Yeah, you can see that when the Lancer uses True Thrust they completely disregard their combo bonus from Heavy Thrust by using Vorpal Thrust instead. I imagine this video caters to players outside XIV's current community
They ignore the combo bonus because those systems aren't active in alpha. Only the most basic systems are implemented.
Not gonna read the rest of the thread so I can just give my first impressions:
* Looks better than 1.0's combat by a fair amount.
* I'm worried there will be a "color-overload" in larger fighter, which will wash out parts of the UI.
(Using bright colors with minimal borders for important things like health bars isn't always the greatest idea)
I've got other thoughts, but kind of hard to nail them down in a constructive or accurate way without playing the game.
This is a good point. Another thing I noticed was the health bars don't change color depending on HP, turning yellow and then red as HP is lost. That feature was always the main thing that let me know when I needed to start dishing out cures when healing in a PT.
It's like some people think they know what they're talking about... as if... as if they were in the alpha!
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