I've read most of the archetypical guides/threads (Caimie's, Jade's, and Kat's) and was all excited to give crafting some OHs today once I cap red scrip. However after playing with the simulator, and doing some trial runs on 1-star specialist mats last night (to test on two-star specialists recipes with cheaper mats today first), I'm having second, third & fourth thoughts.
My stats:
Craft 721-749 (will push all to 725 minimum given what i found last night -- rounding error in simulator led to three buffed CSIIs failing by one each to finish craft at 721), only BSM is at the high end
Control 674 (BSM 687)
CP: 396
Normally plan on HQ Seafood Stew, so control: 705, and CP 446.
These stats seem to fall short of most/all the listed rotations so I've had to tweak them: for instance Rath's rotation on Caimie's guide, I lose the final WN/HT section.
Currently I have a rotation that looks to be about 75% likely to HQ, given 2k initial quality. 2k seems easy to meet for the specialist recipes, but not for the on-specialist. I've only unlocked one folklore node, and don't have high enough perception to HQ those, so its hard (or super expensive) to seed that 2k into the intermediate mats, and most of the other final mats are likewise expensive/impossible to HQ (sands and fieldcraft respectively)
I'm willing to risk the 75% on the sky pirate stuff, since friends want NQ glamor even if I fail to HQ. (But more likely to get above 75% with increased HQ starting mats there anyways). I'm not willing to risk it on favor mats.
So I can spend a lot buying the folklore node HQ mats (they're often available, but at high prices), reduce the number of OH I'm aiming for this week from 6 to 2-3 in order to get some HQ favor mats to use/seed in. I could wait two more weeks to get another 180 chest (only BSM has it now), every thing else is white-gear. (Getting just CRP extra would boot-strap all the OH). I could spend more time grinding folklore books, and heavier melding there to reach the perception needed, etc