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  1. #231
    Player
    Kiyan's Avatar
    Join Date
    Mar 2014
    Posts
    5
    Character
    Kiyan Corider
    World
    Phoenix
    Main Class
    Lancer Lv 46
    sorry for necroposting still new to the forums
    why not implement a system that makes crafters more important...intertwine both dungeon and crafting systems...for example u get unique material drops that cannot be traded if u beat say T5 or a Primal EX which would only drop if u had a certain lvl 50 DoH which in turn can be used to make unique weapons by using 2 or 3 unique materials and at the same time preserves the unique rarity of such weapons and still gives importance to the dungeons/raids/trials and boosts the need for a DoH to make unique and perhaps better weapons
    i know that relic weapons has a similar theme but there is only the need for the crafter to meld the materia...and that's all, but by adding such a feature ..people will have a variety of weapons with different statues the best suits their playstyle..

    i hope someone reads this and sorry again for necroposting
    (0)
    Last edited by Kiyan; 03-03-2014 at 04:57 PM.

  2. #232
    Player
    NJA's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Tesla Silvermane
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kiyan View Post
    why not implement a system that makes crafters more important...intertwine both dungeon and crafting systems...for example u get unique material drops that cannot be traded if u beat say T5 or a Primal EX which would only drop if u had a certain lvl 50 DoH which in turn can be used to make unique weapons by using 2 or 3 unique materials and at the same time preserves the unique rarity of such weapons and still gives importance to the dungeons/raids/trials and boosts the need for a DoH to make unique and perhaps better weapons
    The idea of having a high level DoH (or DoL) cross-class skill which causes rare mats to drop in dungeons is actually pretty cool - set it on your DoW and look out for unusual dungeon features to use it on. This would be a nice application of the 'everything on one character' concept.
    (0)

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