There will never be PvP in this game. Were getting instanced fights against pre set teams with equal numbers on either side with absolutely nothing to lose upon defeat.
Look elsewhere if you are looking for PvP
There will never be PvP in this game. Were getting instanced fights against pre set teams with equal numbers on either side with absolutely nothing to lose upon defeat.
Look elsewhere if you are looking for PvP
As far as I can tell, Wolves Den meets the definition of Player Vs Player battles. Number of players and the ability to gank loot from other players has nothing to do with PvP per say.
Well...PvP = Player v. Player.
That's what we'll be doing lmao, but it looks like crap.
I'm more interested in Fort Sieges.
You mistook PvP with PK.
PvP = challenging others on equal terms, fighting for glory. And there will be pvp ranks.
PK = bullying the weak
And ever notice the delay between the cast bar filling, the animation going off and the spell actually damaging stuff?
This will be really neat in PvP if there are line of sight obstacles like doors, pillars, etc.
e.g. a whm can stand behind a pillar or next to a doorway, out of LoS, start casting holy and then in the half second or so between the animation going off and the spell hitting run into a crowd of enemies and hit them with it. Any non-target AOE can be used this way: Holy, Blizzard II, Medica, Succor, etc.
e.g. cast a spell and at end of cast move, wherever you are when the animation is done is where the attack occurs, it doesn't matter where you were standing when you actually cast the spell.
Try it. Cast Holy, Blizzard II, etc. When the cast is *just* about to end, run to a different spot while the animation is going off. Wherever you end up is where the spell goes off. So a group of people can stand behind a pillar or next to a door, all start casting and then run into the enemies (through the door, from behind the column) and hit them with spells in the time between the cast bar filling and the animation ending.
Do you even read what you type? You can't slide cast that hard in this game due to server side process. Yes, you can get the ANIMATION phased significantly. Yet the actual damage radius will be behind you. I like slidecasting my BLM Blizzard II, but you can't significantly move the AoE location.e.g. a whm can stand behind a pillar or next to a doorway, out of LoS, start casting holy and then in the half second or so between the animation going off and the spell hitting run into a crowd of enemies and hit them with it. Any non-target AOE can be used this way: Holy, Blizzard II, Medica, Succor, etc.
You make it sound like you can run darn near across a room while slidecasting an AoE. Ummm, no.
Yes, I do. You don't have to go across a room, two steps into a doorway or behind a column will suffice. The point is that it can be done, i.e. you can cast a spell behind an obstacle to avoid LoS while casting self targeted aoe.Do you even read what you type? You can't slide cast that hard in this game due to server side process. Yes, you can get the ANIMATION phased significantly. Yet the actual damage radius will be behind you. I like slidecasting my BLM Blizzard II, but you can't significantly move the AoE location.
You make it sound like you can run darn near across a room while slidecasting an AoE. Ummm, no.
How about we use a realistic scenario?
No PvP'er with any self respect would ever position him/herself in a spot where the only option is to take damage. Seriously, do you think standing out of LoS around a corner/pillar within casting range is a good idea when you have no way of initiating?
No worries bro, the underlying "unresponsive gameplay" that requires precise control for optimal play will kill PvP before anything like you describe happens.
Spam an ability that uses the GCD after triggering an ability off the GCD and vice versa. Notice how the animations and triggers don't behave as they should.
Couple this with manic PvP button mashing and you have a recipe for fail. Imagine spamming your trinket in WoW to break CC, having the trinket go off and the CC not break. Sounds like fun, huh?
STOP GIVING ME NIGHTMARESNo worries bro, the underlying "unresponsive gameplay" that requires precise control for optimal play will kill PvP before anything like you describe happens.
Spam an ability that uses the GCD after triggering an ability off the GCD and vice versa. Notice how the animations and triggers don't behave as they should.
Couple this with manic PvP button mashing and you have a recipe for fail. Imagine spamming your trinket in WoW to break CC, having the trinket go off and the CC not break. Sounds like fun, huh?
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