I have a question for the veteran crafters here.
Is is possible to 100% HQ 2 star items with these craft levels?
50 Weaver
50 Blacksmith
50 Carpenter
50 Leatherworker
37 Culinarian
22 Goldsmith
22 Armorsmith
15 Alchemist
I have a question for the veteran crafters here.
Is is possible to 100% HQ 2 star items with these craft levels?
50 Weaver
50 Blacksmith
50 Carpenter
50 Leatherworker
37 Culinarian
22 Goldsmith
22 Armorsmith
15 Alchemist
Yes there are methods you could use that actually are "100%" if done correctly, but it depends on your stats with or without food.
If your stats are on the lower end of 2 star ready stats: (e.g. 347 craft, 320 control, 330cp unbuffed)
You will need to make HQ mats to craft the final products. (E.g. the Twinthreads, Nuggets, Ingot's etc)
Buy some Decent HQ +CP Food.
Don't waste HQ mats for the 40 Dura craft. E.g. Twinthreads making the Vanya Silk, just craft it NQ, but use HQ mats when making the Lining's etc and try to HQ those.
You'll be using the "Hasty Method". (Can Google it)
You'll be trying to use Hasty Touch under Steady Hand II as much as possible before ending with something like Ingenuity - Great Strides - Byregot's (Make sure Steady Hand is still up at this point) - CSII - CSII - CSII (ofc change order as needed depending on Condition etc)
Use Tricks of the Trade on every "Good" condition before the ending, this is so you use and Master Mend II and other dura saving skills in order to use Hasty more.
I won't claim it to be 100%, but if done the way mentioned it should be higher than 99%.
Last edited by scarebearz; 12-05-2013 at 09:24 AM.
"Waste Not" needs adding to the required cross class skills list in the OP.
Well, if you have the CP and it works...I'd probably be trying to use more level 50 skills too after going through the trouble of leveling them. But I suspect in the future we'll get more recipes which will further put things like WN2 in the grave for good due to their CP cost.
I don't think the cp cost of WN2 is the issue. It's actually a very efficient ability in terms of durability/cp. The problem with it is that no one goes 8 steps without using a non-dura ability, so it's just a bad ability
WN2 has its uses in the right spots. In the end its all a balance with item durability, touches and CP. Here's 2 rotations I've used:
Requires 347Craft, 340Control and 381CP(Use food) 80 Durability any difficulty.(This could be viable over my other 100% HQ rotation if item difficulty ever goes up higher.)
Comfort Zone
Inner Quiet
Steady Hands II
Waste Not II
Hasty Touch x 4
Basic Touch
Steady Hands II
Hasty Touch x 5
Manipulation
Steady Hands II
Basic Touch
Great Strides
Ingenuity
Innovation (Skip if on Excellent condition)
Byregot's Blessing
Careful Synthesis II x 3
Requires 347Craft, 340Control and 381CP(Use food) 40 Durability any difficulty
Comfort Zone
Inner Quiet
Steady Hand II
Waste Not II
Hasty Touch x 4
Steady Hand II
Hasty Touch x3
Manipulation
Steady Hand II
Basic Touch
Great Strides
Ingenuity
Innovation (Skip if on Excellent condition)
Byregot's Blessing
Careful Synthesis II x 2
http://forum.square-enix.com/ffxiv/t...l-NQ-materials.
WH is far superior to WHII at least.
I've personally never even used WHII, even for using the Hasty method I find Mend II far superior.
Thanks for this thread. It's helped a lot Although I don't have 340 control on any class but Armorer (hovering around 335-338), found that if I HQ a single piece of material for the ilvl70 stuff (even a simple hippogryph leather or gold nugget) it's more than enough for me.
I wrote some javascript to try out a few of these crafting rotations.
The query is parsed by the javascript, or you can update the form. It's not pretty, and doesn't do much when there's errors, but it might be useful to others. It's also entirely possible that it gets the wrong result in some cases, so caveat emptor.
With HQ pea soup, HQ AF gear, fully melded accessories, unmelded gear except 5 control on each of the legs and feet, you can do the following at 315cr, 336co, 365cp:
CZ IQ WN SH2 BTx5 GS SH ING2 AT GS BB CS2x3
You can also get 9 CP from forbidden melding your legs and feet, and melding 3CP to your offhand, to get away with Stone Soup instead.
(part 2)
Without food, I think you'll have to much more fully meld your gear to get 350cr, 353co, 341cp:
CZ IQ WN SH2 BTx5 GS SH ING ST GS BB CS2x3
With this rotation, you can eliminate all the potential poor conditions by changing the order of steps when you get an excellent. These are the potential sequences, based on when you get an excellent. An excellent on the SH2, the ING, or the second GS would be a problem, and requires you to alter steps. You may be using a AT instead of a ST or an ING2 instead of an ING, based on how good your gear is and what you eat. For an excellent on the SH2 step, you can use one of the CS2 from the end instead. For the ING step, you can swap the order of ST and ING. For the second GS step, you can eliminate the GS.
Last edited by ubik2; 12-12-2013 at 01:24 PM.
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