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Post #40 (41 Likes at the time of this writing)

Originally Posted by
Bixby
Are you planning to do anything to address the incredible unresponsiveness & discrepancies between what players see on their screens and what actually happens that plagues the entire game? Why is this the only MMO on the market where spells can complete casting while you're on auto-run, and where you can be out of the red zone for an AOE for almost an entire second and still get hit?
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Post #57 (31 Likes)

Originally Posted by
Sunarie
Currently, many players are getting hit bye AOE effects when they have moved out of the red zone before the spell finishes casting. Are there any plans to address this, or is it a game design choice?
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Post #42 (23 Likes)

Originally Posted by
Aleo
With PvP and new raid content coming in 2.1, one major concern with the game currently is the client-server responsiveness regarding player positioning. It is extremely difficult at times to avoid ground based boss abilities without the use of third party programs to change the routing process to the game servers or using applications to read in game log events and provide sound effects to help players react faster.
How do you plan to approach this problem?
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Post #246 (20 Likes)

Originally Posted by
reality_check
There have been a lot of posts in the general forums recently regarding issues with the netcode.
Players have found that combat could use some tweaking in the following areas:
Dodging AoE:
http://youtu.be/hg33BjzwLWw
Unresponsiveness in the activating ability system:
http://youtu.be/ripyJWGWNIo?t=11s
Many of the encounters in FFXIV require fast reaction times or a lot of prediction on the players part to succeed.
Do you have any plans to either:
1. Review the current battle system to allow players to feel more in control of their actions?
2. Review the current battle system so that players won't require such fast reaction time or constant prediction to succeed?
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Post #89 (13 Likes)

Originally Posted by
Borfin
Are there any plans to address the horrendous positioning check delay that causes no end of players no end of frustration, particularly in a game that primarily focuses on avoiding AoE ground effects?
5 MMOs with endgame experience and I've never seen one this bad (SWTOR came close but they fixed it quickly).
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Post #124 (9 Likes)

Originally Posted by
xanj
i keep seeing this issue being dodged but is anything being done about the net code? people are still getting hit by things they shouldn't just like in closed beta
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Post #319 (7 Likes)

Originally Posted by
Jonny_Tapas
Is there any plan, acknowledgement, theory crafting... anything at all being done to address in game latency? I believe most players would like WYSWYG (What you see is what you get.) gameplay, and FFXIV ARR is too far off the mark.
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Post #186 (4 Likes)

Originally Posted by
Cinicus
Why do I still have times when the game becomes unresponsive and lags? I play on an NA server and live on the east coast.