*All items that can be gathered so far seem pretty common, will there be rare ores/logs/etc that can be crafted into great gear?
*Can you please allow the use of Eluder abilities on DoW/DoM? It doesn't make sense that they cannot use them.
*Gathering classes appear to have half the "useful" amount of guild mark choices when compared to battle classes. Will adjustments be made to provide useful abilities and traits that enhance the classes?
*Will you give gathering classes other activities to do besides gather with their main hand and off hand tools? For example: gardening for botanists (like in FF11), or aquariums for fishers.
*Harvesting gear is very limited. Are there any plans to add more/higher level harvesting gear in the immediate future?
*Are there plans to reward effort and innovation in gathering, just as in the battle design?
*Any plans to alleviate inventory stress for gatherers?
*Are there any plans of making the gathering jobs a lot more interactive and engaging with their own special abilities?
*Are there any plans to have Arbor Call, Lay of the Land, and Gulleye ping or mark the mini-map (and main map) with an arrow to follow instead of it indicating the location via text?
*Crafters currently have gatherers under their thumbs in terms of who holds most of the economic value in their relationship. Any plans to strengthen the economic power of gatherers?
*Are the current dungeons going to receive gathering points?