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Thread: Alliance UI...

  1. #11
    Player
    MageBlack's Avatar
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    Sora Burakku
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    Drives car into repair shop,

    "What seems to be the problem?"

    "Its not working"
    (4)
    Last edited by MageBlack; 12-05-2013 at 02:50 AM.

  2. #12
    Player
    Freakiie's Avatar
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    Freaky Priest
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    Quote Originally Posted by rtpsoulx View Post
    I like that, it looks like it will save space on the screen as apposed to the horizontal design :x but also.. are we even going to need to see their HPs? I remember them saying something about the alliances splitting off, they could just put a X or fade out the color on the job symbol if their dead XD
    Afaik certain parts/bosses in CT will be done by the 3 parties combined. Also looking beyond CT there will (hopefully) be more 24 man content later on, where the 24 people really fight together. The design off the interface needs to have future content in mind as well, no point redesigning it with every patch depending on the current 24 man content really.
    (1)

  3. #13
    Player Tiggy's Avatar
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    Tiggy Te'al
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    Way to judge something before you even saw it in use a single time. Off of a single picture even. Sad.
    (3)

  4. #14
    Player Genesis88's Avatar
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    Reina Soho
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    They may fight together, but way it set up each party can take care of it self.
    (0)

  5. #15
    Player
    Naunet's Avatar
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    Quote Originally Posted by Freakiie View Post
    Afaik certain parts/bosses in CT will be done by the 3 parties combined. Also looking beyond CT there will (hopefully) be more 24 man content later on, where the 24 people really fight together. The design off the interface needs to have future content in mind as well, no point redesigning it with every patch depending on the current 24 man content really.
    I agree. The Alliance UI (and the Alliance system in general) should be built from the ground up looking into the future, not just "Well, this is what we want it for with this patch and we'll think about how to rework it later when things change." Doing it the latter way is just begging for inefficient UI design.
    (0)

  6. #16
    Player
    Estellios's Avatar
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    Yoso Carrasco
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    Hyperion
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    Monk Lv 77
    I like EdwardRage's idea since it is nice and compact but I think they wanted to go with horizontal bars for consistency. But in that case they could just put the HP bars under the job symbols for the same effect.
    (0)

  7. #17
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    For a 3 party Alliance (24 people) - Job icons could be Vertically aligned - more like the Inventory popup with tabs or just "A B C")
    That is a 3 party alliance. Your own party's information is displayed in the normal party interface.
    (0)

  8. #18
    Player
    EdwardRage's Avatar
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    Edward Rage
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    Quote Originally Posted by EdwardRage View Post
    Check out my design ^^ - The way it can evolve in to.. i hope!



    Alliance A - Watching Cut-Scene!
    Alliance B - In Battle!

    For a 3 party Alliance (24 people) - Job icons could be Vertically aligned - more like the Inventory popup with tabs or just "A B C")
    Note: Meaning they go for 32 vs 32 (Your Party + 3 party Alliance) in future
    If the Alliance UI could evolve in detail with Alliances toggle button (you can on/off to view each Alliance status)
    Now looking on the Main UI (1080p) screen
    Umm - I guess it would fit even on low resolutions..

    Full HD Preview:
    http://i.imgur.com/sg3l6Lx.jpg

    (1)

  9. #19
    Player
    ZohnoReecho's Avatar
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    Quote Originally Posted by EdwardRage View Post
    If the Alliance UI could evolve in detail with Alliances toggle button (you can on/off to view each Alliance status)
    Now looking on the Main UI (1080p) screen
    Umm - I guess it would fit even on low resolutions..

    Full HD Preview:
    http://i.imgur.com/sg3l6Lx.jpg

    What? Vertical progress bars!?


    I like it
    Looks like SE's faster solution was to just increase the height of the hp bar
    (0)

  10. #20
    Player
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    Edward Rage
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    Ragnarok
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    Archer Lv 50

    Hopefully Patch 2.15 brings in more Alliance Overview Info.

    Quote Originally Posted by EdwardRage View Post
    What the Alliance UI could show is the current status of the whole Party.
    (With the HP bars similar to Item Condition & Party Leader icon or Aggro "A" icon - likewise..)

    Check out my design ^^ - The way it can evolve in to.. i hope!




    Alliance A - Watching Cut-Scene!
    Alliance B - In Battle!
    Quote Originally Posted by EdwardRage View Post
    If the Alliance UI could evolve in detail with Alliances toggle button (you can on/off to view each Alliance status)
    Now looking on the Main UI (1080p) screen
    Umm - I guess it would fit even on low resolutions..

    Full HD Preview:
    http://i.imgur.com/sg3l6Lx.jpg


    Similar way toggle for the current Party UI too (with MP vertical bar included)
    Fingers-crossed
    (1)
    Last edited by EdwardRage; 12-24-2013 at 06:35 PM.

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