Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 30
  1. #1
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81

    Wanderer's Palace- tires of stupidity

    Greetings. Sorry, but Im out of my patient because of stupid tanks in WP
    Why you, tanks, grabing 1st boss to corner? You crossed the line, you stand and just hold boss. WHY you run with boss across whole location? What is the purpose- AoEs are easy to avoid. What the idea?
    (0)

  2. #2
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Pretty sure it makes his cone attack easier to avoid, not sure why it bothers you tbh.

    Or he dosnt even bother casting it if he would have targeted someone out of range.
    (3)

  3. #3
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Why easy? Cone attack cover almost whole location, if boss turn around. Doesnt matter where boss is standing. If I saw just one tank with such movement, but EVERY tank- it is out of my understanding
    (0)

  4. #4
    Player
    Rhained's Avatar
    Join Date
    Aug 2013
    Posts
    102
    Character
    Rhaine Faithslight
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Onyxys View Post
    Why easy? Cone attack cover almost whole location, if boss turn around. Doesnt matter where boss is standing. If I saw just one tank with such movement, but EVERY tank- it is out of my understanding
    It does indeed cover most of the area if boss is in middle, but range classes can actually be outside its range if hes tanked to the side. Either way it only takes 2 seconds to position so it isnt much of an issue.
    (2)

  5. #5
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Another question- why need to avoid this cone aoe? I play monk and always take debuff of this attack for not losing DPS. Some heal and Im fine

    I played with my co-clans who didnt move boss anywhere and DPS was fine, everything was fine. Why we can and another can not?
    (0)

  6. #6
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Onyxys View Post
    Another question- why need to avoid this cone aoe? I play monk and always take debuff of this attack for not losing DPS. Some heal and Im fine

    I played with my co-clans who didnt move boss anywhere and DPS was fine, everything was fine. Why we can and another can not?
    You'd be surprised how much the initial burst does. Also, you can avoid the aoe burst by barely moving, even if you do stand in the cone. You just move away for like a second. Even the tank can avoid it. You're basically complaining about the tank making it easier for the rest of the party. You'll find little support here.
    (6)

  7. #7
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    I know simple thing- this cone AoE all players can take easily- healer can heal. No need to move boss from any 1st position, which it takes on tank at first time. I- monk, and Im loosing DPS, trying to hit running boss. I hate this tank stupidity
    (0)

  8. #8
    Player
    Uriel_Sinclair146's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Uriel Sinclair
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    From a healers point of view i actually get annoyed when they dont pull him to a corner the aoe takes up the whole field and drops a pretty aggressive poison on whoever gets hit by it which does alot of damage per tick also drops the healing debuff on them now dont get me wrong i can easliy keep up but its annoying to have to do things that otherwise are easily avoidable

    From a tank stand point i like making things easier on everyone in the group including the healer who is keeping me alive.

    From a Dps stand point i dont see how you are losing dps it takes a fraction of a second for the tank to get aggro and pull him to the corner as dps you should be giving the tank about 5-10 seconds to get full aggro before attacking anyways by that time the enemy should already be in the corner
    (8)
    Last edited by Uriel_Sinclair146; 11-24-2013 at 01:25 AM.

  9. #9
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Melee DPS can not hit running target because of server latency
    (0)

  10. #10
    Player
    Uriel_Sinclair146's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Uriel Sinclair
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Onyxys View Post
    Melee DPS can not hit running target because of server latency
    I..I......you..dont need to run while hitting it takes 3 seconds or less to get him to the corner as dps you should be waiting 5-10 seconds for the tank to get full aggro so you dont pull it off him by accident...
    (0)

Page 1 of 3 1 2 3 LastLast