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  1. #171
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    Rentahamster's Avatar
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    Renta Hamster
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    Quote Originally Posted by Betelgeuzah View Post
    Uh-huh. They can use some of the unused assets, that much is said in the article, the rest is you making stuff up. Unless you want to link me to a different article.
    http://www.gamespot.com/ps/rpg/final...s_6026421.html

    Nomura explained that Final Fantasy X-2 was able to be released since it utilized the Final Fantasy X engine, allowing production of the game in one year at only half the usual development scale of a Final Fantasy title.
    The hard work is already done. All they need to do now is just add some additional gameplay elements, write a story, and stick in the rest of their unused assets.

    Quote Originally Posted by Betelgeuzah View Post
    and why is it that you felt necessary to post this kind of verbal diarrhea in a thread discussing why priorization is necessary, for a game that does not operate according to SE's previous standards anymore?
    This was a discussion about the productivity of development teams, was it not?
    (0)

  2. #172
    Player
    Betelgeuzah's Avatar
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    Captain Lalafist
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    What this tells us is that X-2 used X's engine, which made them able to complete the game sooner. A new engine was made for X, which made the dev process slower. So, what's your point? This is exactly what I said before. They had trouble with the crystal tools, now that it is ready the dev process is faster.

    More importantly, most developers use 3rd party engines which allows them to develop the games faster as well. They are not in the same position as SE was back then. They failed with the development of their in-house engine, and while it is evident that their game development is not as well managed as it could be, it has less to do with their recent delays (and in some cases the lack of quality) than you'd think.

    I certainly hope they'll pull their shit together when developing the next generation engine (it is being developed as we speak!). They can't screw it like they did the CT.

    What that article tells us is that now that crystal tools is ready, developing new games for it is faster. Yay.


    The hard work is already done. All they need to do now is just add some additional gameplay elements, write a story, and stick in the rest of their unused assets.
    I guess there's nothing hard about developing games then... considering as long as you buy rights to use a game engine for your game, the hard part is already over and the game is almost ready.


    This was a discussion about the productivity of development teams, was it not?
    Was I wrong in assuming this thread had something to do with XIV? I'm sorry if I misunderstood.
    (0)
    Last edited by Betelgeuzah; 06-02-2011 at 11:20 PM.

  3. #173
    Player
    Jinko's Avatar
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    Jinko Jinko
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    I do agree with the OP in that some of you are giving SE far too much acceptance, they are big company who should be able to do things in half (probably much less) the time a smaller dev team can.

    The team who develop Tera have put SE to shame so badly I don't know where they find the motivation to get out of bed anymore.

    If Wada has indeed cut their budget or refuses to add more people to the project then the game deserves to fail.

    This isn't about prioritisation really its more about getting things done fast and changing peoples opinions and keeping the few fans you have interested in the game, I can tell you now that the PS3 version will not save this game in the long run.
    (4)

  4. #174
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    Betelgeuzah's Avatar
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    Quote Originally Posted by Jinko View Post
    I do agree with the OP in that some of you are giving SE far too much acceptance, they are big company who should be able to do things in half (probably much less) the time a smaller dev team can.

    The team who develop Tera have put SE to shame so badly I don't know where they find the motivation to get out of bed anymore.
    TERA has a dev team of 200+ people and official financial support from the goddamn government.

    If this is what you consider a "smaller dev team", dear god.

    Lastly, yet more importantly, you can not find a case where a dev team has done what SE is doing in half the time- because no such case exists.
    (2)

  5. #175
    Player
    Jinko's Avatar
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    I never said Tera's team was small, it was a new paragraph :S

    I simple stated that Tera's team have put FFXIV to shame. (there is no denying it)

    Quote Originally Posted by Betelgeuzah View Post
    Lastly, yet more importantly, you can not find a case where a dev team has done what SE is doing in half the time- because no such case exists.
    You are right I would be hard pushed to find an example of a game where a previous dev team did such a bad job that the second team had to redesign fundamental parts of the fame to the extent that Yoshi-p's team have.

    Even so there are developers out there that could cut through the crap 10 times faster, we all know SE are one of the slowest devs out there.
    (4)

  6. #176
    Player
    Betelgeuzah's Avatar
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    Quote Originally Posted by Jinko View Post

    Even so there are developers out there that could cut through the crap 10 times faster, we all know SE are one of the slowest devs out there.
    All I see is that you are talking out of your ass about a subject you don't understand even after being called out on it.

    No examples, no proof, and even the "proof" you will come up with is flawed and has nothing to do with the actual game development of the company in question.

    At times like these I really wish I had a neogaf account. Some of the stuff you and renta say is just so out there.
    (3)

  7. #177
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    Jennestia's Avatar
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    Kanikou Escaflowne
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    All of the content XI has put Tera's to shame...it's pretty easy to say "soandso puts suchandsuch" to shame. XIV needs redesigning but XI, FMO and many, many of Square's offline games proves they're not exactly the "slowest development team out there" as with the exception of XIII, none of their games have been heavily delayed.
    (1)

  8. #178
    Player
    Betelgeuzah's Avatar
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    Quote Originally Posted by Jennestia View Post
    as with the exception of XIII, none of their games have been heavily delayed.
    And this has nothing to do with their game development team, as opposed to their in-house engine development- which by all means was quite shitty, even if the end result ain't too bad after all.
    (2)

  9. #179
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    thedevilsjester's Avatar
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    Maoilios Tavoularis
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    Quote Originally Posted by Vesperia View Post
    Well complaining obviously hasn't worked, so I figured I would try flattery and motivational speaking.

    You can't blame me for trying.
    So complaining didn't work (by your own admission)...so...why are you back to complaining? Does not compute.

    Quote Originally Posted by Rentahamster View Post
    EXAMPLE - take a look at this game (First Person Shooter) that is currently in development.
    FPS games are the king of quick, make one during your lunch break and still have time to eat your sandwich, games and should not be compared to any other game as far as development time is concerned.
    (2)
    Last edited by thedevilsjester; 06-03-2011 at 02:42 AM.

  10. #180
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    Quote Originally Posted by Renshi View Post
    Low priority =/= Never come.

    Have you ever thought about why some things are high priority and some not?
    I also think they take in to consideration how difficult something is to implement when they prioritize ideas.
    (2)

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