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  1. #31
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Coramac View Post
    Everything in this game that has been analyzed has worked as a step function.
    Uh, nothing does that we know of except parry reduction and damage spread. Skill speed does not. Crit rate does not. All damage functions (STR, WD, DTR effects on damage) do not. HP does not, MP does not, healing amount does not, etc, etc, etc. Parry reduction appears to do so, increasing by strength tier; and damage spread appears to do so, increasing as a function of ceiling(damage/20). That's it. These both seem to be rounded for display reasons.

    Quote Originally Posted by Coramac View Post
    Yes, I do see evidence of step function here. There appears to be a significant break with the testing around 240ish.
    A step increase from what to what? That value is less than 3 other points and nearly identical to another, recorded from the very first data point (i.e. it's lower than the one recorded at 209). There is no subsequent step, as you see from 243-244 tests. There is nothing there. The only thing you see is the grouping becoming tighter due to doubled sample size.

    Quote Originally Posted by Ruckus View Post
    Any other suggestions before I kick it off?
    I know it takes a long time, but this data makes it rather clear that you'll need 10,000 hits per trial... I would not expect nearly such a wide variance with the number of trials already done, but there you have it.

    //EDIT: Also, please parse baseline -- 341 parry and 193 dex. If you don't, I'll set it up tomorrow and run overnight.
    (1)
    Last edited by Gamemako; 11-19-2013 at 10:30 AM.

  2. #32
    Player
    Ruckus's Avatar
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    Nov 2013
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    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gamemako View Post
    //EDIT: Also, please parse baseline -- 341 parry and 193 dex. If you don't, I'll set it up tomorrow and run overnight.

    Doing it right now. Thanks for the input.

    //EDIT: It will be 341 parry and 192 dex, but I figure same difference.
    (0)
    Last edited by Ruckus; 11-19-2013 at 11:04 AM.

  3. #33
    Player
    Ruckus's Avatar
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    Nov 2013
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    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Preliminary baseline data in case it helps.


    Parry Dex Hits Crits Parries
    341 192 1003 43 99
    341 192 1006 57 97
    341 192 1009 51 87
    341 192 1004 51 92
    341 192 1000 61 109
    (2)

  4. #34
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ruckus View Post
    Preliminary baseline data in case it helps.
    Excellent, thanks. Looks like 10% to me. Interesting.
    (0)

  5. #35
    Player
    Maelwys's Avatar
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    Sep 2013
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    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruckus View Post
    Preliminary baseline data in case it helps.
    Great!

    So we've now got a baseline of about 10% Parry rate (341 Parry, 192 Dex) and a starting point for testing at ~24.5% (512 Parry, 209 Dex)

    We need to rule out the Parry stat's effect on Parry rate at some point so that we can reliably determine the weighting of +Dex to +Parry.
    Keeping Dex at 192 and doing a similar set of tests for increasing amounts of Parry (up to the 512 parry you tested above) would help and shouldn't be too tricky to setup gearwise, just involve a bit more time-consuming testing.

    The previous data above suggests that the impact of 17 Dex would be slight (+0.5% if that), so we're currently looking at ~0.08 increase in Parry Chance per point of Parry Stat (assuming that the progression is linear, it might be stepped!) which roughly ties in with what I've seen mentioned before. But it would be great to get this more reliably confirmed...?

    (Any/All testing is greatly appreciated!!)
    (1)

  6. #36
    Player
    Judge_Xero's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Might be more to it than that.

    Assuming 0.08 per Parry - 341 would give 27% by itself. - but between 341 and 512 it works.

    Great job so far Ruckus. I'm very curious to know if they work in Tiers.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  7. #37
    Player
    Coramac's Avatar
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    Sep 2013
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    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ruckus View Post
    I wasn't able to parse today due to moved raid times, but here is some of the data so far:

    512 parry, 209 dex - 5302 hits, 1346 parries (25.39%)
    512 parry, 218 dex - 5077 hits, 1252 parries (24.66%)
    512 parry, 220 dex - 5151 hits, 1256 parries (24.38%)
    512 parry, 225 dex - 5166 hits, 1328 parries (25.70%)
    512 parry, 230 dex - 5733 hits, 1500 parries (26.16%)
    512 parry, 230 dex - 10758 hits, 2722 parries (25.30%)
    512 parry, 235 dex - 5338 hits, 1302 parries (24.39%)
    512 parry, 240 dex - 5730 hits, 1450 parries (25.31%)
    512 parry, 241 dex - 11735 hits, 3103 parries (26.44%)
    512 parry, 242 dex - 5221 hits, 1371 parries (26.26%)
    512 parry, 243 dex - 10071 hits, 2571 parries (25.53%)
    512 parry, 244 dex - 16154 hits, 4182 parries (25.89%)
    512 parry, 245 dex - 10510 hits, 2807 parries (26.70%)
    512 parry, 246 dex - 5268 hits, 1406 parries (26.69%)

    Testing above 246 and below 209 sometime this week. Will post results.
    Could you retest:
    512 parry, 230 dex
    512 parry, 235 dex
    512 parry, 245 dex
    512 parry, 246 dex

    I'm showing 25% parry through 240 dex and a step up to 26% after. I'm a little concerned at the number of points there are outside 1 stdev. While step does fit better than a linear model, it does have a WECO violation, albeit extremely small. I suspect we're missing something or that there is some error in the parser.
    (0)

  8. #38
    Player
    TekkaTakeda's Avatar
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    Aug 2013
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    29
    Character
    Tekka Takeda
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Any updates on this? I know it got lost here on the forums.

    Thank you for the effort and input from everyone in the thread.
    (0)

  9. #39
    Player
    YuiSasaki's Avatar
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    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Found an HP some weeks ago, that seems to be quite accurate about STR-Tiers:

    http://valk.dancing-mad.com/?page_id=227

    I hope this will help.
    (0)

  10. #40
    Player
    TekkaTakeda's Avatar
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    Aug 2013
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    29
    Character
    Tekka Takeda
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by YuiSasaki View Post
    Found an HP some weeks ago, that seems to be quite accurate about STR-Tiers:

    http://valk.dancing-mad.com/?page_id=227

    I hope this will help.
    Pretty sure everyone is familiar with this "data". The problem is that there have been many tests with better methodology since the game has released that have proven some things incorrect from that site, which gathered its data through beta and very minimal tests compared to today.

    For example there are people who state that 240/241 DEX is the tier, rather than 243 like STR. Shrug.

    However, thank you. You cared enough to find data to help everyone and you made sure everyone knew about it. You're awesome (no sarcasm).
    (0)

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