Drives car into repair shop,
"What seems to be the problem?"
"Its not working"
Drives car into repair shop,
"What seems to be the problem?"
"Its not working"
Last edited by MageBlack; 12-05-2013 at 02:50 AM.
Afaik certain parts/bosses in CT will be done by the 3 parties combined. Also looking beyond CT there will (hopefully) be more 24 man content later on, where the 24 people really fight together. The design off the interface needs to have future content in mind as well, no point redesigning it with every patch depending on the current 24 man content really.I like that, it looks like it will save space on the screen as apposed to the horizontal design :x but also.. are we even going to need to see their HPs? I remember them saying something about the alliances splitting off, they could just put a X or fade out the color on the job symbol if their dead XD
Way to judge something before you even saw it in use a single time. Off of a single picture even. Sad.
They may fight together, but way it set up each party can take care of it self.
I agree. The Alliance UI (and the Alliance system in general) should be built from the ground up looking into the future, not just "Well, this is what we want it for with this patch and we'll think about how to rework it later when things change." Doing it the latter way is just begging for inefficient UI design.Afaik certain parts/bosses in CT will be done by the 3 parties combined. Also looking beyond CT there will (hopefully) be more 24 man content later on, where the 24 people really fight together. The design off the interface needs to have future content in mind as well, no point redesigning it with every patch depending on the current 24 man content really.
I like EdwardRage's idea since it is nice and compact but I think they wanted to go with horizontal bars for consistency. But in that case they could just put the HP bars under the job symbols for the same effect.
That is a 3 party alliance. Your own party's information is displayed in the normal party interface.
For a 3 party Alliance (24 people) - Job icons could be Vertically aligned - more like the Inventory popup with tabs or just "A B C")
If the Alliance UI could evolve in detail with Alliances toggle button (you can on/off to view each Alliance status)Check out my design ^^ - The way it can evolve in to.. i hope!
Alliance A - Watching Cut-Scene!
Alliance B - In Battle!
For a 3 party Alliance (24 people) - Job icons could be Vertically aligned - more like the Inventory popup with tabs or just "A B C")
Note: Meaning they go for 32 vs 32 (Your Party + 3 party Alliance) in future
Now looking on the Main UI (1080p) screen
Umm - I guess it would fit even on low resolutions..
Full HD Preview:
http://i.imgur.com/sg3l6Lx.jpg
![]()
What? Vertical progress bars!?If the Alliance UI could evolve in detail with Alliances toggle button (you can on/off to view each Alliance status)
Now looking on the Main UI (1080p) screen
Umm - I guess it would fit even on low resolutions..
Full HD Preview:
http://i.imgur.com/sg3l6Lx.jpg
I like it
Looks like SE's faster solution was to just increase the height of the hp bar
What the Alliance UI could show is the current status of the whole Party.
(With the HP bars similar to Item Condition & Party Leader icon or Aggro "A" icon - likewise..)
Check out my design ^^ - The way it can evolve in to.. i hope!
Alliance A - Watching Cut-Scene!
Alliance B - In Battle!Similar way toggle for the current Party UI too (with MP vertical bar included)If the Alliance UI could evolve in detail with Alliances toggle button (you can on/off to view each Alliance status)
Now looking on the Main UI (1080p) screen
Umm - I guess it would fit even on low resolutions..
Full HD Preview:
http://i.imgur.com/sg3l6Lx.jpg
Fingers-crossed
![]()
Last edited by EdwardRage; 12-24-2013 at 06:35 PM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.