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  1. #1
    Player
    Prestige's Avatar
    Join Date
    Mar 2011
    Posts
    134
    Character
    Lothire Cross
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 54

    The Shield System

    I was wondering if anyone else who plays a Gladiator thinks that work should be done on the way shields work? Yes, the way it is now is effective, however it seems to waste not only a hotbar slot, but a Global Cooldown. In my opinion the shield should be something that triggers now and then, with different shields triggering more often than others, kind of like FFXI's system with the different sized shields. Not only would you purchase a shield for its stats, but also based on the size and type of shield.

    Does anyone else have any ideas for shields?
    (1)

  2. #2
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    funnily enough i like how it works right now :s

    only thing i don't like is that the animation always screws up on me, so i can't see that my shield is up.
    which can get annoying because i sometimes go for a while without realising that i need to raise my shield again.
    (8)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  3. #3
    Player
    Shift's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Shift Solari
    World
    Diabolos
    Main Class
    Red Mage Lv 81
    I too like the way the shield works to be honest, for me it makes tanking more involved.

    I would like to see a fix put in that prevents the "dropping of your shield arm" from interrupting abilities. Also if you are running around in battle mode, your character will stop when Guard drops. It shouldn't do that either really, the dropping of guard should be seamless.

    Ah yeah, and the guard up animation would be a nice fix too, like Falcus mentioned
    (2)
    Last edited by Shift; 03-09-2011 at 12:54 AM.


  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    588
    I like the way the system is now but If I could do two things to it, it would be:

    Guard putting a status effect on you with a timer.

    The monster actually hitting you when you have Aegis Boon up so you can see better when to use Phalanx.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Visch View Post
    The monster actually hitting you when you have Aegis Boon up so you can see better when to use Phalanx.
    Yes please. Thats been an annoyance for me since early Beta.

    And yeah, I like the current Shield System. Gives the guise that there is actually more to Glad than there really is. Keeps me semi-awake.
    (0)

  6. #6
    Player
    Waraji's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    30
    Character
    Wara Ji
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Pretty much what Visch said. Think thread can be closed.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    202
    Needs either a separate stamina bar or no stamina cost for shield abilities.
    (1)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    21
    I agree with Vich about the status effect and seeing the mob hit you when using Aegis Boon, rather than trying to time phalanx when you see a +HP gain.

    The stopping when running bug because of your shield dropping is very inconvenient. >.<

    I like the current shield system. Deflection, Ageis Boon II ect... they are very helpful abilities that let gladiators regen precious stamina that is vital to effective shield/stamina management. The status effect that Vich mentioned would be very useful, but in my opinion this would take some of the fun out of gladiator and would eventually lean more toward changing the whole shield system and leaving GLA shields up at all times.
    (0)

  9. #9
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Obeadius View Post
    I agree with Vich about the status effect and seeing the mob hit you when using Aegis Boon, rather than trying to time phalanx when you see a +HP gain.

    The stopping when running bug because of your shield dropping is very inconvenient
    . >.<

    I like the current shield system. Deflection, Ageis Boon II ect... they are very helpful abilities that let gladiators regen precious stamina that is vital to effective shield/stamina management. The status effect that Vich mentioned would be very useful, but in my opinion this would take some of the fun out of gladiator and would eventually lean more toward changing the whole shield system and leaving GLA shields up at all times.
    This is a major inconvenience and it's the way the animation is built in XIV that makes me worry about an Auto Attack as a Gladiator. There are times when I need to move and I don't want an auto attack grounding me when I want to flank the monster. If they work the Auto Attack like in XI (running and attacking without impairment) then I'm all for it.
    (0)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Waraji View Post
    Pretty much what Visch said. Think thread can be closed.
    Why close the thread... In any cause, I also like the shield system. could do without the constant glitch that makes it look like you dont have your shield raised tho.
    (0)

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