With reference to the Allagan Bronze/Tin/Silver/Gold Pieces, are there any plans to use these for another purpose other than trading to NPCs for gil?
With reference to the Allagan Bronze/Tin/Silver/Gold Pieces, are there any plans to use these for another purpose other than trading to NPCs for gil?
Will solo players always be at a serious disadvantage compared to group players?
Note: I don\\'t get to do HM content often and even after a ridiculous amount of tries spanned over a couple months, still no drop. In short...I don\\'t have time to dedicate myself to spamming end-game content as much as others. My drop rates aren\\\'t helping either on chances I do get to do the content. There\\'s inadequate open world content and less valued rewards for solo players(Company gear sucks), there are no solo quests that are remotely rewarding in goodies, everyone doesn\\'t like crafting, the list goes on.
I get a terrible feeling that solo players will never recieve good rewards for our efforts like group content spammers and pvp participants will recieve. I\\\\\\'d much rather have super hard solo content that dish out rewards just as remarkable as group content. I\\\\\\'m tired of being locked out of end-game and trying to pass elistist test standards.
Is there ever gonna be a some adressing to the heavy lagg issue towards the EU (canadian) servers? real answers not the normal "polictial" answers
This is kind of a tough question so bear with me. It regards the accuracy stat.
In binding coil it is apparent that the accuracy cap increases for each turn, however players going from darklight gear to Allagan/mythology gear actually end up losing accuracy and so the damage benefit for each upgrade turns out to be much smaller than it should be. This is very frustrating for players who then need to figure out how to best reach the cap without reducing their stats too much, it also makes gear upgrades feel less rewarding when the result is missing more attacks.
Have you considered having a normalized (a fixed figure) accuracy cap for all turns of binding coil and future raid instances? and/or have you considered adding accuracy as a base stat on gear much like vitality/dex/str/int/mnd is?
Please, can you elaborate on the changes being made to Bard? Thank you.
Would it be possible to change the coil lockout mechanic to only restrict our casting need or greed once a week, so that we may help multiple groups?
Are there any plans to add friends on another server and send them moogle mail?
Currently random 90,000k disconnects still occur. While in a craft, this causes the player to lose all of their materials, which is devastating in some cases.
What is SE's plan to address this issue?
This question is in regards to endgame content and FFXI. There is a large community of Ex-FFXI players that have now joined FFXIV: ARR and many of them have been curious as to why Yoshida and Team have not been drawing some inspiration from Final Fantasy XI, specifically endgame content.
Q: Is there any plans to look towards FFXI for MMO content in the future since it is a game from the same company as well as holds the title of Final Fantasy? Many of the Ex-FFXI players wish to see endgame styled content that can be akin to besieged, salvage, sea, sky, dynamis and other such events that made FFXI such a long lasting and fulfilling game.
Last edited by VahnValbosce; 11-14-2013 at 04:26 AM.
Summoner Egi's
Q:Will the introduction of new primals, i.e. Shiva and Ramuh, mean new Egi's for Summoner?
Q:If/When new Egi's are introduced will the other summons be balanced as a whole to allow more options and uniqueness to the individual summons. (Current endgame it's only useful to use Garuda-egi)
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