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  1. #231
    Player
    Kiyan's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    10
    Character
    Kiyan Corider
    World
    Moogle
    Main Class
    Warrior Lv 80
    sorry for necroposting still new to the forums
    why not implement a system that makes crafters more important...intertwine both dungeon and crafting systems...for example u get unique material drops that cannot be traded if u beat say T5 or a Primal EX which would only drop if u had a certain lvl 50 DoH which in turn can be used to make unique weapons by using 2 or 3 unique materials and at the same time preserves the unique rarity of such weapons and still gives importance to the dungeons/raids/trials and boosts the need for a DoH to make unique and perhaps better weapons
    i know that relic weapons has a similar theme but there is only the need for the crafter to meld the materia...and that's all, but by adding such a feature ..people will have a variety of weapons with different statues the best suits their playstyle..

    i hope someone reads this and sorry again for necroposting
    (0)
    Last edited by Kiyan; 03-03-2014 at 04:57 PM.

  2. #232
    Player
    NJA's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Tesla Silvermane
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kiyan View Post
    why not implement a system that makes crafters more important...intertwine both dungeon and crafting systems...for example u get unique material drops that cannot be traded if u beat say T5 or a Primal EX which would only drop if u had a certain lvl 50 DoH which in turn can be used to make unique weapons by using 2 or 3 unique materials and at the same time preserves the unique rarity of such weapons and still gives importance to the dungeons/raids/trials and boosts the need for a DoH to make unique and perhaps better weapons
    The idea of having a high level DoH (or DoL) cross-class skill which causes rare mats to drop in dungeons is actually pretty cool - set it on your DoW and look out for unusual dungeon features to use it on. This would be a nice application of the 'everything on one character' concept.
    (0)

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