
I'm no expert hardcore player but I beat turn 1.
I hope they add it to DF. Hardest part about turn 1 was finding a group who would even give me a chance.
Yeah, tbh turn 1-4 are super easy. The only real difficulty at this point in turn 4 is the lack in sufficient gear, making the dps checks absolute hell. Once people have enough ilv 80 and 90 gear, its going to be a cake walk.
WoW really ruined mmos forever. The whole DF system is an abomination. There is no social interaction anymore, you queue in DF and finish the runs without saying a word. Unless someone fails. Then you start raging or stay silent and quit.
No "time" for linkshells nor FCs, only DF grind and if it's too hard for DF it's obviously "broken". Talking to other people is a bother and finding friends online has become a "chore". This new generation of mmo players is horrible.

I have beaten Turn 1-4 every week for over a month now. I haven't had a FC in months.

Implying you can force people to do anything. Sounds like you're already taking an easy game way too seriously. This isn't 2002.I've been lurking on these forums, for a very long time, but this thread has brought out the most face palm ever, this guy here, he gets it.
If there was a "loot lockout" I would force my FC to level a second character, gear them out, then run 7 alts and 1 main for coil, and do this 8x a week, and be geared for every class for everyone on their main in just a few weeks (depending on drops).
You're all conveniently ignoring the fact that adding coil to the DF does not, in any way, affect those of you with established groups. How about addressing the actual argument?
Last edited by Argent_Wings; 11-14-2013 at 03:28 AM.

Every player has the potential to clear coil. Turns 1 to 4 are easy, it just requires coordination. Find some people and work on it, you're not gonna be able to just go in and beat it outright, it takes a little practice. You don't need any ilvl 90 gear to do 1-4 either.. Although most people have a few myth pieces by now.
Likely I'll be just another voice reiterating the same point, but may as well say it with another voice. From the OP:
You see a problem where I do not.This has lead the pool of potential party members for those affiliate with still budding FCs to be laughably low, and has created a relatively static population of "haves" and "have-nots" when it comes to allagan drops.
The top end of the game needs to be challenging. Otherwise you lose the top players to boredom. Part of that challenge is getting the group to work together and learn together. The highest level of challenge in this regard cannot reasonably be met by any semi-random collection of individuals together for only a short time.
Those who can't make the cut need to realize that the top end of the game is not for them. Go enjoy the other parts of the game.
Not that I'm against DF being added to Coil/chimera/hydra mind you. It doesn't hurt the coil regulars (they won't use it), and it doesn't hurt others to have the option to go and fail endlessly if they want. It's just not a big deal whichever way. Other schemes the same way, as long as they do no harm.
Lock out's and restrictions to how often and how many times you can do content do not belong in pay to play MMO's, keep that garbage in free to play MMO's. I'm paying monthly, that means I should get access to all the content as many times as I want, restrict how fast I can gear if you really need to, make it so I only get loot once per week, but let me play the damn game as often as I want.
F2P MMO's are about restrictions, lock out's, and telling me how often and how much I can play, pay to play MMO's are NOT. This game is trying to be some horrible hybrid taking the worst of f2p(lock out timers, restrictions, telling us how much we can play and only letting us play X amount of hours per week) and worst of pay to play(monthly sub) and combining them into a new business model that screws you over while charging you money. Real nice SE.
I'm glad more people are finding an issue with this! I have a thread on it, though, and we should keep all our complaints in a single thread(like the JP do) to make it easier for SE to see our feedback:
http://forum.square-enix.com/ffxiv/t...ory-job-system
edit: I disagree with DF for coil, I don't think any end game content should be accessible through the duty finder, personally. I think it's fine for leveling content because as the game matures it's much more difficult to find people for low level dungeons, but it's too anti-social and anonymous to be used for actually challenging content. I would prefer if none of the level capped content could be done via duty finder, to force people to be more social, make friends, and find a FC/LS. This game already encourages you to be anti-social enough, we don't need even more incentive for that.
What needs to happen is letting us enter as much as we want but being locked out of loot more than once per week per turn or every two turns if they really want. I had multiple friends quit the game because I couldn't help them do coil. Not being able to help friends with content and forcing friends to find their own statics with randoms they don't know is a very unhealthy environment for everyone involved. I know Japanese feel the same way - I've read their forums and they keep complaining about how if you don't have a coil static already you're screwed and stuck with amateur players who don't know what they're doing, all the good players already have a static.
Let me help my friends out, and help anyone out with coil SE, let's not make this game a competition, let's make it a friendly game for EVERYONE. No one would be negatively impacted or harmed by letting me gear up and help friends, and before you mention "OMG PEOPLE WILL SELL COIL RUNS!", my group can ALREADY DO THAT, many can, and WHO CARES? How does someone BUYING GEAR negatively impact your playing experience or effect you AT ALL? It doesn't, stop shooting down good ideas that make the game a better experience and more fun for a LOT of people just because of some insane idea in your head, that literally wouldn't change our playing experience at all. Don't like the idea or need it? Doesn't matter, if this happened, and you didn't need it and kept with your static only, other people being able to run with friends and help friends wouldn't change your playstyle or gaming experience AT ALL. I'm really sick of people shooting down good ideas and fixes for some insane reason that doesn't negatively impact ANYONE in the slightest.
Last edited by Shiyo; 11-14-2013 at 05:00 AM.



I don't consider people having family and work obligations a challenge.
A very challenging event and an event that I can do with everyone in my FC, without excluding anyone due to circumstances that neither of us can control, should not be mutually exclusive. I have no issue with them making the fights as challenging as they want as long as we don't have to split up our FC in order to do it.
Honestly if your FC has nothing left to do except for Coil, but you can't do it at all with your FC, there's really no reason to be considered a group and that just royally blows when you want to have any sort of camaraderie.
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