Yeah, and XI is like bowling in an alley that's open randomly one hour a week and only let's one group of people in. Put if you're lucky enough to be that one group, the bumpers are still up when it comes to the actual bowling.
Any idiot pick-up group can defeat all content in XIV.... same must be true for XI... right? right?! I keep reading your posts in hopes that they'll make sense some day. lmao.
need timers less then 24 hrs(theres should be some though) and people would do it even the ones saying no thanks to HNM.
if people dont want theres another reason for them to say theres nothing to do @_@. i think they like having nothing to do.
I say yes to having really strong HNMs that take skill and effort to kill, want to make it timed? Ok make the time every hour and make the HNM pop ANYWHERE in that particular zone. That's right make the HNM a REAL hunt. The real competition will be finding the NM, getting your group together and then taking him down before another group can do the same. Make the HNM hard enough that someone wouldn't be able to hold the NM for longer then 1min with out dieing to prevent holding. Pulling the HNM to far beyond his claim point would cause rapid health regen to prevent kiting. Just spit balling but honestly if they are going to make HNMs that roam and spawn every hour they should make them spawn anywhere in that zone so that its a real hunt for the HNM and not just 3 groups standing in one spot spamming a macro.
Well here's a thought to the HNM idea, make something that encourages co-operation between linkshells. Say you have a HNM, a BIG HNM. In order to take it down however you have to apply damage at different points of the mob simultaneously or keep a mob from defending his weak spot.
For instance Group 1 (G1) has to apply enough hate from the front while Group 2 (G2) attacks the weak point to do damage. If G1 cannot keep the attention of the HNM from G2, the HNM can retaliate against those at his weak spot seriously damaging moves on top of heal himself through high-regen. I guess you could call this "Group Focus" where the mobs hate is not only based on the person with the highest hate, but the group with the highest collective hate to cement the mobs attention.
Once the HNM is finally defeated, a chest spawns for each player or group that actively participated in the battle that has a chance of dropping gear, similar to Campaign rewards in XI you only get something if you put enough effort into it.
Anyways that's just an example, and you can easily apply this kind of setting to more than two groups/alliances as long as the HNM was difficult enough to warrant shells trying to help each other out. And it would encourage more friendly linkshell communications with one another.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
if the half the people bitching about stuff being too hard or want a ezmode instance only fast leveling solo game played classic everquest, they would of committed suicide
too many people used to iwin mode on consoles new age gamers are babies
-Faultz Break-
:RareEx
:Balmung
the problem with HNM was not repop time 24H, was windows time 3 hours.
Just place a HNM with 20 Hours repop time and 30 min windows only and is not so hard, you have to go and wait for 5-30 mins, not for 3 hours.
Probably lots of people here hates HNM like fafnir/nidh but if you think about it, we have not events to see another LS playing, talking with them, etc. really i miss to see HNMLS community (and drama of course) but it feel more like an MMO. All content instanced is more similar to a single player game with cooperative option than a MMO.
Last edited by Raistlin; 03-26-2012 at 05:07 AM.
classic games where we had downtime between fights, longer fights, waiting for boats and no instant travel unless it was via aplayer. you had time to socialize with the people around u. now its get into a LS no one talk in public say , its almost like a ghost town inside the game. people are there just everyone wants to rush rush rush solo solo iinstance instance repeat.
i enjoy takign my time reading quests and fighting single mobs not aoe pull cast fire wait for respawn crap. look at eq, you wanted to do a quest u talked to the npc urself and had to say specific phrases to further dialogue or recieve quest etc. sadly there are no longer games like that everything caters to the casual player young kid that wants fast fast fast everything easy i win. that is the fall of mmos
-Faultz Break-
:RareEx
:Balmung
You can't blame people for grouping up together... Its a natural human social trait.
No matter how good the party search becomes, nothing beats having a set time that you and 7 already determined people will group up to attack new content
In LS's filled with 20-70 people.... there are still groups of 8-10 that do everything together. Ls's have no real community within them (for the most part) its several cliques of people that share a shell so they have a shield by their name. They don't actually do anything together as a whole, or mix people from clique to clique.
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