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  1. #11
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Will the hard modes give us access to new areas or just increase the mobs level?
    (0)

  2. #12
    Player
    RhynAzullo's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    167
    Character
    Azullo Winterclaw
    World
    Tonberry
    Main Class
    Marauder Lv 80
    Will the longer version of Tam-Tara that was in beta be coming back as a hard mode dungeon?
    (2)

  3. #13
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    One of the best things about final fantasy is that many of the dungeons in previous games had puzzles attached to them. I especially enjoy questions about the lore of the game world. So my question is will the new dungeons challenge the players to actually think ? and will there be puzzles to solve in order to progress ?
    (6)

  4. #14
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Can we expect the strategy to not rely on memorizing patterns, but in order to win improvisation and a constantly shifting strategy would be needed?
    (8)

  5. #15
    Player
    Plato's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Ptolemy Ura
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Will these dungeons give tomes of philosophy and mythology at an amount that will encourage running these dungeons instead of more Amdapor Keep and Wanderer's Palace runs?
    (5)

  6. #16
    Player
    Eldelphia's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Mexi Lostbane
    World
    Siren
    Main Class
    Arcanist Lv 80
    Will these dungeons vary in content? I would hate to run the same route and kill the same monsters just with more HP.
    (1)

  7. #17
    Player
    MonkeyDSabo's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Souhnny D'leight
    World
    Ultros
    Main Class
    Fisher Lv 50
    Will the maps of hard mode instances be expanded in terms of more obstacles/land?
    (1)
    Treat others the way you want to be treated. Respect is key!

  8. #18
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    what iLvL will be the gear that drops (if any) from these dungeons?
    (0)

  9. #19
    Player
    Aldehido's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    79
    Character
    Punch Rocket
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    What is the main purpose of adding Hard Mode option to the current dungeons?

    What will be added so that players that are ahead in the content get motivated to run it.
    (2)

  10. #20
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Can you please give us a few examples on the differences between hard mode and normal mode of the same dungeon? In particular:
    1. Will boss mechanics be different?
    2. Will trash mechanics be different? (Skills that trash enemy use.)
    3. Will enemy layout and patrol paths be different?
    4. Will actual terrain (paths etc) and mechanics (doors, switches) be different?
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

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