took it off of my bars as soon as it started chewing up my MP like crazy. Thunder is not game breaking to SMN >.>.
It amazes me how many people didn't use Thunder. 1 Thunder cast is just as strong as your other dots. Why would you not use it? MP? like crazy? You cast it once every 18 seconds. That in NO way drains it like crazy.
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