Good god shoot the person who asked that.Could a pop up be added after harvesting an item requesting "Would you like to keep this?" or "Toss it out"?
Pretty obvious gathering is on the sidelines for now, which is where I'd rather have it be. Battle content takes priority.
Last edited by Radaghast; 06-08-2011 at 08:04 AM.
Where the horsebirds at?!
http://forum.square-enix.com/ffxiv/t...l=1#post160668
I'm with you. SAY NO TO MORE MENUS.
Useless q/a imo
Nice, this answers a lot of questions about DoH, or at least the general direction of it. I'm glad they are letting (requiring) combat focused classes to advance the main story. Something just feels off when there is a huge battle against savage beastmen and just off to the side is some scholarly beastman who would rather parlay with you, ending the conflict right then and there.
I don't know, Doc. I think they answered a lot, but most of the answers were "No."
That's fine, I suppose. But I have to admit I'm disappointed that they're not adding grade 6 nodes. And in fact, they're getting rid of the only grade 6+ nodes currently in existence. That's a step backwards. We need more content -- especially higher level content -- not less.
Although I am curious why they didn't answer the question whether they're going to add a visual indicator to show when you've hit gathering fatigue. They're obviously willing to say, "We'll look into it." Why wouldn't they at least say that?
"We'll look into it" is SE's "working as intended". Aha, anyone get it ;v?
meh........
Please don't do this. There are already way too many random button presses required to do simple tasks. It already takes at least 6 button presses to do one gathering attempt. Players can already clear their inventory more efficiently without slowing everyone down. Gathering should be streamlined, not bulked up with more unnecessary button presses.Could a pop up be added after harvesting an item requesting "Would you like to keep this?" or "Toss it out"?
We'll take it into consideration.
Can you please check on this answer again? I can assure you that sitting on a sweet spot still generates random items, no matter what your rank. I'm sure SE knows this. (If they don't, that's bad.) Maybe the intended answer was that sitting on a sweet spot only increases the chances of getting the item, but there's still a chance of getting other items?When I hit a sweet spot I still get random items, why is this?
We believe this may be because certain requirements (such as not being the proper rank) have not been met.
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