Category | Planned | Current Tasks | Future Tasks |
Quests | -NEW- Opening tutorial adjustments | -NEW- Planning of simplified opening tutorials and assessment of implementation costs | -NEW- Implementation of simplified opening tutorials for the three city-states |
Quests revolving around the danger facing Eorzea | Planning and implementation of quests | Introduction of additional quests |
Storylines and world quests | Development and release of supplemental storylines and world quests | Introduction of additional quests |
-NEW- Grand Companies quests | -NEW- Development of the Grand Companies for the three city-states and design of accompanying quests | Introduction of additional quests |
-NEW- Seasonal events | -NEW- Implementation of new seasonal events for summer | -NEW- Ongoing development of seasonal events |
-NEW- Job quests | -NEW- Design of quests to accompany the job system | -NEW- Implementation of job quests |
Quest-related system changes | Addition of icons to make quest NPCs easily recognizable (complete as of 1.17) | Addition of several icons to distinguish between quest types |
Addition of quest NPC locations to maps (complete as of 1.17) | Division of map data for various quest types |
Addition of confirmation windows for accepting/refusing quests (complete as of 1.17) | Opt from among several rewards upon quest completion |
Ability to abandon accepted quests (complete as of 1.16a) | - |
User Interface (UI) | Improvements to the log | Examination of new log config settings(moved from Future Tasks) Ability to set length of inactivity before log is hidden | - |
Revision of text colors by message type (complete as of 1.16) | Increased log tabs Increased color customization by type |
Improvement of dialog windows (ex. market area selection) | Changes to increase the amount of on-screen data to reduce the need for multiple pages (complete for market area selection screens as of 1.15a) | Reexamination of page-scrolling mechanics Conversion to specialized query windows |
Improvements to journal usability (complete as of 1.16a) | Changes to consolidate all current quests and levequests on one screen (complete as of 1.16a) | Ongoing changes Additional list entries (complete as of 1.16) |
Increased speed for text scrolling in general, and further speed increase for continuous scrolling Addition of page-scrolling control for gamepads (complete as of 1.16a) | - |
Addition of entries to journal list (complete as of 1.16a) | - |
Character jump feature | - | Examination of the implementation of jumping(moved from Current Tasks as lower priority) *Implementation dependent upon risk analysis |
Rank/Level up fanfare (complete as of 1.16) | Examination of dramatic effects when a new rank or level is attained (complete as of 1.16) | Further rank/level up fanfare enhancements (complete as of 1.16) |
Increased usability of maps (complete as of 1.17) | - | Subsequent increase in the number of points and icons pictured on maps (complete as of 1.17) |
Improved minimap usability (complete as of 1.17) | - | Quest NPC directional indicator (complete as of 1.17) |
Improvements to camera usability | Changes to allow camera distance settings via gamepad (complete as of 1.16) | - |
-NEW- Implementation of initial camera position retention | - |
Changes to notification windows | Changes to window placement (complete as of 1.16) | Changes to increase the specialization of windows |
Improvements to targeting mechanics | Changes to allow targeting by type (PC or NPC) when targeting with a gamepad (complete as of 1.16) | Examination of target indicator customization Addition of an "attacking enemies only" type to targeting system |
Ability to target by clicking on character name displays (complete as of 1.16) | Examination of additional information display on unit frames (complete as of 1.17) |
-NEW- Display targeting cursor above character | - |
Emote usability improvements | Display of text commands for each emote on the emote list (complete as of 1.16) | Alphabetization of emote list |
Auto-translate dictionary update (complete as of 1.16) | Update of auto-translate dictionary contents (complete as of 1.16) | - |
-NEW- Introduction of pop-up help | -NEW- Implementation of pop-up help messages | - |
-NEW- Configuration menu improvements | -NEW- Make settings done via text commands also available in the configuration menu | - |
-NEW- Reorganize configuration menu layout | - |
-NEW- UI revisions based on battle system reform | -NEW- Action bar and other GUI revision based on the introduction of auto-attack | - |
-NEW- Graphically display recast time on the action bar | - |
-NEW- Addition of shortcuts to improve battle controls | - |
-NEW- Management window for achievements | -NEW- Examination of a window for achievements unlocked | -NEW- Implementation of a window for managing achievements |
-NEW- Grand Companies | -NEW- Cost analysis for creating command center UI for the three Grand Companies | -NEW- Implementation of command center UI for the Grand Companies |
-NEW- Materia crafting system (name tentative) | -NEW- Conduct UI implementation cost analysis based on system details | -NEW- Implementation of Materia crafting window |
Guildleves | Improvements to guildleve-related information | Additional information when exchanging guildleves | - |
Revision and balancing of local leve issuing conditions (complete as of 1.16) | Ongoing revision and balacing |
Balancing of guildleve rewards | Changes to less popular guildleves in line with reward balances | Further release of new guildleves following balancing |
[NEW] Behest | -NEW- Reward and balance adjustments for behest | -NEW- Changes to less popular behests in line with reward balances | - |
Items, Synthesis, and Gathering | Adjustments to item condition values | Adjustments to lower the rate at which item condition deteriorates (complete as of 1.16) | Ongoing balances in line with player feedback |
Higher visibility of the optimal rank of items | Changes to the color of item names to convey the disparity between optimal rank and a player's current rank Currently assessing costs of implementation | Color categorization of item names |
Reassessment of the gear affinities | Introduction of gear with rank requirements to create player-oriented goals | Further changes to gear affinities |
Reexamination of class-based requirements for gear | Addition of class-specific gear to enhance class uniqueness and goal-oriented play | Reexamination of recommended class system for gear |
Revision of battle loot and quest rewards (spec revised, implementation ongoing) | Ability to obtain weapons and armor via battle loot and quest rewards (spec revised, implementation ongoing) | Implementation in line with quests (spec revised, implementation ongoing) |
-NEW- Equipment attribute revisions | -NEW- Adjustments to the attributes of existing equipment | -NEW- Resetting the attributes of existing equipment |
-NEW- Synthesis recipe revisions | -NEW- Optimize ingredient and task requirements of recipes to be appropriate to rank -NEW- Develop optimized synthesis recipes for new equipment | -NEW- Addition of optimized synthesis recipes for new equipment |
Expansion of synthesis recipe history (currently stores eight recipes) (complete as of 1.16a) | Ongoing improvements to recipe history feature |
Adjustments to the item synthesis process (complete as of 1.16) | - |
Increased pace of gathering actions (complete as of 1.16) | Changes to the frame rates of action animations to speed up gathering (complete as of 1.16) | - |
-NEW- Materia crafting system (name tentative) | -NEW- Finalization of system details and implementation cost analysis | -NEW- Implementation of Materia crafting system |
-NEW- Adjustment of equipment attributes for Materia upgrade | -NEW- Implementation of equipment attributes for Materia upgrade |
-NEW- Development of Materia attributes | -NEW- Adjustment and implementation of Materia obtainment rate |
-NEW- Devising a catalyst required in Materia crafting | -NEW- Adjustment and implementation of obtainment rate for Materia catalyst |
-NEW- Establishment of Materia crafting success rate and conditions | -NEW- Adjustment and implementation of Materia crafting success rate |
-NEW- Repair system improvements | -NEW- Implementation of improvements to the repair system | - |
Market Areas | Improvement of market area connectivity and stability | -NEW- Stage two of radical improvement measures | Ongoing improvements to market area stability |
Retainer system improvements | Ability to summon retainers currently operating a bazaar (complete as of 1.16) | Ability to save retainer location (complete as of 1.17) |
Improved usability of the item search feature | - | Examination of ability to search by specific item names |
Examination of an auction house system | Final examination of retainer and auction house systems | Initial planning following final decision |
Battle System | Ability to toggle display of head gear | - | Addition of a menu option |
Party system changes (complete as of 1.17) | Examination of maximum single party size (complete as of 1.17) Changes aimed at improving battle balance | Reduction of "full" party size from 15 to 8 members (complete as of 1.17) Release of "small" parties made up of 4 members (complete as of 1.17) |
Redesign of UI elements in line with new party system (complete as of 1.17) | Examination of a buffing system and party display for small and full parties (complete as of 1.17) |
Revisions to party-based skill point acquisition in parties Battle adjustments for new party system (complete as of 1.17) | Adjustments to degrees of difficulty and bonuses for behests for full parties (8 members) (complete as of 1.17) | Adjustments to period of time between behest resets (complete as of 1.17) |
Auto-attack system | -NEW- Implementation of core mechanics for auto-attack | -NEW- Adjustment of class-specific motions to accompany auto-attack |
Character collision detection (complete as of 1.16) | Removal of character collision (complete as of 1.16) | - |
Changes to enmity calculations | -NEW- Revisions to enmity algorithms | Ongoing revisions to enmity algorithms |
Adjustments to positioning algorithms of enemies in relation to PCs | Ongoing adjustments of algorithms as necessary |
Adjustments to ranged attack algorithms of enemies | Ongoing adjustments of algorithms as necessary |
Revision of crowd control actions | Revision of crowd control actions for each class to improve party-based play | Implementation of changes after finalization |
-NEW- Crowd control system revisions | -NEW- Implementation of rules for when stacking crowd control actions | -NEW- Ongoing adjustments |
Changes to enemy group dynamics | Introduction of enemy group variability, as well as enemy group highlighting to enhance combat visibility | - |
Changes to claiming/engaging enemies | Examination and implementation of changes to claiming and engaging enemies | Ongoing balancing of skill point acquisition following initial changes |
-NEW- Reexamination of Return cost | -NEW- Examination of reducing Return cost to 0 anima | -NEW- Abolition of anima cost for Return |
-NEW- Reexamination of surplus values | -NEW- Final examination for the abolition of surplus values | -NEW- Abolition following balance adjustments |
Armoury System
[NEW] Job System | Changes to actions for Disciplines of War & Magic classes | Further changes to enhance class uniqueness -NEW- Adjustment of certain action effects in line with the introduction of dungeons | Initial implementation of partial changes |
-NEW- Adjustment of range of effect for actions (single target or area) | - |
-NEW- Adjustment of recast time and MP consumption for actions | - |
-NEW- Development of unique motions and effects for certain weapon skills | - |
Reexamination of stats | Addition of an auto-MP regeneration feature (complete as of 1.16) | Ongoing reeaxmination of attributes and stats |
-NEW- Abolition of physical levels | -NEW- Abolish physical levels and experience points and shift character development to class rank | -NEW- Implement simultaneously with physical bonus revisions (below) |
-NEW- Physical bonus revisions | -NEW- Shift to automated character development based on class rank, with optional attribute point allotment | -NEW- Implement simultaneously with abolition of physical levels (above) |
-NEW- Reexamination of requirements for setting actions | -NEW- Implement the default setting of class-specific actions when playing as that class, and define conditions for setting the actions of other classes. | - |
-NEW- Job system mechanics | -NEW- Development of core mechanics for the job system | -NEW- Cost assessment for job system implementation |
-NEW- Establishment of job specifics | -NEW- Establish the details of the initial set of jobs and their skills | -NEW- Determine the attributes of each job |
-NEW- Creation of job assets | -NEW- Development of graphical assets for each job such as equipment | -NEW- Stage by stage implementation of job-specific weapons and armor |
Company System | Introduction of the Grand Companies | -NEW- Implementation of command centers in the three city-states | -NEW- Appearance of the three commanders |
-NEW- Implementation of a contribution system and rewards | -NEW- Ongoing addition of rewards and expansion of content |
[NEW] Monster and Field | -NEW- Addition of frontier hubs | -NEW- Addition of hubs to remote areas | -NEW- Ongoing consideration for the addition of further hubs |
Balancing of enemy attributes | Changes to enemy attributes and drops | Ongoing balancing as necessary |
-NEW- Strengthening of beast tribes | -NEW- Distribution of roaming and quest-specific beastmen -NEW- Diversification of monster types in existing species | Further implementation in line with new quests |
-NEW- Addition of beast tribe settlements | -NEW- Ongoing addition of beast tribe settlements |
-NEW- Development of beastman strongholds and assets | -NEW- Implementation of beastman strongholds |
Environment collision detection | Risk analysis of collision detection adjustments to improve movement response (complete as of 1.17) -NEW- Initial adjustments stable, moving towards ongoing adjustments | Ongoing adjustments to environment collision detection |
Enemy distribution adjustments | Examination of free-ranging enemy distribution Changes aimed at clearly defined territories and secure travel routes | Gradual adjustments to roaming enemy distribution |
Revision of enemy sizes | Optimization of enemy size for ease of play (complete as of 1.16) | Ongoing adjustments to enemy size |
Design and release of notorious monsters | Release of notorious monsters (complete as of 1.17) -NEW- Ongoing addition of notorious monsters | Further implementation in line with new quests |
Conversion of roaming monsters to notorious monsters | Implementation after finalization |
The Lodestone | Official forums | Test launch of official forums in JP, EN, FR, and DE beginning in early March (commenced 3/8/2011) | Improvements to forums based on test period results Determination of final launch date -NEW- Linking profile with in-game character -NEW- Change to content-themed design |
Additional blog features (complete as of 3/8/2011) | Addition of a "Like!" button to mark preferred posts (complete as of 2/23/2011) | - |
Ability to add decorative text, HTML links to blog entries (complete as of 3/8/2011) | - |
My Site automated notifications (complete as of 2/23/2011) | Notifications of new blog entries, new followers, etc., posted at the top of My Site pages (complete as of 2/23/2011) | - |
-NEW- New blog features | -NEW- Implementation of monthly archives | - |
-NEW- Implementation of blog access counter (visible only to the user) | - |
-NEW- Addition of draft feature | - |
-NEW- Preview feature | -NEW- Implementation of preview feature for blogs, linkshell forums, and profiles | - |
-NEW- Visual history for characters | -NEW- Implementation of browsing feature for gear obtained through events | - |
New Content | Instanced PvE Content (Dungeons/Raids) | -NEW- Implementation of a rank 50 dungeon for full parties | -NEW- Periodic addition of dungeons |
-NEW- Implementation of a rank 30 dungeon for light parties | -NEW- Periodic addition of dungeons |
-NEW- Ifrit battle | -NEW- Development of Ifrit battle quest | -NEW- Implementation of Ifrit battle quest |
-NEW- Development of cutscenes for Ifrit battle | - |
-NEW- Finalization of details for Ifrit battle | -NEW- Balance adjustments for Ifrit battle |
-NEW- Achievements | -NEW- Establishment of details for achievement system | -NEW- Implementation of acheivements and rewards |
-NEW- Mount system (name tentative) | -NEW- Examination of mount system (including chocobos) | -NEW- Establishment of details for mount system |