Originally Posted by
v_jones
Whaaaaat? Why don't they get a Carby?
I can't say whether I like it in practice, because I haven't seen it put into practice in an 8 or 24 man group. However, If it's 15 seconds of free healing, then no, I don't like it. If it works like the spell descriptions seem to indicate, then I do like the idea of it, although Overcure may need tweaking to get it to proc a satisfactory amount. Walking the line between mana efficiency and keeping everyone alive is part of the difficulty of healing, and when done well, can be quite rewarding. Determining which way to lean is dependent upon the fight mechanics, how long the fight is gone on, the health of the tank, the health of other players, your mana, and the mana of other healers who may be present. Letting health drop lower to be more efficient isn't necessarily "negligent" so much as it is a calculated risk. Frankly, I would like to see Cure II gain a boost in potency and mana cost to make Freecure more enticing.