Hello,
Currently, the development team does not have any plans to separate the tomestone cap on a class/job basis.
Hello,
Currently, the development team does not have any plans to separate the tomestone cap on a class/job basis.
Okipuit - Community Team
lol
That's hilarious.
Your dev team is aware we can just make multiple characters to bypass this artificial barrier, right? All you're doing is making the armory system have NO PURPOSE.
Last edited by Shiyo; 10-22-2013 at 06:24 AM.
As much as I would like to see this too, I think it would get abused.
E.g. Seven players running with one player through Coil who thusly gets all drops and for each successive player run through Coil, would get all the drops.
Well there you have it. Want to play other jobs? Make another character to get around the mythos cap....
Might as well throw that whole armory system/play it all on one character design into the the trash pile and be done with it imo.
For long term, cap should be there. Player should play two days then off 5 days, come back next week. Repeat.
Feel free to do so. But it's a huge hassle switching characters compared to switching jobs, plus you'll have to do the story over again every time. If that's your cup of tea, I think that's totally fine.
The purpose of the armory system is convenience, and it is. If you're crazy enough that you can/want to farm up 2700 myth stones every week on 9 different characters, power to you
costs will be lowered / older gear easier to obtain over time.So essentially...5+ months to gear up all jobs or 3+ years. Gee, I wonder which is the best way?
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