Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 192
  1. #11
    Player
    Maza's Avatar
    Join Date
    Apr 2011
    Location
    Chino Valley, AZ
    Posts
    156
    Character
    T'zima Narki
    World
    Coeurl
    Main Class
    Botanist Lv 52
    Long time member of the lag brigade here..... I'm gertting the 90k junk alot now too. I can be in market and not be able craft with macros, go to a different city with just as many people running around and no lag at all. It's random and annoying. I stopped leveling my cnj just before 30 because I don't want to get the grief in duty finder because of lag. All I've been doing is gather and craft but it's slowly grinding on me to not even want to play anymore and I love this game. I could just chew nails about this garbage. I have a gaming comp I built myself and the only part of it that isn't new this year is the video card and it was purchased last fall. mmo player for over ten years and a cable internet user for longer than that, NEVER had this much lag that couldn't be fixed with an upgrade of some kind. I've jumped through so many hoops to figure this crap out I feel like I should be getting a paycheck from sqeenix.... Wish I hadn't payed for 90 days already. From what I've read on these forums about this subject the SUBSCRIBERS have done more work trying to figure it out than sqeex. At least thats all I can figure because of the MAJOR lack in responses to this ongoing and growing issue.
    (3)

  2. #12
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Yeah this is pissing me off.
    I can't do shit anymore because I am having UNGODLY lag issues. I mean the delays last 10-30 seconds.
    I just spam heal and hope people live.
    (3)

  3. #13
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ervin View Post
    @Raist: All other games work perfectly fine with zero lag for most of us that have XIV lag issues. Why should we have to try and fix this on our own when we pay SE monthly to keep things like this is check. This isnt some F2P game where the company can do it at their own pace. This is a sub-fee game where customer service aswell an a smoothly working product is a must. Still both of those things are clearly lacking here.

    1. Engine isnt optimized, some zones have terrible issues.
    2. EU dont have their own servers, but we pay just as much each month as the JP and US but we get worse preformance. Even without the nighttime lag, we still have delay compared to JP/US players.
    3. Lack of CSR communication, both in-game and on forums.

    There is nothing to justify SE ignoring these issues since they get our money to solve these things. Currently this game works worse than some F2P or B2P MMOs out there and still they want 11 Euro per month... SE should just man up and give the EU their own Datacenter. It would take the stress off the NA datacenter and solve many lag issues for the EU playerbase.

    I'm currently at the edge myself, thinking strongly about quitting. When you pick an sub-fee game you expect it to have a sub-fee game prefomrance like EQ/WoW/DaoC etc had and not be below the current F2P level of preformance.
    <and other posters here and in other threads that may not fully understand what I was talking about>

    Not sure some of you are grasping just how much routing can vary, and why it may very well be affecting only your FFXIV play (or maybe just a handful of games), but not all games and/or other internet activity. Your routing changes based on the routing policies/agreements amongst all the various ISP's across the regions you must cross to get to your requested endpoint. Perhaps this may help illustrate it better:

    I am located in South Carolina, roughly an hour from the the East Coast (about 70 Minutes inland from North Myrtle Beach)

    Trace to the server I connect with when I play on Midgard: 199.91.189.74, based in Montreal Canada
    http://myip.ms/info/whois/199.91.189.74
    Code:
    Tracing route to 199.91.189.74 over a maximum of 30 hops
    
    <Initial hops removed for security>
      4    28 ms    27 ms    27 ms  xe-7-0-0.rlghncpop-rtr1.southeast.rr.com [24.93.64.40]
      5    35 ms    36 ms    32 ms  107.14.19.44
      6    31 ms    31 ms     *     so-1-1-1.c1.buf00.tbone.rr.com [66.109.1.113]
      7    33 ms    31 ms    52 ms  ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149]
      8    84 ms    84 ms    83 ms  if-2-2.tcore1.AEQ-Ashburn.as6453.net [216.6.87.2]
      9    82 ms    81 ms   140 ms  64.86.85.1
     10    87 ms    85 ms    84 ms  if-10-2.tcore1.TTT-Scarborough.as6453.net [64.86.32.33]
     11    82 ms    83 ms    84 ms  if-9-9.tcore1.TNK-Toronto.as6453.net [64.86.33.25]
     12   132 ms   117 ms    80 ms  if-7-2.tcore1.W6C-Montreal.as6453.net [66.198.96.61]
     13    92 ms    83 ms    89 ms  66.198.96.50
     14    80 ms    78 ms    79 ms  192.34.76.2
     15    86 ms    86 ms    85 ms  199.91.189.234
     16    87 ms    85 ms    81 ms  199.91.189.74
    
    Trace complete.
    ***Note that this routing has recently changed for me. We have been reporting issues to both our ISP's, and the ISP's we've detected having problems in routes. I used to be using Cogent in the middle of my routes, but am now on TATA. Just this weekend, I was shooting all the way to LA and going up, a couple weeks ago it was Seattle, before that, DC. The ISP's, NOT Square Enix, have been experimenting a lot trying to resolve the issues for us. Others have also noticed changes in their paths recently too.***

    Now, here's another sample trace to another IP in that SAME subnet, that I've seen others use for testing against their FFXIV Connection: 199.91.189.58
    http://myip.ms/info/whois/199.91.189.58
    Code:
    Tracing route to 199.91.189.58 over a maximum of 30 hops
    
    <initial hops removed for security>
      4    26 ms    27 ms    27 ms  24.93.64.128
      5    37 ms    31 ms    31 ms  107.14.19.42
      6    46 ms    31 ms    41 ms  ae-4-0.a0.lax91.tbone.rr.com [66.109.1.113]
      7    30 ms    32 ms    31 ms  ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149]
      8    99 ms    85 ms    86 ms  if-2-2.tcore1.AEQ-Ashburn.as6453.net [216.6.87.2]
      9    95 ms    94 ms    86 ms  64.86.85.1
     10    86 ms    87 ms    86 ms  if-10-2.tcore1.TTT-Scarborough.as6453.net [64.86.32.33]
     11    87 ms    96 ms   109 ms  if-9-9.tcore1.TNK-Toronto.as6453.net [64.86.33.25]
     12    87 ms    84 ms    83 ms  if-7-2.tcore1.W6C-Montreal.as6453.net [66.198.96.61]
     13    86 ms    86 ms    84 ms  66.198.96.50
     14    87 ms    85 ms    85 ms  192.34.76.2
     15   107 ms    86 ms    88 ms  199.91.189.234
     16    85 ms    95 ms    85 ms  199.91.189.58
    
    Trace complete.
    Noticed what happened to my path right out the gate through hops 4,5, and 6. That is right after leaving my local segment, still under my ISP's control. I am being routed to the same exact TATA router, but I am taking a slightly different path from my modem to that point in Virginia. Something in my ISP's policies is causing that to happen--NOT SE.

    Note also there was an intermittent time out at one of the TWC/RR hops. There may be a congestion issue closer to home than to SE.

    Now, lets look at the routing from this same system to a couple of Blizzard's servers used for WoW and D3. I am not playing these games. The IP's are pulled from one of their own support articles I got a hit on when I googled for them:
    https://us.battle.net/support/en/art...g-a-traceroute

    Only using them as examples to further illustrate how easily routing can vary.

    WoW IP in Sandiego, CA: 63.240.161.189
    http://myip.ms/info/whois/63.240.161.189
    Code:
    Tracing route to 63.240.161.189 over a maximum of 30 hops
    
    <initial hops removed for security>
      4    29 ms    27 ms    27 ms  ge-3-0-0.rlghncpop-rtr1.southeast.rr.com [24.93.64.60]
      5    36 ms    35 ms    43 ms  ae-3-0.cr0.dca10.tbone.rr.com [66.109.6.80]
      6    33 ms    31 ms    31 ms  ae0.pr1.dca10.tbone.rr.com [107.14.17.200]
      7    33 ms    36 ms    39 ms  ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149]
      8    34 ms    32 ms    35 ms  192.205.34.245
      9    77 ms    75 ms    77 ms  cr2.wswdc.ip.att.net [12.122.134.186]
     10    75 ms    75 ms    79 ms  cr1.cgcil.ip.att.net [12.122.18.21]
     11    72 ms    71 ms    70 ms  gar18.cgcil.ip.att.net [12.122.99.21]
     12    75 ms    76 ms    74 ms  12.122.251.14
     13    69 ms    81 ms    71 ms  63.240.130.202
     14     *        *        *     Request timed out.
     15     *        *        *     Request timed out.
    <stopped the trace, as it appears the final IP may be set to not respond to ICMP echo request>

    WoW and D3 IP in Long Beach, CA: 12.129.209.68
    http://myip.ms/info/whois/12.129.209.68
    Code:
    Tracing route to 12.129.209.68 over a maximum of 30 hops
    
    <Initial hops removed for security>
      4    24 ms    27 ms    27 ms  24.93.64.128
      5    34 ms    31 ms    31 ms  107.14.19.44
      6    31 ms    35 ms    30 ms  ae1.pr1.dca10.tbone.rr.com [107.14.17.202]
      7    32 ms    66 ms    32 ms  ix-17-0.tcore2.AEQ-Ashburn.as6453.net [216.6.87.149]
      8    36 ms    35 ms    32 ms  192.205.34.245
      9    93 ms    95 ms   104 ms  cr2.wswdc.ip.att.net [12.122.134.186]
     10    93 ms    96 ms    95 ms  cr1.cgcil.ip.att.net [12.122.18.21]
     11    92 ms    96 ms    96 ms  cr2.dvmco.ip.att.net [12.122.31.85]
     12    95 ms    95 ms    95 ms  cr1.slkut.ip.att.net [12.122.30.25]
     13    97 ms    96 ms    95 ms  cr2.la2ca.ip.att.net [12.122.30.30]
     14    90 ms    92 ms    92 ms  gar20.la2ca.ip.att.net [12.122.128.181]
     15    93 ms    92 ms    92 ms  12.122.251.190
     16    93 ms    92 ms    92 ms  206.16.68.46
     17     *        *        *     Request timed out.
     18     *        *        *     Request timed out.
    <again, stopped trace as the final IP may be set to not respond to ICMP echo request>

    Notice, how once again, my initial routing at my ISP's level was adjusted slightly at the start--right after leaving my local segment.

    Again, that is MY ISP making that election, NOT Blizzard.

    Note how long the FFXIV trace stays within TATA's control all the way up into Montreal, while the Blizzard traces quickly get handed off to AT&T's networks after just a couple hops on TATA's segments. The FFXIV trace stayed in TATA's control for a space of 6 hops versus 2. In contrast, the Blizzard one was in ATT's control for the last 5 or more hops to Blizzard's network, compared to the last 2 or 3 segments that the SE traces are on Ormuco and/or SE's segments.

    As noted at those links with detailed info on the traces IP's... the ISP managing SE's service is Ormuco, while Blizzard is using AT&T.

    That extra ISP in the middle, TATA, with the as6453.net addresses is one of the groups where we have been seeing a LOT of problems crop up in route. It's not just XIV either. They are known offenders going back several years for many online games. My routing for XIV is using considerably more TATA segments then the ones for Blizzard. Considering TATA is one of the groups identified for having packet loss issues during high traffic, that means there is a much higher chance for me to hit a troubled segment with them. It should be noted also that it's not just TATA at fault here, they are just one of many that are having issues, and not isolated to one area either. But, it does however seem to be limited to a small group of ISP's having the most trouble keeping things stable.

    All of this differs simply because of the routing policies/agreements in place amongst the different ISP's involved. The ISP's are altering the routing in between as they try to shape the traffic to avoid high congestion or other potential failures. The problem is that we are seeing some of these groups appearing to flat out fail at that task, and we are seeing high packet loss or delays on their segments. This has a profound impact on the game's performance because of how error detection/correction is working on the networks. High packet loss and/or extensive delays causes a high retransmit rate, which severely delays the delivery of data. Keep in mind those errors/retransmits can happen in both directions too (client>server as well as server>client).

    The higher concentration of the use of these flaky routers simply causes us to be at greater risk for problems.

    THAT is why it is important to report the specifics on this issue when it is detected. We don't readily have a line of communication to these third parties (have to know where to dig it up). However, your ISP and/or SE's ISP may not only have contact info, but might have contracts with them. Have to understand that those third parties profit from their agreements with other ISP's--like your ISP and SE's ISP. Your ISP (as well as SE's) might be profiting as well because they are cheap to use. But, if it is impacting QoS and by extension Customer Satisfaction, then the affected ISP (again, yours and/or SE's) may gain the power to lean on groups like TATA and Cogent to clean up their act or risk loosing business. That can make this a very actionable situation IF you report the right info to the right people.

    Again, even if everything were running perfect at SE's end, you can still have massive lag and such because of these issues that are occuring in route. It actually creates a problem for SE to properly diagnose the problem, as they can't verify for sure if any adjustments made on their end fix a problem when testing is so negatively affected by these problems in route to their servers and/or back to your client.


    Now, as to the issue of whether users should bother gathering a quick trace and submitting it in a bug report to your ISP and SE, here's a real world example for you to consider:

    Take your car to a dealership, hand a service adviser your keys and simply say "It's broke, fix it.", then turn around, walk off, get in your friends car and ride off. Don't say anything else--don't answer any questions, don't give any details on just what is wrong, don't even give them your cell phone number to contact you once they find something. Just drop off the car, the keys, say "it's broke, fix it", and leave.

    Now, what is your reaction if you return a few hours later and they haven't done anything to your car? Or maybe they were so bold as to replace your cracked CV boots, but haven't fixed your particular problem?

    That is more or less what is happening in a lot of these threads.

    The proper way to get your car fixed is to provide as specific a description as you can on what is wrong. Things like when you notice it, specifically what you notice--you may even be able to tell them how to duplicate it so they can more effectively diagnose your specific problem.

    That is what providing something like a simple tracert does. It can potentially finger the who, what, when, where of the situation, and might even capture an actual point of failure for them to start from.

    Simply coming into a user forum and crying about it being broke and how SE needs to fix it really may not get you anywhere unless it's something the users can advise you on how to correct it. In the scope of these problems, if you provide some useful information on your problem, it MIGHT get forwarded up the chain, but ultimately you really need to file a proper bug report if you truly expect some action to be taken on this specific problem.
    (8)
    Last edited by Raist; 10-24-2013 at 10:16 AM.

  4. #14
    Player
    Knowlesie75's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Jazza Farsight
    World
    Tonberry
    Main Class
    Archer Lv 50
    Raist - nice post.

    I live in Australia (with the major ISP provider in the country - Telstra) and have bad lag pretty well all the time. Just changing jobs can be a few seconds delay.

    I play on PS3 but how do i find out what IP address to ping from my Ps3 (I assume i can do that via internet on PS3) to work out what is happening.

    I have actually made a complaint with my ISP...but who knows if that will get anywhere. In addition I find that most nights the NA/EU servers have a better connection that Japan when i am a lot closer to Japan.
    (0)

  5. #15
    Player
    ntall1's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Johra Burgers
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Knowlesie75 View Post
    Raist - nice post.

    I live in Australia (with the major ISP provider in the country - Telstra) and have bad lag pretty well all the time. Just changing jobs can be a few seconds delay.

    I play on PS3 but how do i find out what IP address to ping from my Ps3 (I assume i can do that via internet on PS3) to work out what is happening.

    I have actually made a complaint with my ISP...but who knows if that will get anywhere. In addition I find that most nights the NA/EU servers have a better connection that Japan when i am a lot closer to Japan.
    Sometimes certain ISP's are just plain bad. Even if you are lucky enough to be routed thru non laggy points to play that will not be any benefit if your ISP is just garbage. I live in an area where the only good/stable internet is microwave radio, or satellite. We have 2 fiber based broadband ISP's here but during the day time you see pings of 3000 and speeds as slow as 30KBs. Crap ISP's are crap ISP's.
    (1)

  6. #16
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    For the love of god, take out Duty Finder, open dungeons and let me play with who I want to, where I want to and when I want to. ARR!!!!!!! XDD
    (0)

  7. #17
    Player
    LSkwallhart's Avatar
    Join Date
    Oct 2013
    Posts
    13
    Character
    Squally Hart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Raist, I appreciate your dedicated, and you thorough response, but the fact is, the community has done its due dilligence in reporting these issues to their ISP and to Square Enix. Square is still dropping the ball. They obviously have not communicated with this ISPs to change anything. World of Warcraft had similar issues many many years ago, but Blizzard took care of it, and informed the community.

    We just want a response. For the average person, none of this should be a concern. They should be able to log in, and play. I have never seen so many people complain about the same exact issue in the same game. I'm well aware that the issue does not all stem from Square Enix and it's servers, but not only are they part of the problem, they are the ones getting our money to ensure the game works, and they have the responsibility to fix it. Not only that, they have 140 pages of information to work with of user reports, and we have still heard nothing.

    With that being said, I have used WTFast on a trial period, and I have seen a large increase in performance with FF14. I shouldn't HAVE to use it, but I do on this game, and this game only. Maybe this will work for some people who are having issues. The lag isn't perfect, but much better than what it was before I started using it.
    (2)
    Last edited by LSkwallhart; 10-24-2013 at 12:42 PM. Reason: added info

  8. #18
    Player
    Ewgraf's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Ewgraf Greyashe
    World
    Midgardsormr
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Raist View Post
    <and other posters here and in other threads that may not fully understand what I was talking about>
    There's not much to understand here. We know SE does not own the internet. However, they are in control of where to put their servers. They also decide what to say to their customers. The giant 140 page thread started about 2 months ago. There is a ton of traceroute data in there. Is that not enough time and data to figure out what is going on and decide what to do? Running a global MMO is no trivial task, but I feel a better company would react differently in a similar situation.
    (2)

  9. #19
    Player
    seki909's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Hawk Highwind
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Ok I just tride to log on and got this: have to change pw shit, so I changed it. Then cannot find na/eu server and error 2002. Now its saying I need to use the registration code that came with the game but I did that during EA/release and getting system error -2147309046.WTF IS GOING ON?! Oh and I'm on the ps3 version.
    (1)

  10. #20
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LSkwallhart View Post
    Raist, I appreciate your dedicated, and you thorough response, but the fact is, the community has done its due dilligence in reporting these issues to their ISP and to Square Enix. Square is still dropping the ball. They obviously have not communicated with this ISPs to change anything. World of Warcraft had similar issues many many years ago, but Blizzard took care of it, and informed the community.

    We just want a response. For the average person, none of this should be a concern. They should be able to log in, and play. I have never seen so many people complain about the same exact issue in the same game. I'm well aware that the issue does not all stem from Square Enix and it's servers, but not only are they part of the problem, they are the ones getting our money to ensure the game works, and they have the responsibility to fix it. Not only that, they have 140 pages of information to work with of user reports, and we have still heard nothing.

    With that being said, I have used WTFast on a trial period, and I have seen a large increase in performance with FF14. I shouldn't HAVE to use it, but I do on this game, and this game only. Maybe this will work for some people who are having issues. The lag isn't perfect, but much better than what it was before I started using it.
    That's just it though... the game is working well for so many people, and their connection is working well. Your post even supports that thought. Because you used a VPN service specifically designed to streamline the routing to the server, your gameplay experienced smoothed out. Now, how well that works can vary depending on how connectivity is outside the VPN as well as how well the VPN is routing and such--but the simple fact that changing your route gave you a "large increase in performance" is just providing more evidence that there is a big issue with routing that needs to be addressed that SE likely has little or no control over.

    In many situations the best they may be able to do is pass on evidence of a problem to the parties responsible--however, they can't peer into your modem and investigate your specific route to find such evidence. You can get it for them though. Even then though, if they have no contract with that company and they are unresponsive, there may not be much else they can do about it. Especially if the problem stems from your ISP and their partnership agreements--once SE notifies them, that company really has no obligation to address it if SE is not a paying customer... but it's a different story if their paying customer complains to them.

    SE is a company with online games originating from a Japan market, who has a lot of players in the US having problems maintaining stable communication to the servers hosting one game in Canada or Japan. Follow the money trail... a bunch of money is going to Canada and Japan for this game, not the US. By contrast, Blizzard on the other hand has a h3lluva lot more clout with various providers here in the US basically because of where they are spending all there money throughout the US (not centralized in Montreal or Tokyo), not to mention the numbers they have for their subscribers in the US as well. Keep in mind that some of their data centers are used for more than just WoW--some pull double duty for their other online games.

    Regardless, it wasn't JUST Blizzard addressing that problem for JUST WoW back then either, players were actively participating in the effort on multiple fronts just like we are here. I was actively working with my ISP addressing issues with Diablo and D2 back in the day, along with a host of other players working with their ISP's to address lag in their games. Basically, I've worked with TWC/RR multiple times on these issues over the years--going all the way back to extensive testing during their Cable Beta roll out when Volition was still running Freespace--talking nearly 10 years back. That game was a great proving ground for us because it allowed us to host missions on our PC's, so it wasn't just clients to Volition we were watching--we could test it with custom client to client routes as well--and it was a space flight sim. Talk about a game greatly affected by lag....

    Don't kid yourself into thinking it was JUST Blizzard that affected those changes back then. By the same token, don't discount the fact that the players working with their ISP's doesn't have the potential to affect change for the better here either.

    We've already had reports coming in that things recently improved for people after their routing changed. Could that have possibly been from player interaction with their ISP's? Or was it just SE? Considering we've seen posts from players directly working with ISP's at various levels and they saw changes shortly after going through some problems the players identified and reported to those techs, I'd hazard a guess the players played an important role and it isn't just SE affecting the changes.
    (3)

Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast

Tags for this Thread