Quote Originally Posted by Grizzlebeard View Post
If this is simply a global change to exp earned while dungeon-bashing why does this have to wait till 2.1, over a month away, to be implemented? I mean, it doesn't require zone design or anything, just crank that dial up to 11 already!
My guess is that major updates (2.1) harbor "balance & content changes" whereas the minor updates are restricted to only "bug fixes". Likely QA policy / internal beaurocracy with the release teams.