I find that turns 1-4 coil is extremely easy and unchallenging for a healer. I don't have much to actually "do", everything is scaled to just hit really hard so as a scholar I basically have to stand there and mash "121212121" over and over to keep the tank(s) alive, rarely dodging AOE or rarely avoiding/predicting any sort of damage - because it's constant burst damage on your tank(s). This isn't very fun as a healer, for me, at least. I don't find it fun to just stand in place, spam 2 buttons, occasionally move 2steps to the side, and continue spamming 2 buttons.
The only way I could possibly mess up or do "Bad" as a healer in coil is by simply not pressing my 2 cure buttons every GCD. As you gear up, you're able to DPS a bit more, but it doesn't help a lot of bosses are immune to slow, immune to blind, have no real predictable AOE/burst attack(besides twintania, you can virus and predict his attack coming yay fun! but this isn't about turn5). In every other content for this game, as a scholar, I am constantly predicting damage, reducing incoming AOE/burst by pre-shielding/virusing/sacred soiling it, DPSing during burst phases(titans heart, ifrit nails, random 4 man bosses with low damage or the boss is CCed like the golem in qarn), blinding table flips, blinding huge single target damage on the tank, etc etc. I am constantly doing many different things, and not simply standing there pressing 2 buttons, in coil turns 1-4 however, this is basically ALL I can do because things are either immune to blind/slow, or have no predictable AOE/burst and just hit hard on every single attack, as well as hit hard every single second so I have on time to really stop to DPS or play as a "support" and have to play as a healbot.
In coil turns 1-4, the only thing that can 1 shot me is basically allagan rot, but even if I'm not paying attention, the next person in our "pattern" can run to me, and pick up the rot, and continue to the chain. I could basically completely ignore the mechanic, dodge the straight line AOE's every ~45 seconds, sit there spamming 1212121 and be fine. Turn1 Cadecus, probably the worst fight in the entire game(pretty much PURE tank and spank) randomly throws things every 30s, so I might have to move 2 steps while spamming 1212121, then very very rarely changes the floor where I'm standing so I have to move a bit more to avoid adds. But I rarely have to move, I have to move less than 5 times during that fight, and I spend the majority(95%+), spamming my 2 cures and doing nothing else. I can't blind this boss, he's immune, I can't slow him, he's immune, he's constantly doing insane damage to my tank, so I can't DPS, I can't virus some incoming huge attack or AOE, everything he does does huge damage so I just have to throw virus everytime it's up or save for multiple stacks, and the same could be said with sacred soil ande ye for an eye.
Let's compare this to titan, a fantastic and engaging fight:
I can easily mess up, if I don't dodge. One single mistake, I get thrown off the edge, one mistake, bombs 1 shot me(depending on my hp), or two shot me if I have two bombs on me. If I don't predict the incoming table flip combo on my tank and pre-shield/top them off? The tank dies. If I don't pre-shield everyone then spam cures for the incoming tumult spam? Everyone gets very low HP or dies. If I don't dodge plumes quick enough? 2 will kill me. These things I need to dodge aren't once every ~30 seconds, a few times an encounter, they're CONSTANTLY thrown at me every 5-10 seconds, I'm constantly either forced to predict incoming burst on the tank, burst on everyone, or dodgable attacks I need to get out of the way for that will kill me. The entire fight is constantly challenging me and making me pay attention 100%, I can also DPS during the heart phase, blind Table flips to reduce damage, pre-virus and pre-shield incoming tumults, and pre-shield incoming table flips on the tank. There is so much for me to do. Unlike coil, I am constantly on my toes and on the brink of death every GCD, while also having a lot of "Extra" I can do to make the fight easier.
Even fights in lesser dungeons, like stone vigil, Qarn, Aurum vale, etc, all have lots of things I can be actively doing to make things easier(pre-shielding burst, virusing burst, DPSing), as well as lots of things I need to actively dodge or I'll be 1 shot. These are LOWBIE dungeons made for leveling.
What's the point of this thread? Turn 1-4 of coil is very boring for a healer, I hope future "Hard" content isn't simply just making things hit extremely hard and be immune to all debuffs, but it isn't fun at all for a healer, and I find myself extremely bored every week doing coil turns 1-4 in the 45 mins it takes my group to do. I don't find spamming 2 buttons over and over while occasionally moving every 30-45 seconds very fun or challenging, the fact that the only way I can essentially mess up and be a "Bad player" in coil turns 1-4 is by not spamming 1212 is really blah. When I want fun, I help random groups do coil, solo healing coil as a scholar is also harder than anything you can do in Titan hardmode, which is pretty sad. The final end game raid that drops the best gear should be home to the most fun and challenging encounters the game has to offer. Please SE, do not release such generic, boring "Hard" content, make more bosses like titan.