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  1. #31
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Posts
    4,948
    Character
    Alhanelem Amidatelion
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Eekiki View Post
    One of the few, at least, because "hot topics" has been stupidly placed higher on the page than the more important dev tracker.
    I minimized the "hot topics" because I don't give a rats behind whats hot. I only care what's important.
    (0)

  2. #32
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by moriandrio View Post
    It would be best if SE would just stop showing vids to you ppl till open beta. No more vids no more crying about an game during alpha test...
    People would cry for new videos
    (2)

  3. #33
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Alhanelem View Post
    I minimized the "hot topics" because I don't give a rats behind whats hot. I only care what's important.
    If only everyone did that.
    (1)

  4. #34
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Alhanelem View Post
    I also find it highly unlikely that these characters were playing optimally (especially considering whoever is being shown is clicking with the mouse). This is yet another case of people oversimplifying to make things sound bad ("tank & spank").

    Yeah, you can see that when the Lancer uses True Thrust they completely disregard their combo bonus from Heavy Thrust by using Vorpal Thrust instead. I imagine this video caters to players outside XIV's current community
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  5. #35
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    They ignore the combo bonus because those systems aren't active in alpha. Only the most basic systems are implemented.
    (0)

  6. #36
    Player
    moriandrio's Avatar
    Join Date
    Jul 2011
    Posts
    351
    Character
    Mayoi Hachikuji
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Felis View Post
    People would cry for new videos

    Even betther then crying about mechanics that haven't even been implemented in the alpha...
    Sry but after reading this thread alot ppl don't deserve to watch those vids....
    (2)

  7. #37
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AlexNiculaie View Post
    They ignore the combo bonus because those systems aren't active in alpha. Only the most basic systems are implemented.
    Blimey o_o
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  8. #38
    Player
    Radnar's Avatar
    Join Date
    Jun 2012
    Posts
    123
    Character
    Rad Nar
    World
    Coeurl
    Main Class
    Pugilist Lv 16
    Not gonna read the rest of the thread so I can just give my first impressions:

    * Looks better than 1.0's combat by a fair amount.

    * I'm worried there will be a "color-overload" in larger fighter, which will wash out parts of the UI.
    (Using bright colors with minimal borders for important things like health bars isn't always the greatest idea)

    I've got other thoughts, but kind of hard to nail them down in a constructive or accurate way without playing the game.
    (1)

  9. #39
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Radnar View Post
    * I'm worried there will be a "color-overload" in larger fighter, which will wash out parts of the UI.
    (Using bright colors with minimal borders for important things like health bars isn't always the greatest idea)
    This is a good point. Another thing I noticed was the health bars don't change color depending on HP, turning yellow and then red as HP is lost. That feature was always the main thing that let me know when I needed to start dishing out cures when healing in a PT.
    (0)

  10. #40
    Player
    Gao's Avatar
    Join Date
    Oct 2011
    Posts
    70
    Character
    Severa Cordelia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's like some people think they know what they're talking about... as if... as if they were in the alpha!
    (0)

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