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  1. #281
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I miss each class/job having 3-4 distinct auto-attack animations as opposed to the same one over and over again...

    Three auto-attacks were each unique to themselves and the fourth one was for critical hits.
    (7)
    Last edited by Kittra; 10-28-2013 at 02:02 PM.

  2. #282
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    1. I miss the extent of immersion from events released in patches or subpatches. When a new event is released we would not only have the event, but also numerous Lore articles on the lodestone, and this would be accompanied by the Devs roleplaying journalists from the 3 Citystates newspapers in game or even roleplaying Scions.


    2. I miss combo's having timers and thus having weight. The current combat system makes everything seem like a basic attack.


    3. I miss that weird arcanist weapon from version 1 whatever or however it was supposed to work lol


    4. I miss open world dungeons. The world feels too constricting with dungeons locked away in instances. I'm all for progression/story based instances but it would be awesome to have field zones of all the dungeons too. Not just bland open dungeons for the sake of it but some purpose: Poppable NMs? (Give Linkshells/FC's more activities to add to their event schedules)


    5. Coerthas. A tricky one. I like the theme/atmosphere/politics it is striving for now. But would like to see the 4 remaining parts in some form irrespective if they are totally destroyed. I assume Western Highlands will be expansion pack content given its landmarks were all named after dragons (Ishguard v Dragons etc)
    (10)

  3. #283
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Its funny a Dev hasn't even commented on this thread, I think they've forgotten about us 1.0 veterans, if they don't take notice its obvious this game won't bring back the things we love and miss. This thread exists in hopes that someday we will have what we lost, but better done and polished. The people saying give this game time and things can change obviously don't realize, 2.0 doesn't leave room for any big changes in battle system, because the devs made a game that revolved so tightly over a spammy system, that any change towards the 1.23 system would result in having to remake 2.0 and we'd end up with 3.0.
    (8)

  4. #284
    Player
    Sancta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    135
    Character
    Bailee Sancta
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    1.0 was easy to change because it was so open that anything they could put in would work, it was more versatile because it didn't have so many features that relied so heavily on each other, each and every part was independent and unique, which gave room to many possibilities of hopes and dreams that could of been but lacked the power engine wise, all we needed was a better system capable of handling bigger content and hardcore mechanics. 2.0 can get more content, but they really can't change one system without having to change the whole game.
    (8)

  5. #285
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sancta View Post
    1.0 was easy to change because it was so open that anything they could put in would work, it was more versatile because it didn't have so many features that relied so heavily on each other, each and every part was independent and unique, which gave room to many possibilities of hopes and dreams that could of been but lacked the power engine wise, all we needed was a better system capable of handling bigger content and hardcore mechanics. 2.0 can get more content, but they really can't change one system without having to change the whole game.
    This is my concern in regards to sticking so strictly with the trinity roles. Adding more classes and jobs is going to become increasingly difficult without just making a clone of an existing job or class. I mean, where would something like a Red Mage or Dancer even fit without completely bastardizing the job?
    (3)

  6. #286
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    (5)

  7. #287
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i miss getting in a group and when you completed the group you didn't have to queue back into df again and sit and wait to form a party again. too bad it doesn't allow you the chance to keep your group when you finally get with a good group in df after you finally get a successful run after waiting for hours/days to get in one.

    i never thought i'd say this, but i do miss the days of shouting in ul'dah for a pug. you could switch people in and out and run for hours on end. now the only way you get that is a static or speed run groups.

    i must also say the original crafting, gathering, and thm. coerthas from 1.0 was probably the most loved area in any mmo i've played in the past graphically.
    (6)

  8. #288
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sancta View Post
    Its funny a Dev hasn't even commented on this thread, I think they've forgotten about us 1.0 veterans, if they don't take notice its obvious this game won't bring back the things we love and miss. This thread exists in hopes that someday we will have what we lost, but better done and polished. The people saying give this game time and things can change obviously don't realize, 2.0 doesn't leave room for any big changes in battle system, because the devs made a game that revolved so tightly over a spammy system, that any change towards the 1.23 system would result in having to remake 2.0 and we'd end up with 3.0.
    They stocked up on evasion materia for this thread. They totally blindsided us and destroyed this game.
    (7)

  9. #289
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    biggest == 1.23 combat system
    followed closely by inventory/bag system (single list with auto-sort)
    real sense of community
    (9)

  10. #290
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Krystalynn View Post
    This also
    http://www.youtube.com/watch?v=g00knvH5Oks
    (4)
    "Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."

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